FictionalDan 4 Posted August 20, 2018 Looking to create a high burst-damage list that can hit from long and close range. Wanting a sizable squad compliment with some flexibility to bomb if I'm playing a squad-less build. Looking forward to yall's feedback. Shrimp & Crits Author: Fictionaldan Faction: Rebel Alliance Points: 399/400 Commander: General Dodonna Assault Objective: Precision Strike Defense Objective: Fighter Ambush Navigation Objective: Solar Corona MC30c Torpedo Frigate (63 points) - Admonition ( 8 points) - Ordnance Experts ( 4 points) - X17 Turbolasers ( 6 points) - Assault Proton Torpedoes ( 5 points) = 86 total ship cost MC30c Torpedo Frigate (63 points) - Lando Calrissian ( 4 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) = 76 total ship cost CR90 Corvette A (44 points) - Turbolaser Reroute Circuits ( 7 points) = 51 total ship cost GR-75 Medium Transports (18 points) - Boosted Comms ( 4 points) - Comms Net ( 2 points) = 24 total ship cost [ flagship ] CR90 Corvette A (44 points) - General Dodonna ( 20 points) - Jainas Light ( 2 points) - Turbolaser Reroute Circuits ( 7 points) = 73 total ship cost 1 Wedge Antilles ( 19 points) 3 X-Wing Squadrons ( 39 points) 1 HWK-290 ( 12 points) 1 Biggs Darklighter ( 19 points) = 89 total squadron cost 1 Ramix reacted to this Quote Share this post Link to post Share on other sites
The Jabbawookie 4,766 Posted August 20, 2018 (edited) You don’t have the carriers to push 6 squads. Hera or YT-2400s are good solutions to that (Rogue Squadron is solid too.) If you stick with X-wings, Jan is a massive boost to survivability; it’s well worth downgrading Biggs or Wedge to fit her. Fighter Ambush can be turned against an MFC like this one; converting to rogues helps, but Hyperspace Assault is probably a better call. I’d put Admo and Lando together so you can feel safe about getting up in an ISD’s face for a turn, but it could be interesting to see how it works out as is. When you have actual squads, comms net is always going to cost the GR75 something; either a round one nav/squad token or later, squad commands. BCC is pricier, but has no painful opportunity cost and really helps the X-wings bomb reliably. I wouldn’t hesitate to ditch XI7s for it. Good luck! Edited August 20, 2018 by The Jabbawookie 1 FictionalDan reacted to this Quote Share this post Link to post Share on other sites
FictionalDan 4 Posted August 20, 2018 Thanks for the feedback! I really like the idea of Hera ensuring I'll always have functional squads. I added her and Jan to a compliment of 3 x-wings. On the MC30's, I wanted to spread the survivability around because I typically fly my shrimps in pairs and don't want Admo to be the obvious points target. Here is the updated list: Shrimp & Crits Author: Fictionaldan Faction: Rebel Alliance Points: 390/400 Commander: General Dodonna Assault Objective: Precision Strike Defense Objective: Hyperspace Assault Navigation Objective: Solar Corona MC30c Torpedo Frigate (63 points) - Admonition ( 8 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) = 80 total ship cost MC30c Torpedo Frigate (63 points) - Lando Calrissian ( 4 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) = 76 total ship cost CR90 Corvette A (44 points) - Turbolaser Reroute Circuits ( 7 points) = 51 total ship cost GR-75 Medium Transports (18 points) - Boosted Comms ( 4 points) - Comms Net ( 2 points) = 24 total ship cost [ flagship ] CR90 Corvette A (44 points) - General Dodonna ( 20 points) - Jainas Light ( 2 points) - Turbolaser Reroute Circuits ( 7 points) = 73 total ship cost 1 Hera Syndulla ( 28 points) 3 X-Wing Squadrons ( 39 points) 1 Jan Ors ( 19 points) = 86 total squadron cost 1 The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
TaeSWXW 755 Posted August 21, 2018 If you turn the second CR90 into a GR75 you not only have more ships to activate squadrons with but you can give both MC30's H9's (guarantees you always get an accuracy) and will probably give you room to bump back up to 6 squadrons. As a general rule, I always try to get even numbers of squadrons as it gives you another deployment you can use to delay putting ships on the board: Faction: Rebel Alliance Points: 397/400 Commander: General Dodonna Assault Objective: Most Wanted Defense Objective: Contested Outpost Navigation Objective: Superior Positions MC30c Torpedo Frigate (63 points) - Admonition ( 8 points) - Ordnance Experts ( 4 points) - H9 Turbolasers ( 8 points) - Assault Concussion Missiles ( 7 points) = 90 total ship cost MC30c Torpedo Frigate (63 points) - Lando Calrissian ( 4 points) - Ordnance Experts ( 4 points) - H9 Turbolasers ( 8 points) - Assault Concussion Missiles ( 7 points) = 86 total ship cost GR-75 Medium Transports (18 points) - Bright Hope ( 2 points) - Toryn Farr ( 7 points) = 27 total ship cost GR-75 Medium Transports (18 points) - Boosted Comms ( 4 points) - Bomber Command Center ( 8 points) = 30 total ship cost [ flagship ] CR90 Corvette A (44 points) - General Dodonna ( 20 points) - Jainas Light ( 2 points) - Turbolaser Reroute Circuits ( 7 points) = 73 total ship cost 1 Jan Ors ( 19 points) 1 Biggs Darklighter ( 19 points) 1 Rogue Squadron ( 14 points) 3 X-Wing Squadrons ( 39 points) = 91 total squadron cost Quote Share this post Link to post Share on other sites
Ginkapo 8,527 Posted August 21, 2018 Or just turn Hera into a GR75 with Toryn Farr to upgrade your flak dice. Quote Share this post Link to post Share on other sites