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Zrob314

INCOMING!!

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So the other day I'm playing a match and we've got this giant scrum going on.  Like 3 corps units and a cople of AT-RTs mixing it up, and I say "it's a good thing there aren't any AOE weapons in the game."

And then I heard the sound of artillery....

AREA WEAPON A weapon with a yellow range icon (????) is an area weapon. When using an area weapon, perform a separate attack against each unit that is in line of sight and at the range indicated by the number on the range icon. • Area weapons can be used only through abilities and other game effects that specifically allow the use of area weapons. • Area weapons are usually associated with a charge or condition token, and are used when that charge or condition token detonates. • Attacks made by an area weapon are ranged attacks. • An area weapon cannot be in the same attack pool as another weapon. • Area weapons cannot be added to an attack pool during an attack made by a unit. • Other weapons cannot be added to an attack pool with an area weapon already in it, including other area weapons.

New RRG Page 13

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These rules will be for the upcomming charges from the rebel commandos and the scout troopers. You can see the yellow range 1 symbol on the cards in their preview pictures.

But yeah maybe in a future far far away we might see some artillery

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My guess is Boba's remaining command card will be something to do with his rocket launcher, which may incorporate the Area Weapon... That would be so **** cool. Please FFG!!:D

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44 minutes ago, Bdolfos said:

That's what spray is supposed to represent. 

Yes, but I can run an AT-RT right up to three different units of troopers all within range one and all within firing arc and I can still only hit one with my "spray"

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Little late. Leia and Veer's command card should have been an Artillery attack not multi-attack.

Hit target unit and any unit in R1 of that unit, perhaps weaken the attack slightly in the process since it can hit a ton of things.

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