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TasteTheRainbow

Purrgils as Obstacles?

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Well they’re in the scum TIE image, so I’m just going to assume they’re coming soon.

 

I think I’d have them maneuver after dials are down based on some kind of random spinner. And damage nearby ships when they “flee” to hyperspace with either a roll or by leaving the board. And I’d have them actually obstruct movement like a ship(dealing a crit automatically) instead of overlapping. Obviously, lists with Ezra are immune.

 

latest?cb=20160210213713

 

Show me your best version of this obviously-awful and unlikely idea.

Edited by TasteTheRainbow

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3 minutes ago, acesandeights said:

More types of obstacles, and effects would be cool. Not sure about space worms, but whatever.

Purgill (Rebels) are different from space worms (Empire Strikes Back).

In any case, it's obvious this will not be obstacles, so it can instead be the 8th faction - Space Monsters!  We've got:

  • Mynocks
  • Purgill
  • Exogorth (the ESB worm thing)
  • Summa-verminoth (giant creature near the Maw in the Kessel Run from 'Solo')

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14 minutes ago, xanderf said:

Purgill (Rebels) are different from space worms (Empire Strikes Back).

In any case, it's obvious this will not be obstacles, so it can instead be the 8th faction - Space Monsters!  We've got:

  • Mynocks
  • Purgill
  • Exogorth (the ESB worm thing)
  • Summa-verminoth (giant creature near the Maw in the Kessel Run from 'Solo')

I’d buy all of it.  Anything to spice up the game.  Truth be told, I already have 3 XWM-scale Purgill and 2 Exogorths, courtesy of aftermarket customs.

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1 hour ago, TasteTheRainbow said:

latest?cb=20160210213713

 

Show me your best version of this obviously-awful and unlikely idea.

Which one do you want?

https://community.fantasyflightgames.com/topic/271358-for-boredoms-sake-i-post-for-thee-spoilerish/?tab=comments#comment-3245569

https://community.fantasyflightgames.com/topic/258863-beasty-things/?tab=comments#comment-2987163

 

Edited by Darth Meanie

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Purgill come in different sizes so perhaps a two model pack, one for a medium base and one for a large base.

 

How would they move. Slowly.

Speed 1 banks and straight.

All speed two standard manuveurs.

You could fit all those maneuvers one a custom eight sided die like FFG already use.

That generates a moving obstacle.

Treat the medium purgill as a debris cloud (stress and damage on a crit)

Treat large purgill like an asteroid. But roll two die?

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1 hour ago, xanderf said:

Purgill (Rebels) are different from space worms (Empire Strikes Back).

In any case, it's obvious this will not be obstacles, so it can instead be the 8th faction - Space Monsters!  We've got:

  • Mynocks
  • Purgill
  • Exogorth (the ESB worm thing)
  • Summa-verminoth (giant creature near the Maw in the Kessel Run from 'Solo')

Rancor with a jetpack. 

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1 hour ago, xanderf said:

Purgill (Rebels) are different from space worms (Empire Strikes Back).

In any case, it's obvious this will not be obstacles, so it can instead be the 8th faction - Space Monsters!  We've got:

  • Mynocks
  • Purgill
  • Exogorth (the ESB worm thing)
  • Summa-verminoth (giant creature near the Maw in the Kessel Run from 'Solo')

Neebray Mantas. 

Edited by Managarmr
Autocorrect does not like SW names :)

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1 hour ago, xanderf said:

Purgill (Rebels) are different from space worms (Empire Strikes Back).

In any case, it's obvious this will not be obstacles, so it can instead be the 8th faction - Space Monsters!  We've got:

  • Mynocks
  • Purgill
  • Exogorth (the ESB worm thing)
  • Summa-verminoth (giant creature near the Maw in the Kessel Run from 'Solo')

 

2 minutes ago, Managarmr said:

Neebray Mantas

Derp, forgot about those.

Guess we should add the Tibidee, too.

And, heck, the Vong while we're at it.  ?

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