SDCC 599 Posted March 16, 2020 (edited) Probably just the formatting of that post RedLeader. For my part, I've taken copies of the 'shipName' and shipStats' JSON files and added the Bwing, Ewing and ARC. So now you should have two merge requests. I realise it should probably be one, but I'm feeling my way through it. Hopefully that will help @Fordawn EDIT- Have just noticed some extra icons that I couldn't locate. Ship icons for the bottom of the card. Hopefully you can add those in 😊 Edited March 16, 2020 by SDCC Quote Share this post Link to post Share on other sites
5050Saint 2,168 Posted March 16, 2020 @Fordawn Could you add the capability for an upgrade card to take 2 symbols? Like how Calibrated Laser Targeting has a Config symbol and a Modification symbol or Barrage Rockets has 2 missile symbols. Quote Share this post Link to post Share on other sites
Gupa-nupa 198 Posted March 16, 2020 -Add working charges on upgrade cards -Add working force on upgrade cards -Add other ships -Able to select more than one upgrade type or two of the same (upgrade cards that take up multiple slots) -More than one added action on an upgrade card and make them linkable (servo-motor s-foils t-65) Ive been waiting for a long time to add some new ideas that I have on paper. If we get these updates, ill post them here! 1 5050Saint reacted to this Quote Share this post Link to post Share on other sites
Cyptor 45 Posted March 17, 2020 (edited) Just designed this card. I was looking for a way to thematically include Goldie because I thought the concept of a disruptive card that you assigned to another ship would be really cool, and so fun (at least for the player who controls it ). Hope you enjoy! This card has a non-recurring charge limit of two - for some reason the site was glitching and wouldn't put it on. Edit: Just after posting, I realized that this card might work a bit smoother if it was a condition/crew combo like Agent Kallus? just putting that out there. Edited March 17, 2020 by Cyptor 1 5050Saint reacted to this Quote Share this post Link to post Share on other sites
5050Saint 2,168 Posted March 17, 2020 12 minutes ago, Cyptor said: I realized that this card might work a bit smoother if it was a condition/crew combo like Agent Kallus? just putting that out there. Probably the better call there. Call it Sabotaged or something similar. That would allow you to drop the astromech upgrade requirement. Forcing a failed action seems harsh without allowing a way compensate. Perhaps, this: "If the ship assigned the Sabotaged condition at range 0-2 performs an action, you may spend one charge to cause that action to fail unless that ship gains a stress or jam token." 1 Cyptor reacted to this Quote Share this post Link to post Share on other sites
Fordawn 53 Posted March 19, 2020 On 3/16/2020 at 2:06 PM, SDCC said: For my part, I've taken copies of the 'shipName' and shipStats' JSON files and added the Bwing, Ewing and ARC. So now you should have two merge requests. I realise it should probably be one, but I'm feeling my way through it. Thanks that's cool I'll check that this evening On 3/16/2020 at 5:05 PM, 5050Saint said: Could you add the capability for an upgrade card to take 2 symbols? Like how Calibrated Laser Targeting has a Config symbol and a Modification symbol or Barrage Rockets has 2 missile symbols. The way i'm doing upgrades cards now I don't think it will work but I know it would be a goo addition. I'll add it to my todo list. On 3/16/2020 at 8:47 PM, Redleader128 said: -Add working charges on upgrade cards -Add working force on upgrade cards -Add other ships -Able to select more than one upgrade type or two of the same (upgrade cards that take up multiple slots) -More than one added action on an upgrade card and make them linkable (servo-motor s-foils t-65) There are a lot of things that can be added/fixed, between this and some 40k painting I will be productive this week. Quote Just designed this card. I was looking for a way to thematically include Goldie because I thought the concept of a disruptive card that you assigned to another ship would be really cool, and so fun (at least for the player who controls it ). Looks really fun, and yes maybe it will play better with a condition and stress tokens 2 1 Cyptor, 5050Saint and SDCC reacted to this Quote Share this post Link to post Share on other sites
Gupa-nupa 198 Posted April 29, 2020 Any word on when the charges and force will be working again? Quote Share this post Link to post Share on other sites
Fordawn 53 Posted May 16, 2020 Firstly sorry for the lack of updates On 4/29/2020 at 9:29 PM, Gupa-nupa said: Any word on when the charges and force will be working again? I fixed it and it works now. I might change the way it works next week. Adding the ships for the pilot cards and custom huge ship cards are also on my list 1 1 gryffindorhouse and Hiemfire reacted to this Quote Share this post Link to post Share on other sites
Gupa-nupa 198 Posted May 17, 2020 Awesome! I just went and looked at it and it works great! Thanks! Quote Share this post Link to post Share on other sites
martini74 205 Posted May 18, 2020 (edited) Oops Edited May 19, 2020 by martini74 Wrong thread Quote Share this post Link to post Share on other sites
player1717529 0 Posted November 24, 2020 The "Technology" card type icon is missing. Quote Share this post Link to post Share on other sites