Jump to content

Recommended Posts

???

I  deleted my post because I got my answer as I was posting out the information I was writing for my question.... no clue what you guys are actually answering about.... hehe
I don't think we can just delete our own thread? (so I've just rename everything to deleted instead of leaving my text there...)

Edited by Mefyrx

Share this post


Link to post
Share on other sites
4 minutes ago, Mefyrx said:

???

I  deleted my post because I got my answer as I was posting out the information I was writing for my question.... no clue what you guys are actually answering about.... hehe
I don't think we can just delete our own thread? (so I've just rename everything to deleted instead of leaving my text there...)

This thread is where the most important discussions on this board will occur. I have foreseen it!

Share this post


Link to post
Share on other sites
15 minutes ago, Mefyrx said:

???

I  deleted my post because I got my answer as I was posting out the information I was writing for my question.... no clue what you guys are actually answering about.... hehe
I don't think we can just delete our own thread? (so I've just rename everything to deleted instead of leaving my text there...)

We have a tradition of taking threads like these, imagining what was in the OP, and discussing as though it were an actual post.

Share this post


Link to post
Share on other sites

Haha

Well it was about the size of the modular base structure models and how to move them

I didnt read the black square which gave additional information....

Modular command center, reinforced bunker, motor pool, hangar, barrack

 

Hasnt answer the size of the alderaan motor heat sink power generator that can either power a gun or an entire base.....

As for the encumbrance 0...this is still a mistery though...

 

 

Obviously the atgar space defense 1.8fd autoturret should be move from energy weapon to field equipement and has a correct encumbrance of 25

 

Edited by Mefyrx

Share this post


Link to post
Share on other sites

1) Unless this person (these people) is (are) a good friend(s) of yours, I'd suggest finding a new player / GM / group.

2) That's why a session 0 is so important. 

3) It's a narrative system; don't sweat reality and just go with what's fun. 

4) I'd just be happy if they sold PDF's. 

5) Read the long version of the talent.

6) Only let jury-rig apply to the first activation.

7) Don't let a PC reroll anything (even force power checks) unless they've changed the circumstances somehow.

8: That's not how the buying/selling/trading rules work. I have a megapost here: https://www.reddit.com/r/swrpg/comments/6ynkpc/custom_rules_for_buying_selling_stuff/dmqkykz/

9) Don't leave large objects around for your PCs to use Move on.

10) Two weapon combat rules are on FnD page 217 (or similar in other books). Any dice from the second weapon aren't rolled but any static dice results are applied when it is triggered.

(First 4 credit to Vorzakk)

Edited by Hinklemar

Share this post


Link to post
Share on other sites
3 hours ago, Hinklemar said:

1) Unless this person (these people) is (are) a good friend(s) of yours, I'd suggest finding a new player / GM / group.

2) That's why a session 0 is so important. 

3) It's a narrative system; don't sweat reality and just go with what's fun. 

4) I'd just be happy if they sold PDF's. 

5) Read the long version of the talent.

6) Only let jury-rig apply to the first activation.

7) Don't let a PC reroll anything (even force power checks) unless they've changed the circumstances somehow.

8: That's not how the buying/selling/trading rules work. I have a megapost here: https://www.reddit.com/r/swrpg/comments/6ynkpc/custom_rules_for_buying_selling_stuff/dmqkykz/

9) Don't leave large objects around for your PCs to use Move on.

10) Two weapon combat rules are on FnD page 217 (or similar in other books). Any dice from the second weapon aren't rolled but any static dice results are applied when it is triggered.

(First 4 credit to Vorzakk)

Way to kill the thread man. ?

:) 

Share this post


Link to post
Share on other sites

Yes, it was a Squib droid dealer who first appeared in Galaxy Guide 7:  Mos Eisley from the WEG D6 line.  I think there was some later attempt to explain it as the Squib having been named in his honor or something; I can't remember.  

Share this post


Link to post
Share on other sites
1 hour ago, korjik said:

The Encumbrance rules dont really cover cargo hauling. The amount of cargo is more a narrative thing than bookkeeping 

I understand.... Although there is ship encumbrance capacity.....and that would determine in what type of ship it can be fitted in....and how much of that capacity a modular expension would take

Share this post


Link to post
Share on other sites
14 hours ago, Hinklemar said:

1) Unless this person (these people) is (are) a good friend(s) of yours, I'd suggest finding a new player / GM / group.

2) That's why a session 0 is so important. 

3) It's a narrative system; don't sweat reality and just go with what's fun. 

4) I'd just be happy if they sold PDF's. 

5) Read the long version of the talent.

6) Only let jury-rig apply to the first activation.

7) Don't let a PC reroll anything (even force power checks) unless they've changed the circumstances somehow.

8: That's not how the buying/selling/trading rules work. I have a megapost here: https://www.reddit.com/r/swrpg/comments/6ynkpc/custom_rules_for_buying_selling_stuff/dmqkykz/

9) Don't leave large objects around for your PCs to use Move on.

10) Two weapon combat rules are on FnD page 217 (or similar in other books). Any dice from the second weapon aren't rolled but any static dice results are applied when it is triggered.

(First 4 credit to Vorzakk)

Actually thx for the trading link. I was looking for some infos xD

Share this post


Link to post
Share on other sites
7 minutes ago, Mefyrx said:

I understand.... Although there is ship encumbrance capacity.....and that would determine in what type of ship it can be fitted in....and how much of that capacity a modular expension would take

Also note that passengers can each carry up to their full EC and it doesn't impact the ship's EC at all. This sometimes dramatically increases the carry capacity of the ship when you buy every passenger a backpack, utility belt, cargo clothing, and load-bearing gear. So the moral of the story is to encourage maximum use of carry-on luggage.

Share this post


Link to post
Share on other sites
3 minutes ago, HappyDaze said:

Also note that passengers can each carry up to their full EC and it doesn't impact the ship's EC at all. This sometimes dramatically increases the carry capacity of the ship when you buy every passenger a backpack, utility belt, cargo clothing, and load-bearing gear. So the moral of the story is to encourage maximum use of carry-on luggage.

Just don't let them store bags inside bags or they'll rip a hole in the time-space continuum and create another bagception incident.

The universe can't handle that happening a 3rd time.

Share this post


Link to post
Share on other sites
1 hour ago, warchild1x said:

Just don't let them store bags inside bags or they'll rip a hole in the time-space continuum and create another bagception incident.

The universe can't handle that happening a 3rd time.

My post that you responded to seems to have disappeared. Conspiracy! 

Share this post


Link to post
Share on other sites
3 hours ago, HappyDaze said:

Also note that passengers can each carry up to their full EC and it doesn't impact the ship's EC at all. This sometimes dramatically increases the carry capacity of the ship when you buy every passenger a backpack, utility belt, cargo clothing, and load-bearing gear. So the moral of the story is to encourage maximum use of carry-on luggage.

True, but it is cover as the passenger capacity....its not perfect...but ..... anyway I would expect the modular to be like 100-200? encumbrance

Edited by Mefyrx

Share this post


Link to post
Share on other sites
9 hours ago, Mefyrx said:

True, but it is cover as the passenger capacity....its not perfect...but ..... anyway I would expect the modular to be like 100-200? encumbrance

The moral of the story is that the encumbrance system for vehicles is broken, and if your players are resorting to silly measures to get all their stuff on the ship, you are doing it wrong.

Also completely not what I was talking about. I was talking about cargo, not gear

Edited by korjik

Share this post


Link to post
Share on other sites
2 minutes ago, korjik said:

The moral of the story is that the encumbrance system for vehicles is broken, and if your players are resorting to silly measures to get all their stuff on the ship, you are doing it wrong.

My question are related to creating cards representing the object.....not an on-going in game issue....  To create an item, you must fully understand how it works before adjusting the text...

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...