j_man_04 944 Posted August 2, 2018 Luke Skywalker (62)Sense (6)R4 Astromech (2)Servomotor S-foils (Closed) (0) Kullbee Sperado (48)Marksmanship (1)R4 Astromech (2)Afterburners (8)Servomotor S-foils (Closed) (0) Wedge Antilles (52)Crack Shot (1)R2-D2 (Astromech) (8)Afterburners (8)Servomotor S-foils (Closed) (0) Total: 198 View in Yet Another Squad Builder Quote Share this post Link to post Share on other sites
Greebwahn 925 Posted August 2, 2018 I think if any ships are gonna have weapons disabled regen in a list in 2.0, they all should. Otherwise some either stay engaged and are less useful or disengage without point. But the pilots seem like a fun time! Quote Share this post Link to post Share on other sites
j_man_04 944 Posted August 2, 2018 5 minutes ago, Greebwahn said: I think if any ships are gonna have weapons disabled regen in a list in 2.0, they all should. Otherwise some either stay engaged and are less useful or disengage without point. But the pilots seem like a fun time! I love Marksmanship on Kullbee because you can use the boost action to line up the bullseye arc, but still flip the Foils to keep your full attack value. 2 FriendofYoda and Greebwahn reacted to this Quote Share this post Link to post Share on other sites
Hawkstrike 5,410 Posted August 5, 2018 I like: Luke Skywalker (82) X-Wing (62), R2-D2 (8), Servomotor S-foils (0), Supernatural Reflexes (12) Wedge Antilles (56) X-Wing (52), Predator (2), R4 Astromech (2), Servomotor S-foils (0) Biggs Darklighter (60) X-Wing (48), R2 Astromech (6), Servomotor S-foils (0), Shield Upgrade (6) 1 j_man_04 reacted to this Quote Share this post Link to post Share on other sites
j_man_04 944 Posted August 6, 2018 On 8/5/2018 at 7:51 AM, Hawkstrike said: I like: Luke Skywalker (82) X-Wing (62), R2-D2 (8), Servomotor S-foils (0), Supernatural Reflexes (12) Wedge Antilles (56) X-Wing (52), Predator (2), R4 Astromech (2), Servomotor S-foils (0) Biggs Darklighter (60) X-Wing (48), R2 Astromech (6), Servomotor S-foils (0), Shield Upgrade (6) Random thought of the day: if the Force is made up of everything in the universe, wouldn’t that make Supernatural Reflexes... you know, natural? Quote Share this post Link to post Share on other sites
theBitterFig 11,598 Posted August 6, 2018 6 minutes ago, jwilliamson12 said: Random thought of the day: if the Force is made up of everything in the universe, wouldn’t that make Supernatural Reflexes... you know, natural? I don't think of supernatural as the opposite of natural. That'd be unnatural. Supernatural, I figure, is more-natural. While the Force resides in all living beings, clearly there are some who have more access to it. So more-natural seems to fit for what Supernatural Reflexes can do.. Quote Share this post Link to post Share on other sites
j_man_04 944 Posted August 6, 2018 3 hours ago, theBitterFig said: I don't think of supernatural as the opposite of natural. That'd be unnatural. Supernatural, I figure, is more-natural. While the Force resides in all living beings, clearly there are some who have more access to it. So more-natural seems to fit for what Supernatural Reflexes can do.. I suppose this is a fair perspective. I see Supernatural as something beyond nature. But I don't think there's much room to argue either way. I do love the card and the name does appropriately fit the ability, either way. Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted August 6, 2018 Think you may be better off with Thane I 5, same cost as Kullbee, ability also let's him run around with closed s-foils while remaining relevant... Then I'd ditch Sense from Luke and all non-r4 upgrades from Thane. Maybe get him Elusive, at most Then invest in a Regen mech for Luke Personally believe predator > crackshot for wedge Quote Share this post Link to post Share on other sites
theBitterFig 11,598 Posted August 7, 2018 (edited) 4 hours ago, ficklegreendice said: Personally believe predator > crackshot for wedge That's an interesting one to think about. Hrm. Mathematically, if a ship has any green dice left over after Wedge's ability, Crack Shot does add more damage than Predator in most circumstances. If I recall the old 1e math right, Predator provides about 0.4 hits per attack, or something like that. Up to like 0.5 hits per attack with a 4-dice attack, whether that's range 1, or paired with Heavy Laser Cannon on some other sort of ship. So at best, Predator takes twice as many attacks to equal the damage of one Crack Shot, and another two to make up for the higher point cost. In 1e X-Wing, they both work on any attack (well, Crack Shot is in-arc only), but from the full 80 degree arc. Realistically, over a 1e game, a ship which stayed alive for more than a short time would have enough opportunity to get enough attacks for Predator to be worth-it over Crack Shot. But both are now Bullseye only. Depending on how hard it is in practice to line those up (I've only played a few games with or against Kimogilas... just haven't been too popular), but it wasn't too often. Twice a game was probably fairly good. Given this, I'm really starting to perhaps value Crack Shot more. I'd initially been very bullish on Predator/HLC B-Wings targeting Large Base ships *edit* and just noticed Predator is primary-only!*, but given that it'll likely be a lot more rare to get bullseye shots, perhaps Crack Shot maximizing the limited resource of bullseye-time-on-target is the way to go. Predator might still be better for Wedge, given his pilot ability. There's still 1-agility ships out there who you wouldn't be able to Crack. Sigh. I'm just musing late at night now. It's a shame. My local X-Wing group - https://www.facebook.com/StarWarsXWingMiniaturesMaine/ - has this amazing alt-art Predator at Store Champs. I'm sure I'll find some use for it, though. Edited August 7, 2018 by theBitterFig Quote Share this post Link to post Share on other sites