Shadow345 640 Posted August 2, 2018 And the fact that their extreme low point cost further promote and enable trooper spam? 1 1 colki and WAC47 reacted to this Quote Share this post Link to post Share on other sites
Jukey 1,257 Posted August 2, 2018 No. I like cheap commanders as it opens more room for vehicles and such. I feel like trooper spam is only a problem now because so little of the game exists yet. 5 Dragon_King, ML-0416, KommanderKeldoth and 2 others reacted to this Quote Share this post Link to post Share on other sites
toffolone 93 Posted August 2, 2018 with all the interesting units coming out before the officers, probably we will not have this problem. Imperial guards, Palpatine, scout, e web, Boba fett. Plus extra personnel for existing units. sincerely speaking if someone still goes with trooper's spam, he would be a very sad person.... 1 RaevenKS reacted to this Quote Share this post Link to post Share on other sites
Patteous 112 Posted August 2, 2018 41 minutes ago, toffolone said: with all the interesting units coming out before the officers, probably we will not have this problem. Imperial guards, Palpatine, scout, e web, Boba fett. Plus extra personnel for existing units. sincerely speaking if someone still goes with trooper's spam, he would be a very sad person.... All of the units you mentioned are troopers... 1 1 Sword named Folly and Jukey reacted to this Quote Share this post Link to post Share on other sites
awesomeclaw 7 Posted August 2, 2018 I think something to remember about the game is that it's always been marketed as a game of infantry combat. I'd be surprised if we ever see competitive lists that don't include a decent number of trooper activations. Quote Share this post Link to post Share on other sites
BiggsIRL 6,725 Posted August 2, 2018 Trooper spam yes. Corps spam (currently the only way to trooper spam) no. Plus we haven't seen all the generic command cards. Maybe one requires heavies or vehicles? Would be pretty dumb to have to include that with nothing that can be given an order with it. 1 Jukey reacted to this Quote Share this post Link to post Share on other sites
toffolone 93 Posted August 2, 2018 sorry my bad-...in my native Language trooper and corps are synonyms, so Sometimes I make confusion with terms. I meant corps spam. Trooper's spam is obvious since there is only two vehiclkes per faction up to now, and everything else is trooper. 2 DakDaniels and Bojanglez reacted to this Quote Share this post Link to post Share on other sites
Rmills228 22 Posted August 2, 2018 Not at all. I think generic commanders are the way to go. This will also potentially lead to generic force users for both sides as well. The more options given to the consumer the better. 1 ninjaDance reacted to this Quote Share this post Link to post Share on other sites
beefcake4000 371 Posted August 2, 2018 Can't imagine why you'd be concerned about ANYTHING that adds variety to the game... the more options the better. 1 Bojanglez reacted to this Quote Share this post Link to post Share on other sites
TylerTT 1,295 Posted August 2, 2018 It frees up points to take vehicles as your beat sticks rather then commanders. And gives you more generic order cards to work with! I love it. Quote Share this post Link to post Share on other sites
xerpo 177 Posted August 2, 2018 (edited) 3 hours ago, Jukey said: No. I like cheap commanders as it opens more room for vehicles and such. I feel like trooper spam is only a problem now because so little of the game exists yet. That makes no sense, if proven that trooper spam in the future is completely broken in terms of activation and achiveing victory through mission objectives that is something they should start adressing and fixing NOW, not in 4 waves to come. Have they learn anything from armada? Edited August 2, 2018 by xerpo Quote Share this post Link to post Share on other sites
jocke01 920 Posted August 2, 2018 Well i like named heroes before generics, but that is a personal preference. I get My chewbacca and han combo so I'm happy. I really like that you can add some specialist to normal squads. I really liked that system in rubewars as well. Either a single unit or a less expensive and less powerful unit upgrade Quote Share this post Link to post Share on other sites
Jedirev 344 Posted August 2, 2018 13 minutes ago, xerpo said: Have they learn anything from armada? After announcing "Something Big" - wait a year before the reveal. Quote Share this post Link to post Share on other sites
WAC47 1,796 Posted August 2, 2018 3 hours ago, Shadow345 said: And the fact that their extreme low point cost further promote and enable trooper spam? Yes. I’m extremely concerned. More options isn’t a good thing if the competitive options become restricted, and generic officers have the potential to severely limit the effectiveness of bringing iconic unique characters to the table. Unless something mitigates activation advantage (which may be impossible... the fundamental win condition of the game is “having more units” with the only variation being when, where, and what type), I’m worried these generics will make it very difficult to justify taking a unique character. Quote Share this post Link to post Share on other sites
DtLS 72 Posted August 2, 2018 A 4 health commander seems like a prime target for Fett to hunt down, I think the problem will take care of itself. 1 ScummyRebel reacted to this Quote Share this post Link to post Share on other sites
TauntaunScout 4,276 Posted August 2, 2018 Concerned? I'm tickled pink! Quote Share this post Link to post Share on other sites
srMontresor 165 Posted August 2, 2018 I cannot stand taking unique named characters in any wargame I play, so I am not concerned, I'm extremely happy. 1 ninjaDance reacted to this Quote Share this post Link to post Share on other sites
Collins 119 Posted August 2, 2018 because history has taught us that war doesn't have named heroes 1 Caimheul1313 reacted to this Quote Share this post Link to post Share on other sites
Caimheul1313 2,990 Posted August 2, 2018 (edited) Concerned? Not really. Mildly annoyed at FFG for the whole "Star Wars is about characters, so what better way to include them than by making them Commanders" (paraphrasing here from memory), thing? Yes. I'm interested to see how thing shake out, and if FFG changes the army build rules in such a way that a unique commander or operative is required. I don't really care either way. Having not been around for the start of any of the wargames I play, I don't know if this is normal, but it almost feels like the Legion we are playing now is a paid open Beta for what Legion will eventually become. More and more it makes sense that the rulebook is digital only. 1 hour ago, Collins said: because history has taught us that war doesn't have named heroes I can't tell if this is sarcasm? I can name a fair number of decorated veterans of past wars, and many historical figures who are only known for their prowess in battle. Napoleon, Duke Wellington, George Washington, Sitting Bull, Leonidas, Desmond Doss, etc, etc. Edited August 2, 2018 by Caimheul1313 3 WAC47, ninclouse2000 and Gengis Jon reacted to this Quote Share this post Link to post Share on other sites
WAC47 1,796 Posted August 2, 2018 Besides, this isn’t a historical war game. It’s freaking Star Wars. I have no problem giving people options. But if this detracts from Legion as a game of character-driven epic battles I’ll be pretty bummed. And with how cheap these are... Quote Share this post Link to post Share on other sites
ninclouse2000 1,051 Posted August 2, 2018 Mildly concerned. This is Star Wars, named characters should be on every table. Why would anyone want to play a Star Wars game and not use named characters? Very confused by why those people would even be interested in Star Wars to begin with. 1 WAC47 reacted to this Quote Share this post Link to post Share on other sites
Caimheul1313 2,990 Posted August 2, 2018 Just now, ninclouse2000 said: Mildly concerned. This is Star Wars, named characters should be on every table. Why would anyone want to play a Star Wars game and not use named characters? Very confused by why those people would even be interested in Star Wars to begin with. To your last point, many people play Star Wars RPGs without including the named characters anywhere in their games. I really enjoy the universe itself, not just specific characters in the universe. 9 Albertese, grpi001, KommanderKeldoth and 6 others reacted to this Quote Share this post Link to post Share on other sites
Squark 2,555 Posted August 2, 2018 A friend and I brainstormed this a while back and the best idea we came up with for implementing generic commanders without creating a unit that overshadows Veers and Leia was to make them command squads in the vein of the Imperial Guard in 40k. Given that the personnel expansions have a decent number of models in them, it's quite possible the generic commanders will be multi-model units with a personnel upgrade to give them some customizability. Quote Share this post Link to post Share on other sites
Caimheul1313 2,990 Posted August 2, 2018 2 minutes ago, Squark said: A friend and I brainstormed this a while back and the best idea we came up with for implementing generic commanders without creating a unit that overshadows Veers and Leia was to make them command squads in the vein of the Imperial Guard in 40k. Given that the personnel expansions have a decent number of models in them, it's quite possible the generic commanders will be multi-model units with a personnel upgrade to give them some customizability. Provided the images are accurate, that is not the design direction FFG took. The Generic commanders are cheaper, slimmed down versions of Veers and Leia for 50 points, and no unique command cards. Single model unit, 4 health, 2 Courage. Quote Share this post Link to post Share on other sites