Verderer 0 Posted July 16, 2018 We were wondering, if active enemies stop you from moving over them, ie. over are they occupy? Agressive enemies certainly do and they even attack you. Passive ones don't. I think it says active enemies prevent the survivors form performing an action in their area, and since movement is an action, you could assume that this prevents you moving over enemies and ignoring them? I didn't spot anything specifying this detail in the rules. Quote Share this post Link to post Share on other sites
Verderer 0 Posted July 17, 2018 Oh and another question about enemies: when you or the enemy has the gun symbol and attack an opponent in an adjacent space, does the opponent inflict any damage? It would seem not, and addition you inflict and extra * damage too? And if the combat occurs the in the same space, the gun symbol is irrelevant? Or does it inflict an extra * as above? Quote Share this post Link to post Share on other sites
Ronin8879 5 Posted July 17, 2018 On 7/16/2018 at 6:17 AM, Verderer said: We were wondering, if active enemies stop you from moving over them, ie. over are they occupy? Agressive enemies certainly do and they even attack you. Passive ones don't. I think it says active enemies prevent the survivors form performing an action in their area, and since movement is an action, you could assume that this prevents you moving over enemies and ignoring them? I didn't spot anything specifying this detail in the rules. Active enemies only stop you from doing the Encounter, Quest and Camp actions (check the Quick Reference sheet on the back of the Rules Reference book). Movement, Exploring, and Fighting are allowed when an enemy is present. 3 hours ago, Verderer said: Oh and another question about enemies: when you or the enemy has the gun symbol and attack an opponent in an adjacent space, does the opponent inflict any damage? It would seem not, and addition you inflict and extra * damage too? And if the combat occurs the in the same space, the gun symbol is irrelevant? Or does it inflict an extra * as above? When you Fight and you or the enemy has the Ranged ability, both parties inflict damage as normal, except when one party does not have the Ranged ability, which causes an additional damage to be inflicted on the party without the Ranged ability. Ranged allows the Fight to occur between parties in adjacent spaces, but does not prevent a party from inflicting damage if it does not have the Ranged ability. It's just an oddity of how the rules work. Quote Share this post Link to post Share on other sites
Verderer 0 Posted July 18, 2018 (edited) Ok thanks Ronin, so is the reason behind this seems to the rule about enemy activation & fight, that says that when the enemy attacks you, it is resolved as if the survivor attacked the enemy, ie. you roll the dice, and see how much damage enemy does, then you, rerolls etc. So this happens always regardless of who attacks and from where? I guess you could say it makes sense from the point that. If you have a gun, you can initiate fights from far away, and have an advantage in damage, but the fight will eventually get to close range, so all weapons or none work? It wouldnt be much of a fight if only one side gets to inflict damage? What about the 'gun' quality, does it work against enemy in the same space, or does it work against enemies in adjacent spaces only and becomes irrelevant in the same space? All weapon items should work in the same space however, right? Edited July 18, 2018 by Verderer Quote Share this post Link to post Share on other sites
Cerve 661 Posted July 25, 2018 On 7/17/2018 at 8:15 PM, Ronin8879 said: Active enemies only stop you from doing the Encounter, Quest and Camp actions (check the Quick Reference sheet on the back of the Rules Reference book). Movement, Exploring, and Fighting are allowed when an enemy is present. When you Fight and you or the enemy has the Ranged ability, both parties inflict damage as normal, except when one party does not have the Ranged ability, which causes an additional damage to be inflicted on the party without the Ranged ability. Ranged allows the Fight to occur between parties in adjacent spaces, but does not prevent a party from inflicting damage if it does not have the Ranged ability. It's just an oddity of how the rules work. If I am right, the +1 hit is only for Survivors on enemies, not the opposite. Quote Share this post Link to post Share on other sites
Verderer 0 Posted July 26, 2018 7 hours ago, Cerve said: If I am right, the +1 hit is only for Survivors on enemies, not the opposite. I think it's both ways, it says so in the description of enemy symbols for gun that the enemy gets an extra * if you don't have an item with gun symbol? Quote Share this post Link to post Share on other sites
Cerve 661 Posted July 26, 2018 2 minutes ago, Verderer said: I think it's both ways, it says so in the description of enemy symbols for gun that the enemy gets an extra * if you don't have an item with gun symbol? I have the italian version, and it says "if survivors have..", so I thought that was a special bonus for survivors only, but maybe it's a translation mistake? Quote Share this post Link to post Share on other sites
Verderer 0 Posted July 26, 2018 Oh, is that from the back cover of the rules reference book? In English, it refers to 'you' (ie. the word survivor is not used) when it discusses about the enemy ability gun there? Quote Share this post Link to post Share on other sites