A couple of questions regarding Maul that I was wondering about last night.
1: if I exhaust Maul when playing Take Initiative does he become impossible to kill that round? He didn’t resolve an activation that round. Yes you have exhausted his card, but that just prevents his activation.
2: the new command card in Kanan and Ezra’s pack Dying Lunge (its on FFG’s Facebook page if you have t seen it) allows a model to make an attack when its taken damage equal to its health before being de