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CaribbeanNinja

2018 VASSAL Autumn Tourney - Fleet submission phase

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It is time for a big tourney to end 2018 and lead us in to the Vassal World Cup!

 

The 2018 VASSAL Autumn Tourney is about to begin!

This will be a standard tournament format but with a slight twist at the end, because we all hate cuts.

We will separate into three geographical sections (NA East, NA West and Europe) and have a regular tournament (4 swiss rounds) to simplify getting games in.

Then the winner from each section and one Wildcard (Highest points and MOV overall that isn't the section winner, normal tiebreakers) will round robin (The top 4 players will play each other, top score and MOV wins)  until we have a champion.

 

notes:

In order for this to better line up with the Regionals, we'll use legal stuff only (no spoiled cards.)

 

TO/Marshal: CaribbeanNinja

Marshal: Drasnighta

Judges: BrobaFett, GiledPalleon, Green Knight, JJs Juggernaut, Rasproteus

 

Edited by CaribbeanNinja

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Europe (25)

Greenie Pie (fleet in)

Darth Veggie  (fleet in)

Bantha  (fleet in)

Zamalekite (fleet in)

Dr alex  (fleet in)

Doppelganger  (fleet in)

PodRacer (fleet in)

LTD (Spring Tournament Entry)  (fleet in)

Brobafett  (fleet in)

Realadmiralsdoitinspace  (fleet in)

Beginner2Winner (fleet in)

NairoD (fleet in)

RealVeers (fleet in)

RapidReload  (fleet in)

emfrank72  (fleet in)

dupy (fleet in)

drumtier  (fleet in)

medaloffairness (fleet in)

Dark Raver  (fleet in)

Tokra (fleet in)

Order 66 2.0 (fleet in)

The Callum (fleet in)

Aresius (fleet in)

Ginkapo (fleet in)

rikkip (fleet in)

 

North America (44)

MandalorianMoose (West)  (fleet in)

Chrpica

Deadshane   (fleet in)

Viktor Tanek (fleet in)

Quadro28  (fleet in)

themightyhedgehog (west)  (fleet in)

jp82729 (fleet in)

Captain ICT (fleet in)

JJs Juggernaut  (fleet in)

Karneck (West) (fleet in)

Cael (west)   (fleet in)

GiledPallaeon  (fleet in)

pwnertrainee (fleet in)

mhd (east)  (fleet in)

itzSteve (West) (fleet in)

svelok  (fleet in)

Captain Weather (west)  (fleet in)

PT106 

Roquax (fleet in)

Thrindal (east) (fleet in)

ExplosiveTooka (Fleet in)

xanderf (west) (fleet in)

clontroper5  (fleet in)

thecactusman17 (west) (fleet in)

Undeadguy (fleet in)

Wax Maniacal  (fleet in)

comatose  (fleet in)

Trogdor04 (east)  (fleet in)

Nevole (east)  (fleet in)

rasproteus  (fleet in)

Rikash(fleet in)

Angry Ewok (fleet in)

Rhysen (West) (fleet in)

Mogrok (west)  (fleet in)

webv (west)

duck_bird (fleet in)

CommanderDave (east)  (fleet in)

CyborgNinja (East) (fleet in)

Jotto Otts1 (East)  (fleet in)

jjscloud9 (East)  (fleet in)

OutboundFlight   (West) (fleet in)

Spartanfury80 (fleet in)

Madhatter (west) (fleet in)

Dark_Helmet (fleet in)

Edited by CaribbeanNinja

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Sign ups closed: September 10

Fleets due Friday, September 14

Fleet Submission Form link:

https://goo.gl/forms/TLHFnPWLP8s1MqOB2

 

Swiss Round 1: September 15-Oct 3

 

Swiss Round 2: Oct 4- 17

Swiss Round 3: Oct 18-31

Swiss Round 4: Nov 1-14

 

Shamelessly stolen from @Green Knight:

Rulings and clarifications

MEASURING:

When a squadron activates, signal activation by toggling the activation slider immediately. Do NOT wait until the squad is done activation.

When moving squadrons, players may utilize a SECOND range/distance overlay (in addition to the distance overlay of the squadron they are moving), without violating the two-tool rule.

When a squadron is placed, the final position cannot be adjusted. A squadron has NOT been finally placed until the owning player releases the mouse button and declares he's done (report: SET or similar confirmation). I will allow some nudging to get the squadron into its final position but this should be done quickly and with intention.

SLOW PLAY:

Slow play is hard to adjudicate on Vassal since we don't use a timer, but 3 hours should be MORE THAN SUFFICIENT to complete a match. Add 30 mins if using text-chat only. If matches take longer than this, one or both players are guilty of slow play.

The most typical (Vassal) mode of slow play is over-measuring. This is when a player takes several minutes to fiddle with the maneuver tool, even for inconsequential moves. Often he will also clear the maneuver tool and remeasure distance/range, before resuming fiddling with the man tool. If both players do this on a regular basis, games take forever.

Other examples include taking a long time to decide upon setup, setting new commands slowly, having trouble selecting which ship to activate, constantly fiddling with squadrons' final positions (now illegal), etc.

If you feel your opponent is taking too long CALL HIM OUT IN A POLITE, YET CONCISE MANNER. Just be sure you're not guilty of the same. My point isn't that player should rush; my point is that reasonably fast play is more fun for all. If both players go into the match having speedy play as a goal, this should not be a problem.

OTHER RULES:

Scoring: Standard scoring from the tourney regs (Swiss rounds). 

Conceding: If a player concedes, his opponent scores a win (8 tournament points and 140 MoV during Swiss). If, however, the winner would score MORE as calculated from the end state, he scores that number of tournament points and MoV instead. This rule WILL be enforced; no auto 10-1 wins for a player whose opponent has conceded. Conceding without good cause is just lame; so don't.

No show: If a player fails to log on for a scheduled match his opponent receives the the win (8 tournament points and 140 MoV).

Failure to schedule: If players are unable to schedule a game they both receive a loss (0 tournament points and 0 MoV). If it's clearly the fault of one of the players it counts as a no show for that player instead.

Extensions: If you cannot complete a game within the period allotted to a round, contact the TO (CaribbeanNinja). We might be able to work something if the delay isn’t too long and the game is definitely going to be played. If you fail to contact the TO this counts as failure to schedule.

Saving and resuming: If a match cannot be completed in one sitting, it's OK to save and resume at a later date IF BOTH PLAYERS AGREE. If they can't agree, one player must concede. It is therefore a good idea to establish for how long both parties can play before starting the match. This rule also applies if one player suddenly has a RL interruption and must leave.

Edited by CaribbeanNinja

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