Gausebeck 197 Posted August 23, 2018 For Scum in 2e, I’m really liking Fett (as is everyone else), and I’ve always had fun with Palob and he seems quite good in 2e with the right build. However, after building each of them the way I’d like, there are 49 points left and I can’t find anything I’m excited to spend them on. These are the Boba and Palob builds I’ve been thinking of: Boba Fett (80)Fearless (3)0-0-0 (3)Marauder (3)Han Solo (Scum) (4) Palob Godalhi (38)Lando Calrissian (Scum) (8)Moldy Crow (12) The best I’ve come up with is to drop Lando and 0-0-0 to fit Old Teroch: Boba Fett (80)Fearless (3)Marauder (3)Han Solo (Scum) (4) Palob Godalhi (38)Trick Shot (1)Moldy Crow (12) Old Teroch (56)Fearless (3) Total: 200 It’s a lot of token denial between Palob and Old Teroch, and all of the ships have strong passive mods as well. Two brawlers like Fett and OT should hopefully keep the heat off Palob, and it’s nice that they’re both at I5. I’m not sure how much Palob is hurt by losing Lando, though, and it’s a shame to miss out on 0-0-0 or another of the great scum crew. Any thoughts on that list or other possible wingmen? Quote Share this post Link to post Share on other sites
eljms 243 Posted August 23, 2018 How about Graz + Outmaneuver for 53 points. It would mean no Lando but would leave 4 points over, maybe Chewbacca to spend focus to fix crits would be a good fit for Palob? Quote Share this post Link to post Share on other sites
westiebestie 140 Posted August 23, 2018 I'd go for something control and keep it to max 49p as those crew are well worth it. Ion cannon M3 leaves points for anti-swarm bombs. Ion cannon turret Drea also buffs the attacks of Boba and Palob. Quote Share this post Link to post Share on other sites
wurms 5,313 Posted August 24, 2018 12 hours ago, westiebestie said: Ion cannon turret Drea also buffs the attacks of Boba and Palob. Drea only works on non-uniques 13 hours ago, kerbarian said: Any thoughts on that list or other possible wingmen? Palob is fine without Lando. Old teroch is a nice choice. Talonbane or Graz could be another good choice to just stay by Palob. Palob Godalhi (38)Trick Shot (1)L3-37 (4)Moldy Crow (12) Boba Fett (80)Trick Shot (1)0-0-0 (3)Inertial Dampeners (1)Marauder (3)Han Solo (Scum) (4) Talonbane Cobra (50)Fearless (3) Total: 200 View in Yet Another Squad Builder Quote Share this post Link to post Share on other sites
K13R4N 344 Posted August 24, 2018 Throw in a little blocker up front then a escape craft in the back and you've got yourself a squad (80) Boba Fett (3) 0-0-0 (3) Marauder (4) Han Solo Points 90 (38) Palob Godalhi (8) Lando Calrissian (12) Moldy Crow Points 58 (24) Binayre Pirate Points 24 (26) Lando Calrissian (2) Tactical Officer Points 28 Total points: 200 1 Boba Fatt reacted to this Quote Share this post Link to post Share on other sites
Dragon_King 159 Posted August 24, 2018 Lando as crew and as pilot? 8 minutes ago, Dengars Toilet Paper said: Throw in a little blocker up front then a escape craft in the back and you've got yourself a squad (80) Boba Fett (3) 0-0-0 (3) Marauder (4) Han Solo Points 90 (38) Palob Godalhi (8) Lando Calrissian (12) Moldy Crow Points 58 (24) Binayre Pirate Points 24 (26) Lando Calrissian (2) Tactical Officer Points 28 Total points: 200 Quote Share this post Link to post Share on other sites
westiebestie 140 Posted August 24, 2018 (edited) If you use Old Teroch & Palob on the same target, there will be no green token left to discard after Palob steals it. So he needs to pair with Boba to make use of his ability. Maybe that's what you intended? Talonbane seems difficult without Afterburners? My bad about Drea. Escape craft or a control choice gets my vote. Helps both Boba & Palob. But since both already get fully modded shots I'd go for control (Ion or stress). Edited August 24, 2018 by westiebestie Quote Share this post Link to post Share on other sites
K13R4N 344 Posted August 24, 2018 2 hours ago, Dragon_King said: Lando as crew and as pilot? Oops New Squadron (80) Boba Fett (3) 0-0-0 (3) Marauder (4) Han Solo Points 90 (38) Palob Godalhi (8) Lando Calrissian (12) Moldy Crow Points 58 (24) Binayre Pirate Points 24 (24) Outer Rim Pioneer (2) Tactical Officer (1) Trick Shot Points 27 Total points: 199 1 Dragon_King reacted to this Quote Share this post Link to post Share on other sites
theBitterFig 11,598 Posted August 24, 2018 I keep thinking about Engine Upgrade on HWKs (particularly Moldy Crow, since they'll have a focus token stack and kind of have an action to spare). 3 points to turn that red Boost white seems like a decent price. It'd make turning around a lot easier. Quote Share this post Link to post Share on other sites
SOTL 3,229 Posted August 24, 2018 (edited) I've gone for Elusive/L3-37 combo on Palob. I'm not a fan of either of those upgrades in isolation but I think there's a synergetic tripod with Palob. Elusive - Palob has good reds he wants to use, and with multiple Focus tokens he both doesn't have many dice he needs to reroll and is only looking for eyeballs when he does reroll. L3-37 - stealing focus tokens from attackers means that you can save L3 for when they roll triple natties and then make them reroll it and without focus there's a good chance they will come back with a worse roll, plus turning your banks greens combos with Elusive to clear the stress your red moves give you. Edited August 24, 2018 by SOTL 2 theBitterFig and Covered in Weasels reacted to this Quote Share this post Link to post Share on other sites
Gausebeck 197 Posted August 30, 2018 On 8/24/2018 at 3:32 AM, westiebestie said: If you use Old Teroch & Palob on the same target, there will be no green token left to discard after Palob steals it. So he needs to pair with Boba to make use of his ability. Maybe that's what you intended? Talonbane seems difficult without Afterburners? My bad about Drea. Escape craft or a control choice gets my vote. Helps both Boba & Palob. But since both already get fully modded shots I'd go for control (Ion or stress). The idea with Old Teroch and Palob is that they would target different ships and cast a wider net of token-stripping; I realize they're redundant against the same ship. For example, it would be great to strip focus tokens from two different barrage bombers. I forgot that Talonbane is a budget option now -- that's interesting. But I agree that he seems like he needs Afterburners to be effective and then his cost starts going back up. For escape craft or control -- why not both? Boba Fett (80)0-0-0 (3)Marauder (3)Han Solo (Scum) (4) Palob Godalhi (38)Moldy Crow (12) Crymorah Goon (32)Ion Cannon Turret (6) L3-37 (Escape Craft) (22) Total: 200 I'm not sure how well the list hangs together, but it definitely has a lot of tools. I'm coming around to the idea that Palob can get away without Lando crew which definitely gives more options, but I still need to try it that way on the table. Quote Share this post Link to post Share on other sites
Roundy1161 112 Posted September 3, 2018 (edited) Playing with Palob, Boba and Kavil with either Ion turret or Dorsal and R4, I feel like they need a flanker instead. Whilst Boba can certainly flank, he is a bit too much of a threat to let flank you, so they will likely turn towards him. Not being much of a scum player, what is a good flanking option around that 50 point mark? A fang seems like a reasonable option...but can only bring the cheapest Serissu w/ juke has caught my eye, but not as big a threat as I would like. Edited September 3, 2018 by Roundy1161 Quote Share this post Link to post Share on other sites
K13R4N 344 Posted September 3, 2018 New Squadron (80) Boba Fett (3) 0-0-0 (3) Marauder (4) Han Solo Points 90 (38) Palob Godalhi (4) Squad Leader (12) Moldy Crow (2) Tactical Officer Points 56 (44) Cartel Executioner (9) Proton Torpedoes (1) Crack Shot Points 54 Total points: 200 I'm really liking Pablo with Squad leader and Tactical officer as he can steel a token for himself anyway Quote Share this post Link to post Share on other sites
NABLA_OPERATOR 84 Posted September 3, 2018 Boba Fett (80)Fearless (3)IG-88D (4)Marauder (3)Han Solo (Scum) (4) Palob Godalhi (38)Lando Calrissian (Scum) (8)Moldy Crow (12) Serissu (43)Hardpoint: Cannon (0)Ion Cannon (5) Total: 200 View in Yet Another Squad Builder 2.0 This is what I am running right now and I really like the list. Boba often plays the role of a flanker, but this is alright, because overall I think it might even be Palob, who deals the most damage. Palob is such a crazy ship. He is so annoying for the opponent and - especially with Serissu close by - so hard to kill. His double-modded shots do really hurt alot. Quote Share this post Link to post Share on other sites
SOTL 3,229 Posted September 3, 2018 Yeah, Palob is the anvil that your other ships are pushing people into. Moldy Crow needs a price increase. 1 Old Sarge reacted to this Quote Share this post Link to post Share on other sites
Maui. 2,815 Posted September 5, 2018 You are all doing it wrong. The correct answer for "scum filler ship" is and always shall be QUADJUMPER Fearless Boba w/ 0-0-0 & BT-1 + Moldy Squad Leader Palob w/ Lando + Quadjumper = literally the first list I flew in 2e and it was just so much fun you guys 2 Old Sarge and K13R4N reacted to this Quote Share this post Link to post Share on other sites
K13R4N 344 Posted September 5, 2018 1 hour ago, nexttwelveexits said: You are all doing it wrong. The correct answer for "scum filler ship" is and always shall be QUADJUMPER Fearless Boba w/ 0-0-0 & BT-1 + Moldy Squad Leader Palob w/ Lando + Quadjumper = literally the first list I flew in 2e and it was just so much fun you guys No your doing it all wrong the quadjumper isn't a filler ship! It's a main ship and these point boat ships are the fillers. This is how a squad should be made step 1 - build your quadjumper(s) step 2 with the rest of you points put Boba and Pablo in ? 2 Maui. and Old Sarge reacted to this Quote Share this post Link to post Share on other sites