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How specific do I need to be when declaring 2.0 actions?

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I played my first 2.0 game last night and noticed that the rule for Lock is a bit different (you can measure to all targets before deciding who you lock, much like attacking) and it got me thinking about the rest of the actions. How specific do I need to be for a barrel roll before it's considered a failed action? Do I need to say left with the position (foward/mid/back) or is left simply good enough (or too much even)? Same with boost.

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