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LawstDragon

Epic 2.0 - Lawst Edition

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This message is regarding the ship templates.  You did an awesome job with the artwork on the ship templates.  I also like the work you did on the arcs!  However, I recommend that ship templates be made generic.  The pilot name and initiative aren't really necessary as that information is stored on the pilot cards.  This will reduce the number of ship templates required especially since now there are multiple pilots per epic ship.

I have modified the imperial ship template to demonstrate.

https://imgur.com/a/mjdoIFZ

I tend to think it should also have a neutral color instead of the imperial blue so that it would work with all factions.  What are your thoughts?

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My apologies for the delay on these replies everyone. Real world has reduced my free time for the short term, and many of our group are preparing for the slew of Store Championships in the area in the next few weeks. 

 

On 7/25/2018 at 1:48 AM, Lace Jetstreamer said:

Is there any recommendations for printing?

We made all of these templates custom in Photoshop (though the original Pilot card image is from @Odanan's base file on deviant art). We adjusted all of the cards to 300ppi, though I am beginning to have my doubts that the image host we are using maintains the original resolution. The biggest items that I would assume are needing for exact sizes are the Ship Tiles. The Long Ship tiles (CR90, Raider) are 80mm x 225mm. The Short Ship tiles are 80mm x 195mm. 

 

On 7/25/2018 at 1:28 PM, Lace Jetstreamer said:

I think the wording should be written:

Quote

Docked ships decrease the difficulty of their manuevers when deployed.

We absolutely agree. We were having difficulty at the time finding such an example (it was late/stupifyingly early), and the Gozanti in general we ended up reworking countless times. I will add that to the list of wording corrections. Thank you. 

On 7/25/2018 at 3:30 PM, Lace Jetstreamer said:

However, I recommend that ship templates be made generic.

We have made them generic within the Ship Type (you won't see "Tantive IV" on the tile, for instance). However, as you would need a ship tile for each ship you have, we don't see the need to have them generic across all the ships (not to mention you would still have at least 2 due to the sizes). This allows printing of the Arcs for the Raider, and any other ship we may see that has a permanent arc, as well as keeping your own fleets consistent in look between all ships. 

 

On 7/26/2018 at 2:08 PM, PhantomFO said:

How are you measuring range for the CR90's forward turret? Are you just using the full ship token? How are you addressing situations where the range ruler has to go through the rear base stand?

Currently, as it is printed in our pdf, the we are utilizing the full ship token for Huge Ship attacks. Currently, either section can be targeted by the ships enemies, however, if it goes through another section first, the attack is considered obstructed. Huge ships do not obstruct their own attacks. We have had great success with this any many instances, however, we are looking at changing the measurement for when a Huge ship attacks from the entire ship token to only the section that is firing. We did not do this originally due to the added complication of where measurements come from, but it is beginning to cause some funky issues with range.

Please keep the questions, recommendations, and playtests coming.

Our responses will be limited in the next week or so due to various reasons, and we realize the timing of this is horrendous as the Points Lists have finally been posted for Standard. We will be taking our data of relative strengths, checking it against FFGs in standard, and then giving what we view the points to be thus far in our Epic Conversion as soon as we can (unsure if this will be before or after the C-ROC data is compiled). We are hoping to have more possibly in the next week, but it may not be until the next weekend. 

Thank you again for all of your input. We look forward to continuing this effort to keep Epic alive into the next edition prior to the official release. 

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Hey All-

Not a large update today, some added concepts to be tested and results from those of the group who were able to play / discuss over the weekend. We are working on a lot of the card fixes, cripple cards and such currently, but most of the effort that we have spent is getting the points ready for posting in hopes we can get more playtests and input from the community at large.

Following items added to the WIP list:

Under Development
>Points List

Changes In Progress
>Gunnery Team name changed to Fire Control Team.

>Rules Change: Huge Ships immune to Tractor Tokens

Proposed Changes
>Maneuver Options (with added 5 speed straight and 3 speed turns)
>>>Change Raider to 0W, 1B Bank(L/R), 1B Straight, 2B Bank (L/R), 3B Straight, 4B Straight
>>>Change Gozanti to 0W, 1B Bank(L/R), 1B Straight, 2B Bank (L/R), 2B Straight, 3B Straight, 4B Straight
>>>Change CR90 to 1(B or W?) Straight, 2B Bank (L/R), 3B Straight, 3B Bank (L/R), 4B Straight, 5B Straight
>>>Change GR-75 to 0W, 1B Bank(L/R), 1B Straight, 2B Bank (L/R), 2B, Straight, 3B Straight, 4B Straight
>>>Change C-ROC to 0W, 1B Straight, 2B Bank (L/R), 2B Straight, 3B Bank (L/R), 3B Straight, 4B Straight

>CR-90 Corvette (Aft)
>>>Exchange Jam for Coordinate (Faction Identity)
>>>Reduce Charges to 3.
>>>Change Text: CEC Reactor: During the activation phase, if you revealed a 2-speed maneuver, gain 2 [Charge]. If you revealed a [1S] or [3S], gain 1 [Charge].  

>CR-90 Corvette (Fore)
>>>Change Text: Control Center: When you perform a [Coordinate], you may select to up to 2 friendly ships in your same arc. 
>>>Increase Charges to 2. 

>Tantive IV (Aft)
>>>Change Title Ability to match Tantive IV (Fore).

>Liberator (Fore)
>>>Give Title ability 1[Charge] Cost. 

>Liberator (Aft)
>>>Change Title Ability to match Liberator (Fore).  

>Automated Protocols
>>>Adjust to 2 Charges for both use and stat OR change to only grant 1 or 2 Calculate Tokens
>>>Issue: There may be TOO much action economy now for Huge Ships

>Missile Defense System
>>>Remove Jam Requirement

>Flight Controller
>>>Change Name to Flight Control Team
>>>Increase Stat to 2 [Charge], Recurring. 
>>>Add Restriction: Coordinate
>>>Change Text: At the start of the Activation Phase, you may spend 2[charge] to select another friendly ship with Range 0-2. That friendly ship's Initiative is reduced to match an initiative to that of a friendly ship within Range 0-2 until the end of the phase. You cannot increase a ship's initiative with this ability.

Edited by LawstDragon

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Here are the points! A link to the image has also been added to the main topic post. That link will be where we update (not this post). 

We wanted to get this out there before the weekend, just in case anyone is able to playtest and/or provide feedback. Be aware, this is still in an extremely trial stage, as some of these cards abilities are being worked out and not every combination has been tested or tried. Again, any feedback, opinions, or assistance in developing this further would be greatly appreciated. 

43835294821_7076dccb67_b.jpg

Hoping to have more on the development side of things after the weekend, as there appears to be an opening at which we can play additional games amongst all of our schedules. 

Edited by LawstDragon

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Greetings All-

The C-ROC Cruiser has been added!

In addition, we are still working to get Commanders and associated upgrade cards for it ready and uploaded as well, and are looking at getting those done sometime this week.

We also have quite a few updates to the WIP sheet, to which we would greatly appreciate any input to the discussion.

Proposed Changes (Opinions / Discussion most welcomed and encouraged)

Carlist Rieekan
>>Proposed Change 1: Increase Charge Limit to 4, Alter ability to use 4 charges
>>Proposed Change 2: Reduce range to "0-3" or "0-2"
>>Proposed Change 3: Grant recurring ability to charges. Add text that upgrade cannot gain additional charges from other sources (such as Energize action).
>>Proposed Change 4: Reduce to 1 or 2 Charges, alter ability to use 1 charge. Add text that charges cannot be restored. 
>>>>Concern: Rieekan should NOT be every turn, ever, unless great amount of resources given. No mechanic should exist for ability to kick off every turn, should be difficult for every other turn. 

>>>>Note: Points Cost will be readdressed upon any change made.

Automated Protocols
>>Needs to be brought back to drawing board. 
>>>>Latest interview with Dev again points to reigning in action economy in a controlled manner. This card is essential Push the Limit for Epic ships, and has become almost too essential to every build. 

Sensor Specialists
>>Change Text: "You may maintain a [Lock] on up to two different targets. When acquiring a target lock, you may lock onto a target at Range 0-5."

Shield Technicians
>>Change Text: "Action: Spend 1 [charge] to regain 1 shield."

Changes In Progress

CR-90 Corvette (Aft)
>>Exchange Jam for Coordinate (Faction Identity)
>>Reduce Charges to 3.
>>Change Text: CEC Reactor: During the activation phase, if you revealed a 2-speed maneuver, gain 2 [Charge]. If you revealed a [1S] or [3S], gain 1 [Charge].  
>>>>Concern: Interaction with Rieekan.

CR-90 Corvette (Fore)
>>Change Text: Control Center: When you perform a [Coordinate], you may select to up to 2 friendly ships in your same arc. 
>>Increase Charges to 2. 

Tantive IV (Aft)
>>Change Title Ability to match Tantive IV (Fore).

Liberator (Fore)
>>Give Title ability 1[Charge] Cost. 

Liberator (Aft)
>>Change Title Ability to match Liberator (Fore).  

Missile Defense System
>>Remove Jam Requirement

Range Measurement: Huge Ship Attacks
>>Range from Huge ships are measured from individual sections, not the entire Ship tile.

Maneuver Options (added 5 speed straight and 3 speed turns)
>>Change Raider to 0W, 1B Bank(L/R), 1B Straight, 2B Bank (L/R), 3B Straight, 4B Straight
>>Change Gozanti to 0W, 1B Bank(L/R), 1B Straight, 2B Bank (L/R), 2B Straight, 3B Straight, 4B Straight
>>Change CR90 to 1(B or W?) Straight, 2B Bank (L/R), 3B Straight, 3B Bank (L/R), 4B Straight, 5B Straight
>>Change GR-75 to 0W, 1B Bank(L/R), 1B Straight, 2B Bank (L/R), 2B, Straight, 3B Straight, 4B Straight
>>Change C-ROC to 0W, 1B Straight, 2B Bank (L/R), 2B Straight, 3B Bank (L/R), 3B Straight, 4B Straight

Under Development

Scum Commanders
>Azmorgian
>Cikatro Vizago
>Hondo Ohnaka

Scum Teams
>Thug Droids
>Jabba the Hutt

>Turret Mount (C-ROC Gozanti Freighter)
>Smuggled Cargo

>Damage Deck

>Crippled Ship Cards

Discarded Changes

Raider-Class Corvette
>>Alter Fore Ship Ability to require use of Bullseye Arc

Edited by LawstDragon

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On 7/28/2018 at 3:22 PM, LawstDragon said:

We made all of these templates custom in Photoshop (though the original Pilot card image is from @Odanan's base file on deviant art). We adjusted all of the cards to 300ppi, though I am beginning to have my doubts that the image host we are using maintains the original resolution. The biggest items that I would assume are needing for exact sizes are the Ship Tiles. The Long Ship tiles (CR90, Raider) are 80mm x 225mm. The Short Ship tiles are 80mm x 195mm. 

I've been working on a 2.0 template for those tournament alt art cards at 300dpi.  Your cards looked so good I thought I must have missed someone's release (higher resolution in the shield/charge/etc symbols really shows) of both hi-res pilot and upgrade cards.  Would you be willing to put your template up anywhere?

I really like the fluff for the CR-90.  Great to see both the Liberator and the Thunderstrike in action.  The ability to place a docking bay in the CR-90 is awesome too, like Wraith Squadron's Night Caller.  Would be cool to see the Gozanti Blood Crow from Thrawn.  Great 2.0 representation of Suppressor.

Having an incentive to re-dock ships during battle is important for 2.0 epic I think.  Both Vector and "Elite Deckhands" play in to that.  Maybe without Elite Deckhands, TIEs can still re-dock if at range 0-1 if they successfully roll a hit/crit.

Hondo Ohnaka was always quick to throw anyone under the bus to save himself and convince the enemy that he's their friend.  My idea for him is "During the Combat phase, you may attack a friendly ship.  If you do, you may then not be declared the target of attack for the rest of the round."  You waste your attack and possible hurt an ally to spare yourself for a round.  Probably low cost, can spend target locks on friendly ships to reroll any hits/crits to mitigate friendly damage.  More beneficial on a high initiative ship, or an epic ship that would otherwise draw lots of fire.

You might want to put the old 1.0 "Huge-ship Only" limitation on some of these upgrades.

Regardless, this is all fantastic stuff.  Incredible work.

 

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On 7/21/2018 at 11:00 AM, LawstDragon said:

Standard ships then suffer a number of facedown damage cards based on their size

If you make them suffer damage first then it makes bookkeeping much easier, because you can remove all the destroyed ships before moving them to bumped positions

I love the docking bay on the raider

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As a fan of epic I have to say fantastic work!  All your components look completely official.  I'm also digging replacing energy with charges, makes a lot of sense.

 

If I may bring up the fishtailing discussion again, I for one really liked that mechanic in 1.0.  It made the huge ships slightly unpredictable and made it so flying near their blind spot was a bit dangerous.  Huge ship movement in the movies also looks pretty fishtail-y, if you reference ESB when the ISDs crash into each other, or Rogue 1 when the ISD hyperspaces in and transports have to bank out of the way.  The fishtailing for me just makes the huge ships feel huge.

It's your game mode so you can design it however you like, just adding my .02.   Great work though, love what you're doing.

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I just got into X-Wing, but a good friend that got me into the game really likes Epic. I'm going to show these to him this weekend!

I was hoping to put in a request to get a Hammerhead added to the rebels :) Hopefully FFG will add this whenever they do their offical Epic wave. I have found a really nice model on Thingiverse that I plan to print out that is to scale for X-Wing, but would love to have rules to go with it (and thus we could play Epic together)!

(yes, I signed up to the forums just to post this, lol)

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I would love to see the 'huge ships' be multi faction. We've seen the CR90 now used by both rebels and resistance  (same ship even) and the fiction gives the resistance GR75s as well (also likely GCW surplus) so having the rebel epics also useable as resistance ones  (just need a 2nd baseplate really), and the imperial as first order would make epic more accessible. Then they could focus more on scum and prequel epics for new product.

 

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Love this. I can’t wait to try it out with my nephew.  

 

One verbage change that should be made.   Many cards mention ‘gaining charges.’. .. such as the  text on the aft cards of each ship.  To keep consistency with the verbage from the rest of 2.0, these all need to say ‘recover charges’ instead. Otherwise, Gain sounds as if you could get more than your charge limit.

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the amount work in this....is amazing...

I am honestly tempted to print all this out and give it a go. I have a sneaky suspicion this will be much much better than whatever FFG gives us.

One comment: on the Suppressor (Fore) should that extra Jam action ignore range requirements? Jam is normally R1 now and the Jam action was always that thing's schtik in 2.0 so i'd see it having an extended jam.

Edited by Vineheart01

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On 10/20/2018 at 7:33 PM, mithril2098 said:

question. why did you make the Gozanti a fore/aft ship, instead of the one card ship it is in 1.0?

Looks like ALL epic ships have a fore and aft section.  I like this idea as it means all epic ships are treated the same.

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