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Cgriffith

Wave 1 (2.0) Tournament Only most feared faction? Predictions

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Will it be a combination of Darth Vader and his Inferno Tie/Ln squa, Luke Skywalker and his XWING squad (possibly a Y-Wing) or is there a chance Boba Fett, Lando or Han and Finn Rau are the biggest threat. Based on what we know? 

Based on what we know I think it’ll either be a Luke Skywalker led squad or a Fett/Solo combo with Fenn Rau.

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13 minutes ago, HolySorcerer said:

5 naked X-Wings will probably outshoot everything.

Assuming you can fit in a smattering of 6 named /ln pilots (as you can now) in 2.0, I think they give 5x a hard run. They're mostly higher Init and like half of the revealed pilot abilities are something to do with rolling an extra die!

Edited by nitrobenz
If you even can field 5x in 2.0

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36 minutes ago, HolySorcerer said:

5 naked X-Wings will probably outshoot everything.

Don’t you think that the points will be such, especially early on that FFG will guard against this from occurring right out of the gate. 

 

36 minutes ago, SabineKey said:

My bet is on the TIE Swarm. Depending on point costs, you might be able to fit in quite a few of the named pilots, most of which have pilot abilities that fall under the “must die now” category. 

In this proposed TIE Swarm is Darth Vader included or are you thinking just Tie/Ln pilots?

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Dash, or YT-2400 in general, is gonna be brutal. Depending on points left for a wingmate will determine how brutal. If Biggs pr Lowhhirck can be a wingmate. Ugh.

Lando gonna be really really good. A built in PTL + Pattern Analyzer. This large ship can boost around swarm arcs and with engine upgrade can then targetlock. And with a force crew, now gets boost,lock,and turn eye to hit. Ouch.

If Lando/Luke or Lando/Thane can fit. That can be a monster.

Point costs are gonna be the deciding factor. 6 named ties could wreck things. 5 named, will be strong, but I dont think will be enough to dominate. Once two are destroyed it will be hard to push damage through, and dont forget every ship now can be half points. So swarms cant have 3 ships on 1 hull to win on points anymore.

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2 minutes ago, Rakaydos said:

Wampa, Howlrunner, and Iden Verso's squad. Who do you shoot first?

That’s a very good question, and with Iden Verso’s ability I believe she will be an auto include, I do wonder what type of points penalty she will carry (actual cost)

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16 minutes ago, Cgriffith said:

Don’t you think that the points will be such, especially early on that FFG will guard against this from occurring right out of the gate.

Nope.  FFG just sold everybody a fifth X-Wing for first edition.  Plus the threat cards strongly hint that five naked x-wings will fit in a list.

 

9 minutes ago, Rakaydos said:

Wampa, Howlrunner, and Iden Verso's squad. Who do you shoot first?

Wampa.  Shooting him reduces his attack value and will force Iden to use her ability or let him die.  Once Iden is spent then Howlrunner.

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4 minutes ago, HolySorcerer said:

Nope.  FFG just sold everybody a fifth X-Wing for first edition.  Plus the threat cards strongly hint that five naked x-wings will fit in a list.

They also sold everyone on the broken Krennic Reaper build, and the dial that came with it. I wouldn’t be so sure that getting 5 into a list is a guarantee. I could see them sitting somewhere between 41-43 points to prevent this from occurring. And if 5 fit, I see an immediate adjustment in the App the first time an update is launched. As a Rebel player I welcome 5 X-Wings I just don’t see them allowing it.

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Money is on either pure TIE swarms (with Vader being too expensive), unless you can fit 5 Advance in a squad

Or scum, because the Fang looks really ******* solid right now and Boba can be terrifying 

Followed closely by Xwing spam

 

Poor Ys and Advance get left behind :(

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2 hours ago, Cgriffith said:

Don’t you think that the points will be such, especially early on that FFG will guard against this from occurring right out of the gate. 

 

In this proposed TIE Swarm is Darth Vader included or are you thinking just Tie/Ln pilots?

I’m thinking just TIE/ln pilots. Vader is gonna be a force to be reckoned with, but the synergies from the different TIE pilots working together are pretty nasty. 

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9 hours ago, SabineKey said:

I’m thinking just TIE/ln pilots. Vader is gonna be a force to be reckoned with, but the synergies from the different TIE pilots working together are pretty nasty. 

Ties are so weak though. How many ways are there already to just hand a damage card to a ship? 3 is all you need to make a ship pop in one go and ties get noticeably weaker with each lost ship. They will be strong but mods mean **** if you’re handed a damage card. I don’t think ties will be top of the heap for long if they are at all. That being said I like Vader crew as an early lead, prolly in a decimator with strom.  Once power creep comes in though a deci is toast as decimators are steaming piles for survival. ?

Pains me but I pick rebels for wave 1 being the strongest.

Edited by LordFajubi

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15 minutes ago, LordFajubi said:

Ties are so weak though. How many ways are there already to just hand a damage card to a ship? 3 is all you need to make a ship pop in one go and ties get noticeably weaker with each lost ship. They will be strong but mods mean **** if you’re handed a damage card. I don’t think ties will be top of the heap for long if they are at all. That being said I like Vader crew as an early lead, prolly in a decimator with stele and other adv’s as wingmates. Once power creep comes in though a deci is toast as decimators are steaming piles for survival. ?

Pains me but I pick rebels for wave 1 being the strongest.

Considering this is 2.0 we are talking about, the number of things that just hand you a damage is greatly reduced. Even stuff like Vader crew isn’t unavoidable. Yeah, three hits and they’re done, but with multiple swarming you and target priority being split between several of the TIE pilots, I think just handing them damage cards is going to be harder than you think. Defensive tokens have been toned down, so their two dice will likely do decent work, with additional abilities and upgrades to boost that damage. It’ll take a good flyer, but i’ve been seeing some real good ones in my area already practicing with swarms.

It’s also important to note that the op specified wave 1 only tournaments, meaning tricks that will really prey upon the swarm like bombs are going to be limited to two ships, the Y-Wing and the Firespray. The Firespray is the most dangerous of the two, but will cost and has to drop before anybody moves, giving even i1 pilots a chance to react. Also, Vader crew isn’t an option as I don’t believe anything in Wave 1 can carry him (or come with him), further lowering the number of predators. 

While I believe they are a strong contender in general for 2.0, I think that position is even stronger in Wave 1 only tournaments. 

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1 minute ago, SabineKey said:

While I believe they are a strong contender in general for 2.0, I think that position is even stronger in Wave 1 only tournaments. 

I have to agree with this. Just using wave 1 ships, they are much stronger. What are the missle and torp options for wave 1? Is it just concussion and proton? Tie swarms could be hurt with a good alpha but you start getting into luck based strategies with just those 2.

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35 minutes ago, LordFajubi said:

I have to agree with this. Just using wave 1 ships, they are much stronger. What are the missle and torp options for wave 1? Is it just concussion and proton? Tie swarms could be hurt with a good alpha but you start getting into luck based strategies with just those 2.

Alpha might be interesting and pretty much everyone besides the regular TIE fighters have the slots for it. But again, target priority will be a little confused depending on which ties you bring.

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TIE swarms are going to be very interesting. You can fit all the PS 4s, Howl and Wampa easily into a list. That's 4 high initiative ships throwing 3 dice under their trigger conditions with howl rerolls, plus Wampa.

Depending on exactly how much Y-Wings cost, three of them and Luke has the potential to be outstanding.

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6 hours ago, LordFajubi said:

I have to agree with this. Just using wave 1 ships, they are much stronger. What are the missle and torp options for wave 1? Is it just concussion and proton? Tie swarms could be hurt with a good alpha but you start getting into luck based strategies with just those 2.

No way anything is gonna actually out Alfa joust a swarm right now, with iden will take one and then with double mods being harder to actually acquire and variance of green dice on the ties you may only get to kill one, if any, before you have 14 dice with double mods coming your way

swarm will be strong but I think it can be beaten, but it sure as **** won’t be by out jousting it.

 

outside of the swarm, scum looks fantastic, the firespray looks awesome with great pilots, lots of flexibility and boost, falcon with more great abilities, crew, and boost, then there is mister day hi to 5 dice fenn! 

Of course vader and Luke are beasts o their own and finding a good squad that includes them won’t be too hard

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If 5X is possible out the gate, that’ll be a force to be reckoned with. So will it be?

The evidence for it is that the Blue Squadron Escort quick build has a Threat Level of 2, implying a roughly 50 point build. It is equipped with Proton Torpedoes, which we’ve seen costed at 8 points, and R3, which allows the ship to take an extra lock and maintain two of them. That sure does seem like it’s worth at least two points. I’m assuming Servo S-foils are a zero point config. More evidence for it is that 2.0 seems to be taking everything FFG has learned from 1.0 and applying it out the gate. If they think 1.0 should have allowed 5X, then why not start 2.0 there?

Finally, the devs have stressed that the high init, Force wielding, and top tier pilots will cost you. Inversely, they may make the lowest init generics very cost efficient. There’s been plenty of whining about Ace-Wing, and I would love to see low init minimum upgrade generics numbering 5+ ships become competitive again. Then the choice to go with high init aces to try to prey upon the generics becomes a real decision again. 

Evidence against this is that you can’t have 5X using Threat Level builds, which might be the clearest indicator that the devs aren’t letting 5X happen out the gate. 

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9 minutes ago, J1mBob said:

Evidence against this is that you can’t have 5X using Threat Level builds, which might be the clearest indicator that the devs aren’t letting 5X happen out the gate. 

Well seeing how 8 cannot be evenly divided by 5, there is no way they could have done that.

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21 minutes ago, J1mBob said:

If they think 1.0 should have allowed 5X, then why not start 2.0 there?

Look at the 1.0 and 2.0 versions of the Reaper.  They clearly thought a lot of aspects of the 1.0 reaper (maneuver dial, jam, krennic crew) were not ok for 2.0.

So saying, oh they thought 5 X-wings is fine for 2.0 because they allowed it in 1.0 doesn't hold much water.

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