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Star Wars:Hunters on the Rim

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Hello everyone! This first post will be for your character sheets link. I personally like to use swsheets.com but if you have something that you like to use that is easy to read you may use that as well.Finally your starting ship will be either a Lancer Pursuit-Class Freighter from No Disentegrations or any other Edge appropriate ship. Feel free to talk amongst yourselves in this space to figure out what careers and specializations you guys are looking at.

@Morninghasbroken

@Pyremius

@Kabal

@oneeyedmatt87

@vandarl

@Rabobankrider

@TheBloke

Edited by Lotr_Nerd

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Sweet.  I'm planning to create a Colonist: Marshal to cover social skills and be backup support in light ranged combat.  Unsure about the race.  Right now it is between Twi'lek and Clawdite.  Lance Pursuit-Class Freighter is okay with me as a starting ship, and I am fine with playing either an altruistic bounty hunter group that sticks mostly to scum and villain contracts or being willing to tip our toes in the grey area.

@Lotr_Nerd What is starting default obligation value?  Any chance you would be willing to give us additional experience points to start with post character creation?

Edited by Morninghasbroken

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The Lancer caps at 6 occupancy.  Some more spacious options would be YKL-37R Nova Courier (probably too good), YG-4210 Light Freighter, GX-1 Short hauler, or the ZH-25 Questor Light Freighter.  All of these carry at least 8, and I'll admit to liking the looks of all of them.  None are as fast as the Lancer, but a couple could be modded into the range of a stock Lancer.  I like th elooks of the Lancer also, but if we're looking at 6-8 people it might not be large enough.

So far as character options go : I started playing a Sentinel for about 6 months before our GM moved for work, and played some sort of tech in a WEG d6 game ~25 years ago.  My suspicion is that I'll tend to gravitate in that direction if nobody else is taking a strong tech-focus so if that's what you want to do just remind me to keep my hands off your focus. :)  If I end up as the tech,  my preferred mission would probably be industrial espionage, or anything that requires our employer to provide us with prototype or rare gear (especially if we can keep it.)

 

Edit: I've started reading through the books to see what jumps out at me.  One idea (of questionable value) is a Sullustan Modder/Operator with dreams of acquiring a 64-Y Swift 3 as his signature vehicle.  Rather than doing direct capture work, he would focus on patrol and mobile reinforcement for bigger jobs.  Current complications include: starting career (I don't know what direction I want to go for Spec 3+); cost (8K base, plus weapons and other mods); will we even be taking the kinds of jobs where having mobile heavy backup should be routine?

Edited by Pyremius

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5 hours ago, Lotr_Nerd said:

since we will cap out at 6-8

I'm already active in a number of games, so I did not want to ****** up a slot right away. If there happens to be an available slot, once the others are confirmed, please consider me interested. 

Edited by Edgehawk
Evidently sn@tch is a filthy word that must be censored. ****!

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Greetings all! Excited to get to play (I'm resident GM hereabouts, and new at that). Please pardon me if I mess up anything. This is my first pbp.

I'd be happy with Pilot or Gunslinger. (Not sure how much flying is going to play, and I don't want to be the guy trying to squeeze a light freighter into every encounter), but I'm pretty flexible, so I'd be happy with pretty much any role.

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Hi everyone. Also my fist pbp. I've also GM'd a few games of EoTE but I have yet to play.

I've (mostly) put together a Bounty Hunter (Gadgeteer). He's got a little bit of piloting skill (YGG) in case that's needed. 

Would you like us to post our character sheet links here?

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Well, I am pretty flexible, but I am most drawn to the Gunslinger concept for some reason.  What can I say, a Star Wars version of Doc Holiday, might just be calling my name. That said, pretty flexible and the Skip Tracer looks fun as well.

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21 hours ago, oneeyedmatt87 said:

Greetings all! Excited to get to play (I'm resident GM hereabouts, and new at that). Please pardon me if I mess up anything. This is my first pbp.

I'd be happy with Pilot or Gunslinger. (Not sure how much flying is going to play, and I don't want to be the guy trying to squeeze a light freighter into every encounter), but I'm pretty flexible, so I'd be happy with pretty much any role.

Flying can come into to play as much or as little as the players want it to in my games.

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Here's my draft character. He's a scavenged and salvaged B1 Heavy Battle Droid (Like a normal B1 but a bit tougher and heavier weapons) re-purposed and reprogrammed into an assassin droid. I had to take +10 obligation in order to buy the weapon that that type used. I might need to reduce the talents to take some more characteristics, but I kind of like the idea of droids being pretty specific in their design. Any suggestions?

http://swsheets.com/c/vw2xcisjm-beon

Posted a new revised character further down: http://swsheets.com/c/0rvsh3ol4-bex

Edited by TheBloke

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I was thinking that I might try a Weequay enforcer/mercenary for hire (maybe vanguard or commando may work better though, not sure yet). I figured enforcer makes a good support in social skills, and then he can help out in combat to. 

Backstory wise I was thinking something along the lines of an ex-convict turned to bounty hunting. Someone who would be able to help find underworld contacts and get them talking. I was thinking he would probably owe someone in the party for his current job, so would be happy enough to follow the lead of the others, but due to his past doesn't mind some of the dirtier jobs. 

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38 minutes ago, Rabobankrider said:

I was thinking that I might try a Weequay enforcer/mercenary for hire (maybe vanguard or commando may work better though, not sure yet). I figured enforcer makes a good support in social skills, and then he can help out in combat to. 

Backstory wise I was thinking something along the lines of an ex-convict turned to bounty hunting. Someone who would be able to help find underworld contacts and get them talking. I was thinking he would probably owe someone in the party for his current job, so would be happy enough to follow the lead of the others, but due to his past doesn't mind some of the dirtier jobs. 

Had some time to work on a rough draft this morning. Decided to go with Twi’lek, non clawdite version.  ?

I took the street smarts talent along with a knowledge underworld 2, knowledge lore 1, and intelligence 2. 

The character is also going down the ‘good cop’ side of the Marshal talent tree. She has presence 4, negotiation 2, charm 2, and leadership 1. Wanted to share this in case anyone wanted to play ‘bad cop’ in certain bounty hunter-esque social situations ? 

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12 minutes ago, Rabobankrider said:

Also, are you planning for your character to be an ex cop or something ic? Because that may tie in nicely with my planned backstory.

Part of me is tempted to role play ‘bad cop’ & ‘worse cop’ but I can only act out good cop lol. 

Have a rough backstory thought up. However, shoot me a pm on what you are thinking!  In life, I like to at least consider every idea. 

Edited by Morninghasbroken
Changed good cap to good cop

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Alright, here's Golan. I've got him all done, except the background, which I'm still working on. All I know at the moment is that he left home to get away from his family, who are currently in the middle of open warfare between two internal factions. He became a bounty hunter, and ended up completing a contract on his cousin, which gained him some fame and notoriety.

http://swsheets.com/c/2vjgsonz6-golan

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I'm liking your characters so far. Is our ship going to need to have special accommodations made to fit a Hutt on?

Right now I'm trying to decided whether to go 342111 (over specialised droid works for me) or 332122 (less gimped by poor attributes).

Oh and could someone clarify if I have misunderstood the rules: If we start with 5 obligation, if I take a second obligation (for another 5) can I take +10 to get bonus credits? There is something in the rules about not taking more additional obligation than your starting value, but I'm not sure if having two obligations means my starting value is 5 or 10.

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The starting Obligation is the baseline to give the GM hooks to work with, and provides no bonuses.  Any extra Obligation you take (maximum equal to starting Obligation) can be applied toward additional XP or Credits.

In our case, the group size means a starting Obligation of 5.  We may take 5 additional Obligation at most; this would give a starting Obligation of 10, and qualify for either of the 5-point bonuses (+5 XP, or +1000 credits).

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