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luminous beings: Source book for force sensitive races and creatures

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brain storm for force sensitive races and creatures we would like to see and play as

dathomir witch

1 Brawn 3 Will

strain 10+Will

wounds 10+Brawn

starting XP 95

1 rank in any two of stealth, discipline or lore

natural alchemist: may attempt alchemy with FR0, add LS, 2DS to all alchemy checks

dark heart: add a Darkside destiny to the destiny pool in addition to your normal destiny

 

miraluka

base stats

strain 1`0+Will

wounds 10+Brawn

starting XP 100

1 rank in vigilance or perception

blind: cannot see normally and a thus immune to normal visual impairments (15 points to remove)

force sight: starts the game with farsight base power, does not need to use FP to activate the base power

if you do not remove the blind disadvantage you may cast farsight base power as a incidental, otherwise you may switch between normal sight and force sight as a maneuver

Edited by Stormbourne

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17 minutes ago, Stormbourne said:

race starts with Force rating 1 starting character cannot gain further force rating (assumed 20 XP, can only use talents as a guide line)

I'd take a second look at this.

 

By giving a species FR1 you negate the F&D careers. It's more efficient to take this species and an EotE or AoR career. Also in an AoR or EotE only campaign this species starts with a clear advantage over the others.

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15 minutes ago, Ghostofman said:

I'd take a second look at this.

 

By giving a species FR1 you negate the F&D careers. It's more efficient to take this species and an EotE or AoR career. Also in an AoR or EotE only campaign this species starts with a clear advantage over the others.

that pink lion isn't supposed to be pink

 

yes you do have a point minor though it may be but do you have something that would also successfully fit into force based race

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What makes you think this should be a Species, and not a Career or Spec? Aren't the Witches explicitly human?

No offense, @Stormbourne, but aren't you also kind of known for posting broken Homebrew stuff here?

Seems like there is little worth considering here, for someone looking to observe either canon fiction elements and/or the game's mechanical conventions...

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25 minutes ago, Stormbourne said:

that pink lion isn't supposed to be pink

 

yes you do have a point minor though it may be but do you have something that would also successfully fit into force based race

Being force-based, and having a usable FR are two separate things. This has come up before with Miraluka, while Miraluka will lean toward force careers, there's also plenty that won't. A Miraluka accountant doesn't need to move things with his mind, he just sees using the force and that's all there is to it, it's the way it's always been for him. 

And to an extent this is always a good thought. When making a species, look at it as a species as a whole. Think of the accountants, and garbage men, and construction workers, and elementary school teacher, as opposed to the handful of heroic examples that we may have available. Remember that as a combined system you need to think of what happens when you bringing options outside of the core you have in mind. Adding a force rating makes it redundant when looking at F&D, and a must-have with looking at AoR or EotE.

Also think about it from the inside. What is totally normal to that species, just another day one leg at a time, but totally amazing to everything else. To a human the ability to fly is amazing. To a Toydarian it's just a way to get around. Heck, even humans are amazing and terrifying from the right perspective. This is a good way to temper your ideas, a way to remember that amazing isn't always that amazing...

 

In the case of a Nightsister, you're really talking about a Zabarak/Human hybrid. Nightsisters as a culture are all force sensitive, but as a species you're not gonna get a force baby every time a Zabrak and Human bump uglies. 

So like the Miraluka, distill it down and leave the forceness up to the player. Find bonuses that stack with being a nightsister, encourage nightsister behavior, and selecting nightsister  compatible careers and specs.

 

Offhand, thinking of clone wars, Nightsisters were stealthy ladies with a  hunter vibe, and yeah, the force was a cultural touchstone...

So... Zabrak  start with a Willpower of 3 and a Presence of 1. Lets keep that, as a lot of forceness runs off of Willpower:Discipline. So if you're going for a force, this makes a good species off the top. Going Mystic will also still work, but it'll be a more will-leaning option like Seer over a smooth talker like Advisor. Nightsisters don't concinve you to do somethin, they make all other options seem scarier.

WT and ST is probably fine at 10+

So now special abilities. A rank in survival is kinda weak for this kinda character, so that's no good, and Fearsome countenace, while not bad... I think we can do something more appropriate.

For skills, lets make these Zabrak/Humans naturally sneaky. A Free rank in Stealth. Off the top this encourages a nightsister to be less hesitant to try and sneak around. 

Now we need a talent... lets make this one a decision: At character creation the player may choose one of the following skilsl: Discipline, Deception, or Perception. They receive one boost when using that skill. 

This is still pretty flexible, but it's not a must-have. Like the others, this doesn't force a character to use the force, doesn't make it a go-to for force use, but if you're playing a force witch, all three of these skills would be important. So this species is now Force leaning, even though it doesn't grant you a free force anything.

 

 

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10 hours ago, emsquared said:

What makes you think this should be a Species, and not a Career or Spec? Aren't the Witches explicitly human?

No offense, @Stormbourne, but aren't you also kind of known for posting broken Homebrew stuff here?

Seems like there is little worth considering here, for someone looking to observe either canon fiction elements and/or the game's mechanical conventions...

i don't see a career tree doing the night sisters justice.

i prefer inexperienced without good teachers.

9 hours ago, Ghostofman said:

Offhand, thinking of clone wars, Nightsisters were stealthy ladies with a  hunter vibe, and yeah, the force was a cultural touchstone...

So... Zabrak  start with a Willpower of 3 and a Presence of 1. Lets keep that, as a lot of forceness runs off of Willpower:Discipline. So if you're going for a force, this makes a good species off the top. Going Mystic will also still work, but it'll be a more will-leaning option like Seer over a smooth talker like Advisor. Nightsisters don't concinve you to do somethin, they make all other options seem scarier.

WT and ST is probably fine at 10+

So now special abilities. A rank in survival is kinda weak for this kinda character, so that's no good, and Fearsome countenace, while not bad... I think we can do something more appropriate.

For skills, lets make these Zabrak/Humans naturally sneaky. A Free rank in Stealth. Off the top this encourages a nightsister to be less hesitant to try and sneak around. 

Now we need a talent... lets make this one a decision: At character creation the player may choose one of the following skilsl: Discipline, Deception, or Perception. They receive one boost when using that skill. 

This is still pretty flexible, but it's not a must-have. Like the others, this doesn't force a character to use the force, doesn't make it a go-to for force use, but if you're playing a force witch, all three of these skills would be important. So this species is now Force leaning, even though it doesn't grant you a free force anything.

i with draw the with out good teachers

can you explain how this leans towards the force cause you're losing me there

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Another way to think of this and the Miralukan , the PC's and named NPC's are the force users.   Let the rest of the individuals not be special.  As far as being a good choice for force careers +1 WP, means they are already have a headstart on Discipline checks, which is a fairly must have skill for force users.  

 

It's for  your game though, run it as you want.  Me,  I know for a fact if I let something with an inherent force rating into my game,  almost every one of my players would choose it then  take an edge career.   Tells me it's broken. 

 

 

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1 hour ago, Stormbourne said:

can you explain how this leans towards the force cause you're losing me there

Synergy. You make the species super compatible with the intended character types you want them to be played as.

It probably needs a bit more adjustment (probably want to swap out one of those options, likely perception, for Know: Lore), but you can make a Zabrak/human that encourages play as a force user.

The naturally high Willpower, and boost option for Discipline makes a character option that, before even spending a single XP will be good at using the force. Will backs up to Discipline, and discipline is often attached to Force usage and strain recovery (which is also a force synergy thing). And Deception, Perception, and Discipline are all listed as suggested opposed force check skill options.

Deception and Stealth both support the sneaky ninjaesque methods the night sisters prefer, encouraging Cunning and related specs as a secondary option.

Now, this doesn't mean you have to use this for a force using character. By the same note a Twi'lek doesn't have to be the Face, but a Twi'lek brawler is gonna take a lot more to work than a Twi'lek face...

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1 hour ago, Ghostofman said:

Synergy. You make the species super compatible with the intended character types you want them to be played as.

It probably needs a bit more adjustment (probably want to swap out one of those options, likely perception, for Know: Lore), but you can make a Zabrak/human that encourages play as a force user.

The naturally high Willpower, and boost option for Discipline makes a character option that, before even spending a single XP will be good at using the force. Will backs up to Discipline, and discipline is often attached to Force usage and strain recovery (which is also a force synergy thing). And Deception, Perception, and Discipline are all listed as suggested opposed force check skill options.

Deception and Stealth both support the sneaky ninjaesque methods the night sisters prefer, encouraging Cunning and related specs as a secondary option.

Now, this doesn't mean you have to use this for a force using character. By the same note a Twi'lek doesn't have to be the Face, but a Twi'lek brawler is gonna take a lot more to work than a Twi'lek face...

okay how bout this

1 Brawn 3 Will (ain't never seen a burly witch, and their certainly not bad at social skills)

strain 10

wounds 10 

1 rank in any two of stealth discipline or lore

something else that i can't think of at the moment

 

possible down side

dark heart: take double conflict from using DS

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On 9/6/2018 at 8:40 AM, Stormbourne said:

brain storm for force sensitive races and creatures we would like to see and play as

Whatever the heck yoda's species is. It would be neat to see a character run through a few campaigns over generations, sort of a tiny green wolverine in the fact that he has longevity but his allies do not, so everyone he loves eventually dies. Would make for some great character drama. Also, said character could be a great "group mentor". One would have to figure out how to accomplish xp balance, however, as a 2,000xp character probably should never be put with a group of "level 1's". Groups would likely have to have a certain minimum xp.

Edited by GroggyGolem

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3 minutes ago, GroggyGolem said:

Whatever the heck yoda's species is. It would be neat to see a character run through a few campaigns over generations, sort of a tiny green wolverine in the fact that he has longevity but his allies do not, so everyone he loves eventually dies. Would make for some great character drama. Also, said character could be a great "group mentor". One would have to figure out how to accomplish xp balance, however, as a 2,000xp character probably should never be put with a group of "level 1's". Groups would likely have to have a certain minimum xp.

we have only ever seen two members of this race so have no base line to make for their natural stats, skills or talents, save sil 0

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Looking a lot better. 

Now check this though:

16 hours ago, Stormbourne said:

dark heart: take double conflict from using DS

Neat idea, but limited in value. 

In a FaD campaign, if I don't want to fall to the dark side, I'm not even going to look at this option.

In a nonFaD campaign, this doesn't do anything at all. 

With morality, remember it's an option that may not be in play, and when it is, it's built to ensure a fall to the dark side is largely under the players control. 

So yeah, probably better to stick to stuff with a more universal effect that won't monkey with the players choices.

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On 9/8/2018 at 7:02 AM, Ghostofman said:

Looking a lot better. 

Now check this though:

Neat idea, but limited in value. 

In a FaD campaign, if I don't want to fall to the dark side, I'm not even going to look at this option.

In a nonFaD campaign, this doesn't do anything at all. 

With morality, remember it's an option that may not be in play, and when it is, it's built to ensure a fall to the dark side is largely under the players control. 

So yeah, probably better to stick to stuff with a more universal effect that won't monkey with the players choices.

new dathomir witch in OP

Edited by Stormbourne

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I just use Zabrak for the inhabitants of Dathomir--both male and female. The females carry a sex-linked genetic trait that suppresses their horn growth and results in greatly reduced pigmentation (not-quite albinos). These pale, hornless females become Nightsisters. Likewise, the males express the same genetic trait through vividly pigmented (bright red, orange, or yellow) skin and hypertrophic horn growth. They are known as Nightbrothers. Both are considered inbred genetic aberrations by most of the Zabrak in the galaxy. 

This *** pull explanation avoids the WTF moments of having a society where all males are of one species and all the females are of another.

Edited by HappyDaze
Autocorrect sucks. It kept replacing Zabrak with Zambezi.

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16 minutes ago, HappyDaze said:

I just use Zabrak for the inhabitants of Dathomir--both male and female. The females carry a sex-linked genetic trait that suppresses their horn growth and results in greatly reduced pigmentation (not-quite albinos). These pale, hornless females become Nightsisters. Likewise, the males express the same genetic trait through vividly pigmented (bright red, orange, or yellow) skin and hypertrophic horn growth. They are known as Nightbrothers. Both are considered inbred genetic aberrations by most of the Zabrak in the galaxy. 

This *** pull explanation avoids the WTF moments of having a society where all males are of one species and all the females are of another.

Im guessing you've never heard of sexual dimorphism

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3 minutes ago, HappyDaze said:

Which is not normally present to such a degree in examples of non-Dathomirian Zabrak.

yes most races have a core and a few subspecies, **** humans on earth have this. dathomir witches i feel is a notable one that is pushing the subspecies classification

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19 minutes ago, Stormbourne said:

yes most races have a core and a few subspecies, **** humans on earth have this. dathomir witches i feel is a notable one that is pushing the subspecies classification

Humans on earth have sub-species? Really? Please tell me more. 

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1 minute ago, HappyDaze said:

Humans on earth have sub-species? Really? Please tell me more. 

some humans that are born on the sea (after generations that did the same) have more pronounced webbing between their figures a toes in addition they can hold their breath underwater for a few minutes, instead of seconds

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26 minutes ago, Stormbourne said:

some humans that are born on the sea (after generations that did the same) have more pronounced webbing between their figures a toes in addition they can hold their breath underwater for a few minutes, instead of seconds

Can you cite a reputable source where this is recognized as a human sub-species?

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6 minutes ago, HappyDaze said:

Can you cite a reputable source where this is recognized as a human sub-species?

there i can't help you all that i can recall of this information is that i was watching a documentary on humans, i believe it was on our evolution in modern times and one of the episodes consecrated on these nomadic seafarers

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8 minutes ago, Stormbourne said:

there i can't help you all that i can recall of this information is that i was watching a documentary on humans, i believe it was on our evolution in modern times and one of the episodes consecrated on these nomadic seafarers

I'm going to call BS on your RL aquamen. That kind of stuff is on the same level as Finding Bigfoot (note: they never fulfill the title of the show) and Ancient Astronauts (sure, the theorists say yes...).

Webbed digits in humans is a birth defect. There are many causes, but "adapting to the sea" is not one of them.

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6 minutes ago, HappyDaze said:

I'm going to call BS on your RL aquamen. That kind of stuff is on the same level as Finding Bigfoot (note: they never fulfill the title of the show) and Ancient Astronauts (sure, the theorists say yes...).

Webbed digits in humans is a birth defect. There are many causes, but "adapting to the sea" is not one of them.

your scepticism is well warranted if i do rediscover the source for this i will be sure to share it, but i do recall that it was on site footage and interviews with these people

but this was an extreme example by the definition of subspecies what is commonly refereed to as race is in fact human subspecies

Edited by Stormbourne

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