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Hawkstrike

2.0 Extremes Challenge

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So what are the extremes we can get out of 2.0 with what we know? What are the mins and the maxes? What can you build?

Example questions:

1. What's the most ships in a 200 point list?

   A: 8 Academy TIEs or Z-95 Headhunters.

2. What's the fewest ships you can put in a viable list without a silly (>5 point) bid?

  Challenge:  Beat 1.5. (@Raykaydos : Counting docked ships as half (see Natasha Pup), 1.5 ships. Hera Syndulla (VCX-100) (76) Elusive (3) Kanan Jarrus (14) R2-D2 (Crew) (8) Static Discharge Vanes (6) Ezra Bridger (18) Ion Cannon Turret (6) Ghost (0); Sabine Wren (Attack Shuttle) (38) Lone Wolf (4) Leia Organa (8) Stealth Device (*) Ion Cannon Turret (6) Phantom (2)

3. What's the most red dice you can throw in a single attack?

  Challenge: Beat 7 (@Bad Idea Comics : 4-dice Rebel Ship + Jan Ors + Range 1 + Trick Shot behind Obstacle)

4. What's the most red dice you can get in a list?

  Challenge: Beat 30 (@MasterShake2 : 6 Z-95s with Proton Rockets. Possible 42 option for 7 Z-95s with Cluster Missiles if all dual attacks can work)

5. What's the most damage you can do in a single attack?

  Challenge: Beat 16 (@AcexShadow 7 dice attack stated above, target ship has 4 fuel leaks on it from previous round and Hull breach as well, deal 7 damage from dice - 7 hull breach makes them crits, 5 of the crits are direct hit - 12, the 4 fuel leaks = 16 total damage)

6. What's the most damage a single ship can do in an activation?

  Challenge: Beat 12 (@Jo Jo : Deathfire w/ Advanced Protons Torps + Proton Rockets, Bomblet, and skilled Bombardier. Deathfire is range 1 and has bullseye of an enemy ship and has a TL from a previous round or passed by coordinate against that ship with a focus. He activates in the engagement phase and shoots either the APTs or Proton Rocket at the enemy ship. 5 dice, potential for 5 dmg. He gets destroyed, he then fires the other ordnance for another 5 dice attack moving up the potential max damage to 10. Then he launches the bomblet at speed 4 with the Skilled Bombardier which could reach a range 1 target (especially a large base). Then you roll for bomblet 2 dice which has the potential to for another 2 damage)

7. What's the most green dice you can throw in one defense?

  Challenge: Beat 10. (@player2072913 : 2 Gand Finsmen with Targeting Scramblers obstruct a cloaked IG-88 Aggressor with Stealth Device, at Range 3 behind an obstacle)

8. What's the most green dice you can get in a list?

  Challenge: Beat 42 (@nexttwelveexits : 8 TIES, two with Stealth Devices, 42 green dice at range 3 behind rocks)

9. What's the most evade results you can produce in a single defense?

  Challenge: Beat 10 (@Hawkstrike : as #7 ... natties)

10. What's the most green dice that can fail you?

   A: All of them (@ficklegreendice)

12. What's the most ordnance you can throw in a round?

  Challenge: Beat 14. (@MasterShake2 : 7 Z-95s with Cluster Missiles)

13. What's the most tokens you can stack on a single ship in a round?

  Challenge: Beat 10. (@AcexShadow : 8 Z-95's Target Locks get transferred from all other ships to Captain Kagi, who focuses and gets coordinated a Reinforce)

14. What's the most hit points (hull + shield) you can build in a list?

  Challenge: Beat 50.  (5x TIE Pinushers with Hull Upgrades)?

15. What's the fewest hit points you can build in a viable 200-point list (again, without a ridiculous bid)?

   Challenge: Beat 9 (@DR4CO : Three TIE Interceptors -- Soontir, Turr, Saber with Juke, Stealth Device, Afterburners)

16. What's the cheapest ($$) 200 point list you can build (count core + conversions + 2.0 cost blisters)?

   Challenge: Beat $80 (@ficklegreendice : Core + 2 X-Wing blisters -- Luke (pro torps, r2d2),  Wedge (predator, afterburners), Biggs (r5-d8))

17. What's the most expensive ($$) 200 point list you can build (count core + conversions + 2.0 cost blisters)?

  Challenge: Beat $310 (@AdmiralKirk : Autopilot Drone (12), L3-37 (Escape Craft) (22), Outer Rim Pioneer (24), Lando Calrissian (Scum) (Escape Craft) (26), Trandoshan Slaver (58), Hound's Tooth (1), Nashtah Pup (6), Palob Godalhi (38), Moldy Crow (12): four Lando's Falcons, a YV-666, a Z-95, a HWK-290, and both the Scum and Rebel conversion kits) 

18. What's the most devices you can put on one ship? In a list?

19. What's the most actions or action-like effects you can pull off in one activation?

  Challenge: Beat 7 (@Sir Cormac :  Lando + Jake, 7 net actions + non-redundant tokens)

20. What's the most device tokens you can have on the table at the end of a System phase from a single list (count cluster mines as one token)?

21. What's the most expensive single ship?

  Challenge: Beat 182 (@Rayakos, SuperDash Dash Rendar (100) Outmaneuver (6) Proton Rockets (7) Luke Skywalker (30) Kanan Jarrus (14) Static Discharge Vanes (6) Outrider (14) Contraband Cybernetics (5) -- since no ship in 2.0 is under 23 points, this is a single ship list!)

... etc.

What other cool extremes can you figure out?

Edited by Hawkstrike

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2. Two: a pair of TIE Defenders.

13. 5 green tokens (all focus): Moldy Crow HWK290 with 2 stored focus, perceptive copilot focus action for +2 focus tokens, Garven Dreis slides one your way after he uses his.

19. 5 (4 actions and one granted focus token): Soontir Fel with Sai support: Sai coordinates Fel for a focus action, which Sai also performs, Fel then links to a barrel roll or boost, then performs a blue maneuver in his own activation and performs an evade action and another linked reposition.  If a target is in his bullseye arc he gets another focus token as well.

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Most Attack dice would be 6 Z-95s with Proton Rockets. Potentially 30 dice.

Most Ordinance is easily 7 Z-95s with Cluster missiles. 14 Ordinance attacks in a turn if the setup is right. This might also qualify for most attack dice if you can assume they're all getting off both shots for 42 dice.

 

Shara at range 1 with Jan can put 6 dice in a single shot.

 

Jake can only do 3 actions unless I'm missing something. A lot, but Vader can match that.

 

6 Y-Wings with 2 Hull upgrades matches the Punisher at 50hp and is only 1pt off from beating them.

Edited by MasterShake2

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2 hours ago, Hawkstrike said:

7. What's the most green dice you can throw in one defense?

Challenge: Can you beat 8? (Cloaked IG-88 Aggressor with Stealth Device, at Range 3 behind an obstacle)

Would having multiple pals with tactical scramblers obstructing too add to this, or would they not stack? 

In a 200pt list you could fit 2 Gand Findsmen with scramblers with that IG, taking you up to 10 greens. 

Rebels could also do 10 with a cloaking stealthed partisan x-wing and 3 scrambler u-wings, or imperial with a stealthed phantom and 3 scrambler punishers (a darn cool sounding squad). 

Is there a cheaper medium/large base I'm not thinking of?

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5 minutes ago, thespaceinvader said:

No, obstruction is binary, your attack is either obstructed or it's not.

That's not true. Your shot can be obstructed by as many things as you can line up. Normally that doesn't matter, because:

Quote

• If at least one asteroid or debris cloud obstructs an attack, the defender rolls one additional defense die during the Roll Defense Dice step.

Tactical Scramblers doesn't have that wording, so it would stack.

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6 hours ago, Hawkstrike said:

13. What's the most tokens you can stack on a single ship in a round?

  Challenge: Beat 5 (@Bad Idea Comics : Moldy Crow + Perceptive Co-Pilot plus transfer 1 from Garven Dreis)

 

8 Z-95's Target Locks get transferred from all other ships to Captain Kagi ?

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2) Counting docked ships as half (see Natasha Pup), 1.5 ships.

Hera Syndulla (VCX-100) (76)
Elusive (3)
Kanan Jarrus (14)
R2-D2 (Crew) (8)
Static Discharge Vanes (6)
Ezra Bridger (18)
Ion Cannon Turret (6)
Ghost (0)

Sabine Wren (Attack Shuttle) (38)
Lone Wolf (4)
Leia Organa (8)
Stealth Device (*)
Ion Cannon Turret (6)
Phantom (2)

Total: 195

View in Yet Another Squad Builder

Hera/Kanan has reasonable reactive mobility, Hera/Elusive will recharge tokens reliably, Long range Elusive/R2/Reinforce keeps the Ghost alive, Phantom+Ion cannon turret is a double tap with Ezra dice mod, Primary+ion is a doule tap with no dice mod (Ezra used force point for double tap), and Static Discharge Vanes keeps ion and ion-crits from crippling the ship.

When it dies, Lone Wolf Stealth Sabine doesnt have to deal with as many ships. Ion turret gives a wider fire arc, sabine has a higher mobility, and Lone wolf provies an offensive or defensive mod.

leia depends on a questionable ruling. Can you make the ghost's red maneuvers easier while docked? if so, she is amazing. If not, you might replace her with Maul for free dice mods.

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21 minutes ago, thespaceinvader said:

I'm assuming someone has already worked out the most expensive single ship?

 

E: I'm actually assuming it's not possible to do better than 185 point superdash, but I could be wrong.

185? The best I can see is 182, just beating out SR Kanan at 175.

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Cheapest list I'd have to imagine is core set + two Xwing blisters 

It's obviously a little overloaded, but

Luke (pro torps, r2d2)

Wedge (predator, afterburners)

Biggs (r5-d8)

For 196

Can easily wiggle talents to hit 200, such as Biggs --> Thane, R5-D8 --> r5, add outmanuever 

 

You could probably cheat out a Vader + two TIEs list by spamming horribly expensive modification upgrades on 3 agility ships...but that's more of a joke than an actual squad 

Edited by ficklegreendice

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6. 7 dice attack stated above

target ship has 4 fuel leaks on it from previous round and Hull breach as well
deal 7 damage from dice - 7
hull breach makes them crits
5 of the crits are direct hit - 12
the 4 fuel leaks - 16 total damage

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15. Triple squint for 9 hull... for a certain definition of "viable", anyway.

Soontir Fel (52)
Lone Wolf (4)
Afterburners (8)
Stealth Device (8)

Turr Phennir (44)
Juke (4)
Stealth Device (8)
Afterburners (8)

Saber Squadron Ace (40)
Juke (4)
Afterburners (8)
Stealth Device (8)

Total: 196

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4 hours ago, ficklegreendice said:

Cheapest list I'd have to imagine is core set + two Xwing blisters 

It's obviously a little overloaded, but

Luke (pro torps, r2d2)

Wedge (predator, afterburners)

Biggs (r5-d8)

For 196

Can easily wiggle talents to hit 200, such as Biggs --> Thane, R5-D8 --> r5, add outmanuever 

 

You could probably cheat out a Vader + two TIEs list by spamming horribly expensive modification upgrades on 3 agility ships...but that's more of a joke than an actual squad 

Yea on the cheapest list are you counting the core?

 

Because you could run a Loaded Defender and Loaded Bomber from Imperial Vets if not including the core

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6. What's the most damage a single ship can do in an activation?

Hera Syndulla in the VCX-100 can throw 16 red dice for a potential 16 damage or more in a single engagement phase with the right combination of support ships and upgrades. Here is the recipe:

Hera Syndulla w/

Trickshot

Dorsal Turret

Veteran Turret Gunner

Docked Attack Shuttle

+

Jan Ors

In order for this to work, you need to have an enemy ship in front of you, at range one, obstructed and another enemy ship behind you also at range one, obstructed. Hera performs a primary attack (+4) at range 1 (+1) and Jan takes a stress to give her an extra dice (+1). The attack is obstructed, so Trickshot triggers (+1). After this primary attack, the Attack Shuttle triggers and she can perform an attack out of her rear arc (+3) that is obstructed (+1) and also at range 1 (+1). Following this, trigger Veteran Gunner and shoot at whichever of the two enemies you have in arc with it (+2) at range 1 (+1) and obstructed (+1). 

Whoever can pull this off on a streamed match will forever be crowned the Supreme King of Red Dice.

Edited by ThinkingB

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Yeah, thats just a thing in 2.0. See "attack" and "bonus attack" in thr rules reference.

"Each ship may perform one attack when it engages during the engagment phase."

"A ship can only perform one bonus attack per round."

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19. Lando (Rebel Falcon)

-Baze Malbus, Agile Gunner, Title

Kyle Katarn

-Jyn Erso

Jake Farrell

 

Jake boosts at Range 1 of Lando, and allows him to take a Focus Action. BUT, because of Baze, Lando can treat that action as Red to gain up to 2 more Foci if enemies are nearby (we will say they are). So Lando now has 3 Foci (3 Actions). Lando does a blue maneuver and may take another action. He takes a TL as his free action (4th Action). Then, as his regular action, he boosts (5th Action) and gains a stress. At start of combat phase, Kyle passes him 1 Focus but with Jyn Erso turns it into an Evade (6th Action). During the engagement phase, Lando can reroll his dice everytime he is attacked if he keeps his Evade, and has 3 Foci to spend on them. At the end phase, Lando rotates turret with Agile Gunner (can do this while stressed). 7 Actions.

Or, if you want to be more 'accurate': 4 Actions (Focus, Boost, TL, Rotate) and a total of 4 tokens (3 Foci, 1 Evade)

Edited by SirCormac

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