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Hoffburger

2.0 Han + Boba or Han + Dengar?

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Unlikely Wingman (198)

Han Solo (Scum) (54)
Trick Shot (1)
0-0-0 (3)
L3-37 (4)
Greedo (1)
Engine Upgrade (*)
Lando's Millennium Falcon (6)

Boba Fett (80)
Fearless (3)
Qi'ra (2)
Marauder (3)
Veteran Tail Gunner (4)

Lando Calrissian (Scum) (Escape Craft) (26)
Tobias Beckett (2)

Total: 198

View in Yet Another Squad Builder 2.0

 

 

Han + Dengar (196)

Han Solo (Scum) (54)
Trick Shot (1)
0-0-0 (3)
L3-37 (4)
Greedo (1)
Engine Upgrade (*)
Lando's Millennium Falcon (6)

Lando Calrissian (Scum) (Escape Craft) (26)
Tobias Beckett (2)
Shield Upgrade (*)

Dengar (64)
Fearless (3)
Shield Upgrade (*)
Punishing One (8)
R3 Astromech (3)

Total: 196

View in Yet Another Squad Builder 2.0

 

 

Not sure which I like better.

Edited by Hoffburger

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I liiiiiiike these pilots together - though I confess, I LOVE Boba with Marauder and Han Gunner.

I'm thinking -

Lando (Beckett)

Boba (Slave 1, Qi'ra, Rigged Cargo Chute)

Han (Trick Shot, 000, L3-37, Dengar, Rigged Cargo Chute, Title)

 

Not only does Han roll a TON of dice, fairly consistently modified thanks to Lando, hopefully a focus action, and possible 000, Boba can fairly safely have rerolls and focus, Slave 1 and Qi'ra helping him get to range 1. Then Dengar is just some fun extra damage. LOTS of rivals with lots of fun

 

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42 minutes ago, ArbitraryNerd said:

Does Beckett's effect even take place on the Escape Craft, as it usually starts in Reserve? Generally, docked ships upgrades aren't factored into anything (although a shield upgrade on the Escape Craft allows for potential double shield upgrades on the Falcon).

Can just start deployed and dock turn 1.

Edited by Hoffburger

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@ArbitraryNerd Good question about Beckett on the escape craft.  It's not in play yet but has an ability that happens at start of match.  So Hoffburgers above suggestion to start in play then Dock might be the only option.

 

His card reads:  "Setup: After placing forces, you may choose 1 obstacle in the play area. If you do, place it anywhere in the play area beyond range 2 of any board edge or ship and beyond range 1 of other obstacles."

From Rules referance 1.0.2 Reserve section

• The abilities of a ship in reserve are inactive unless the ability explicitly
allows it to be used while it is in reserve.
• A ship that is docked is placed in reserve.

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I prefer the Dengar build mostly because I prefer flying the JM-5K over the Firespray.

Customized YT-1300 Light Freighter - Han Solo - 86
    •Han Solo - The Corellian Kid (54)
        Trick Shot (1)
        0-0-0 (3)
        Latts Razzi (7)
        Rigged Cargo Chute (4)
        Engine Upgrade (9)
        Lando’s Millennium Falcon (6)
        BT-1 (2)

JumpMaster 5000 - Dengar - 85
    •Dengar - Vengeful Corellian (64)
        Expert Handling (6)
        Rigged Cargo Chute (4)
        Punishing One (8)
        R3 Astromech (3)

Escape Craft - Lando Calrissian - 26
    •Lando Calrissian - Smooth-talking Gambler (26)

Total: 197/200

View in the X-Wing Squad Builder

You do have me looking at L3 on Han though, I might have to make the switch from Latts. That one use with L3 could prevent a lot of damage, and 0-0-0 is the only way I can put stress on the enemy with this list. And the I6's could use more of a bid. 

Edited by RogerWilco15
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