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Church14

1x2 Rune Golems

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I haven't played it, so I too would love to hear from those who have, but my impression is that it only shores up one weakness: not hitting near their potential. A threat 3-4 unit (2x1) doesn't do much if you roll blanks. The 1x2 gives you more consistency, but you still have a slow, relatively difficult-to-maneuver unit that is highly susceptible to direct wound effects, including mortal strikes. 

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I tried it once, worked alright. As Budgernaut says it doesn't address the majority of their issues, but I maintain that single Golems are solid support units, and working with other units they can usually earn their spot in a list.

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I would think this configuration would be wicked easy to flank though (especially by Latari and Uthuk) - effectively negating the re-rolls gained from fielding them this way.

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8 hours ago, Steel82 said:

I would think this configuration would be wicked easy to flank though (especially by Latari and Uthuk) - effectively negating the re-rolls gained from fielding them this way.

True, but white reform. You can skill at initiative 3 to stun your flanker, then reform to face them...or just attack them without rerolls but more brutal. If you survive.

Yeah, I agree it's pretty easy to flank. Still, is it that much easier than flanking a single tray?

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2 hours ago, Parakitor said:

True, but white reform. You can skill at initiative 3 to stun your flanker, then reform to face them...or just attack them without rerolls but more brutal. If you survive.

Yeah, I agree it's pretty easy to flank. Still, is it that much easier than flanking a single tray?

It's a bit easier due to the depth of the two trays.  I play as Uthuk so there are plenty of options to get into the side of something that moves as slow as they do.  I think this would be a viable option once demoralize their forces is taken out of the objective set.  Otherwise, I'm looking at that as an easy twenty points.  I will say that my buddy recently fielded a four tray unit of golems and did precisely the response you said when I flanked him.  Conversely, I ran a 4x1 of the rune golems with a Hawthorne list and suffered dearly from the lack of rerolls.  I think you may have cracked the code on these guys.  Just not with the current objective set.

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I've always been curious to see this ever since Hawthorne came into existence.  Using late movements you could reform to prevent most flanks in the early game.  I wouldn't worry to much about late game performance, as this unit probably is best suited as a blocker.

The stun at i3 is good, but not so great when you are already engaged. There could be some mileage out of fire rune on the 1x2.

Even as I write this though, I look at the Rune Golems dial and just go bleghhhhh....

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