Sonikgav 329 Posted September 17, 2018 (edited) Garven supports Shara and Jan flies behind them also buffing Shara to potentially 5 Crits. Its not complicated but could be pretty tasty. Shara Bey (53)Expert Handling (*)Saw Gerrera (8)Veteran Tail Gunner (4)R2 Astromech (6) Garven Dreis (51)Expert Handling (*)Perceptive Copilot (10)Veteran Tail Gunner (4) Jan Ors (42)Jyn Erso (2)Moldy Crow (12) Total: 200 Any help tuning this is appreciated. Edited September 17, 2018 by Sonikgav 2 JohnBoo and Greebwahn reacted to this Quote Share this post Link to post Share on other sites
FriendofYoda 377 Posted September 18, 2018 Looks fun! I'd really like to see Selfless in there to mess with target priority, on Garven would be best I think. And if they go for him you're way more likely to get the focus results he needs to throw those 2 tokens to his ladies 1 Sonikgav reacted to this Quote Share this post Link to post Share on other sites
Sonikgav 329 Posted September 18, 2018 (edited) 19 minutes ago, FriendofYoda said: Looks fun! I'd really like to see Selfless in there to mess with target priority, on Garven would be best I think. And if they go for him you're way more likely to get the focus results he needs to throw those 2 tokens to his ladies This is why i ask for advice. That's such an obvious choice and i missed it. Probably not bother with Expert Handling on Shara either, just gotta decide what shes better with. Maybe marksmanship to add to the Crit pain? Leaves points spare to pass to Jan for an EPT? Edited September 18, 2018 by Sonikgav 1 FriendofYoda reacted to this Quote Share this post Link to post Share on other sites
Greebwahn 925 Posted September 18, 2018 VetTailGun is...really bad. The odds of that shot lining up are next to nothing. I'd much rather leave that slot open entirely. Shara with Saw is likely to burn up - an R2 astro will do very little to help with that, but will waste 2 turns where you could be shooting. The bones look REALLY strong though. Brutal and efficient. Quote Share this post Link to post Share on other sites
Sonikgav 329 Posted September 18, 2018 (edited) Well that's the thing I think the meat of the list is fine, things like Saw and R2 aren't there to be used every turn, just for that perfect killshot moment. I kinda agree with removing the veteran Gunners but honestly what else can I use 8 points on? All the other rebel gunners are turret focussed and other that it's just mods or ordnance? Maybe Shield Upgrades for the ARC's or R5-D8 instead of the R2? Edited September 18, 2018 by Sonikgav Quote Share this post Link to post Share on other sites
Greebwahn 925 Posted September 18, 2018 How's about this? Shara Saw TacScram Garven Selfless Jyn TacScram Jan Moldy Crow Magva Swarm Tactics Proton Bombs Stealth Device So Jan comes in behind the arcs, which, between her stealth device, the arc obstructions, selfless, and Magva Yarro makes her a VERY unappealing target. Garven does normal things, focus, fires at I5 (thanks to Jan), passes focus to Shara who had TLed. Jan is a wildly effective end game ship, actually. Quote Share this post Link to post Share on other sites
Sonikgav 329 Posted September 18, 2018 (edited) Decided to meet you half way and change up my Astromech a little, see if it can add survivability without sacrificing a shot.Shara Bey (53)Marksmanship (1)Saw Gerrera (8)R5-D8 (7)Tactical Scrambler (2) Garven Dreis (51)Selfless (3)Perceptive Copilot (10)Tactical Scrambler (2) Jan Ors (42)Marksmanship (1)Jyn Erso (2)Stealth Device (*)Moldy Crow (12) Total: 200 Not particularly a fan of Magva plus i feel putting Jyn on Garven limits him. Edited September 18, 2018 by Sonikgav 2 Greebwahn and FriendofYoda reacted to this Quote Share this post Link to post Share on other sites