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Ralzar

Made a stripped down character sheet

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So I'm getting ready to run a couple of games of Genesys with my gaming group. From my experiencing playing other systems with them, they tend to get confused by the big convoluted character sheets most systems use. Particularly when they insist on having a bunch of irrelevant information on the same page as the basic information you need mid-game.
Looking at the character sheet included in the manual, I decided I needed something easier. Some of the ones I've seen posted here have been a lot better, but they kept feeling too cluttered. Particularly since I have grown allergic to players scribbling down rules on their sheets for Injuries, Insanities, Talents etc that they gain during play. After playing WFRP3e where everything was printed on cards, I have not looked back. I'm planning on printing all the talents out on small cards at some point, if we like the system enough to stick with it.
So, for the character sheets to use during play, I made the ones below. I know they will probably work great for my group, as most effects they will gain will be on cards I give them. But I figured there might be other GMs here who want something a bit less cluttered for their players.

 

 

Fantasy sheet

CharSheetSmallFantasy.thumb.png.83c54a0805cff1939212b66c40462239.png

 

 

Modern sheet

 

CharSheetSmallModern.thumb.png.21b6f46ced0d5066855c769b76e2cb66.png

(The extra space underneath "PRESENCE" is for specialized skills like Arcana or Divine)

Edited by Ralzar

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This is really useful - thanks for sharing.

I'm going to be concentrating on one-shots in a variety of settings over the coming months. I ran an almost entirely improvised session based on The Prisoner TV series this week using only 4" by 6" index cards for the PCs and adversaries. Your sheets would have been perfect to use with new players as the skills are laid out in such a readily accessible format.

I'll be adapting this layout for my next session. The standard sheets are a massive overkill for one-shots where there won't be much character progression with respect to the mechanics.

Thanks!

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Yeah, I am planning on running some one-shots myself. As an introduction to the Genesys system I am toying with the idea of running a cuthulhu adventure I just found called "Forget Me Not" from this collection: http://www.drivethrurpg.com/product/191250/The-Things-We-Leave-Behind

It just starts out with the characters waking up in a crashed car with no memories (and the players not even knowing which setting we're in). They have to figure out who they are, what they were doing and what happened to them. So I think I'll simply give them blank printouts of the sheets and have them fill it in as they discover who they are and what their capabilities are.

Edited by Ralzar

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That sounds fantastic!

I love the idea of the PCs not even knowing what setting they are in. I'm very much drawn to the idea of using Genesys for mindscrew/genre-bending settings given how straightforward it can be to switch or blend genres.

Beyond the short games I have planned (more Prisoner tonight and soon something along the lines of a 1950s Dan Dare setting in which the PCs encounter later, grittier SF tropes such as the Alien xenomorphs) I've been making notes for a mini-campaign which steers the players to thinking they are in a D&D style Westworld setting but the signs leading to that interpretation are actually a manifestation of something altogether different.

 

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Oooh, that sounds cool. I generally love running one-shots. It lets me play without having to commit to playing that setting or theme for a long time. And the players tend to roleplay more and take more chances since they'll never be playing those characters again after that session.

I am planning on running a WFRP adventure this evneing called "The Legend of Wolfgang" where (slight spoilers) the characters go to sleep at an inn and wake up 200 years in the past, just before a legendary battle. Each night they'll die in the battle and awaken again before the battle until they figure out why they were brought back to this day. And if they don't figure it out, they'll go insane from the repeating trauma of dieing over and over :D

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That sounds like it would be right up our street! We're a group who have all come back to RPGs after a long break so we're keen to mix the old with the new and Genesys has worked very well so far. We'll be starting Star Wars soon - I'll be a player in that one, with a new GM who has the Edge of Empire sourcebooks.

We've had a few months now of trying things out but haven't settled into a long campaign of anything - I suspect D&D 5E will be the one that gains traction and Genesys will be used for a diversity of one-shots. I must admit - being somewhat long in the tooth - that I haven't completely got my head around the different style of play than I was used to 'back in the day' but we're already getting into the attraction of threat+success and advantage+failure. I'm still prepping as though for a simulationist style game instead of focusing on mood/setting/character etc.

I loved the WFRP setting when it came out - we're all excited for the 4th edition and will be dipping our toes in. Are you using an early edition, Genesys or the FFG variant? I can just picture players clamouring to make the most out of threats and despairs - the setting demands it!

 

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I've been GMing mostly WFRP3e for... 7 years? Something like that. We recently finished the new Enemy Within campaign (not the old 1.ed) and I was looking for what to play next. I'll probably always have the Warhammer setting as my preferred setting, as I've been a Warhammer fan for about 25 years. 

I notice that I'm generally not that interested in new rule sets anymore unless they do something special that somehow enhanches the roleplaying aspect of the game. The dice and cards is what made me love WFRP (although FFG went a bit overboard with the cards): it removed a lot of the tedium usually associated with rpgs. Genesys is the newest version of that, where they've tweaked the rules and made it so modular that you can use it for just about any setting.

So from now on I'll probably be using the Genesys system no matter what setting I decide to introduce the players for.

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