Packerman29 186 Posted July 4, 2018 So I’m building a fleet (duh). I’m going to run an ISD (don’t know if it will be standard 2 or Kuat) from there it will either 2 victories and 1 gladiator or 1 Vic and 2 glads. Also for squadrons I’m thinking of a defensive anti squad. I have both imperial squad kits and villains pack. Quote Share this post Link to post Share on other sites
The Jabbawookie 5,613 Posted July 4, 2018 There isn’t really one “Meta,” per se, it varies based on location. That said, there are builds/upgrades that just don’t work well (lookin’ at you, HTTs ?). Six generic TIEs is a pretty popular defensive screen, or Ciena and Valen are cheaper still. If you have a list built, plug it into a fleet builder and paste it here. If you’re looking for list suggestions instead I’d be happy to provide those too. ? Quote Share this post Link to post Share on other sites
chr335 658 Posted July 4, 2018 I am the same as @The Jabbawookie just remember 1 ISD one victory and 2 GSDs don't leave a lot of points for upgrades. Quote Share this post Link to post Share on other sites
Packerman29 186 Posted July 4, 2018 I’m not saying I will use them all. Just stating what I have. Quote Share this post Link to post Share on other sites
Khyros 4,236 Posted July 13, 2018 Honestly, I have a ton of fun running this ISD/VSD/VSD list a few months ago. Cymoon w/ Vader, SA, GT, QBT, 7th Fleet VSD-2 w/ GT, Dcap, HIE, QBT, 7th Fleet VSD-2 w/ GT, Dcap, HIE, QBT, 7th Fleet Solar Corona, Contested Outpost, Station Assault 397/400 I'm not entirely sure I would recommend the 7th Fleet and SA upgrades or not, dropping them gives you 22 points, allowing you a bit of flexibility. I might recommend for those points Tua/ECMs on the Cymoon, and then with 13 points left, you might be best off with IO on a VSD and IF on the Cymoon, but there are a few options such as adding Avenger instead. The best option for flying these guys is to keep them about distance 3 apart from each other, with the ISD in the center or on the outside. Quote Share this post Link to post Share on other sites
BrobaFett 4,209 Posted July 13, 2018 I've seen combos of isds, vsds, and gsds do well with thrawn. Something like this really can be hard to deal with: Thrawn squadless Author: Brobafett Faction: Galactic Empire Points: 389/400 Commander: Grand Admiral Thrawn Assault Objective: Most Wanted Defense Objective: Contested Outpost Navigation Objective: Solar Corona [ flagship ] Imperial II-Class Star Destroyer (120 points) - Grand Admiral Thrawn ( 32 points) - Strategic Adviser ( 4 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - Quad Battery Turrets ( 5 points) - Leading Shots ( 4 points) = 179 total ship cost Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Captain Brunson ( 5 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 88 total ship cost Gladiator II-Class Star Destroyer (62 points) - Skilled First Officer ( 1 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 80 total ship cost Gozanti-class Cruisers (23 points) - Minister Tua ( 2 points) - Disposable Capacitors ( 3 points) - Electronic Countermeasures ( 7 points) - Slicer Tools ( 7 points) = 42 total ship cost = 0 total squadron cost Quote Share this post Link to post Share on other sites
Khyros 4,236 Posted July 13, 2018 (edited) 42 minutes ago, BrobaFett said: Gladiator II-Class Star Destroyer (62 points) - Skilled First Officer ( 1 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 80 total ship cost = 0 total squadron cost Out of curiosity - Why a GSD-II? I realize it doesn't have the Demo title to triple tap, but it seems that with OE and APTs, you still would want the GSD-I. Honestly, I would think going with GSD-I and Insidious would be a better option. , and saves 3 points. That, or if you're going with the GSD-II, I would make use of that red die and put on Sensor Team instead of OE. That way you can make your GSD-II a small ship hunter, and the GSD-I is still a large ship hunter. Just my 2c though. Edited July 13, 2018 by Khyros Quote Share this post Link to post Share on other sites
chr335 658 Posted July 14, 2018 18 hours ago, Khyros said: Out of curiosity - Why a GSD-II? Probably for the two anti squadron dice to up the lists ability to deal with squadrons. Quote Share this post Link to post Share on other sites
Doppelganger 305 Posted July 16, 2018 (edited) I'd say there are three archetypes, I only looked at worlds and euros, so with a larg quantity of salt, also conjecture and unbased peersonal observations and oppinions to follow: 1. Sloane Aces 2. Two ISDs 3. Anti-squadron. This one requires a bit of explanation I think. From what I see is that lists with Sloane and Rieekan Aces/Squadrons are dominant factors in the meta, you have to deal with them. So even Raddus and some other lists that would not need to otherwise bring loads of squadrons to counter these lists. So the idea is: a list would do well that just smashes squadrons HARD. And there were two lists that did that somewhat differently but they aimed for the approach, so there might be something here: 5th at Day 1a at worlds: VSD-I Warlord, Minister Tua, Electronic Counter Measures, Quad Battery Turrets, External Racks, Veteran Gunners Arquittens Light(?) Cruiser Moff JerJerrod, Turbolaser Re-route Circuits, Captain Needa GSD-II(?) Demolisher, Agent Kallus, Ordnance Experts, Flechette Torpedos Firespray, Bossk, Maarek Steele, Captain Jonus, Morna Kee, Dengar and 2nd in the euros cut: ISD-Kuat Grand Admiral Thrawn, Governor Pryce, Chimaera, Ruthless Strategists, Early Warning Systems, Ordnance Pods, Leading Shots, All Fighters, Follow Me! GSD-II Demolisher, Agent Kallus, Ruthless Strategists, External Racks Gozanti Comms Net Gozanti Comms Net Mauler Mithel, JumpMaster 5000, 5x TIE Bomber, Lambda Shuttle Advanced Gunnery, Fire Lanes, Superior Positions 397pts An offshot or subtype here seem to be lists that try to bring dedicated anty carrier elements, most notably slicer tools. But that seems not to be solid enough of an archetype or wasn't at least for worlds and euros. At least this is what I perceive the imperial meta to be. I looked only at the following sources and all imperial lists fit the above scheme. The last point adresses Brobas suggestion which is close to what I am tinkering with rn, so I included it on a whim.https://intelsweep.wordpress.com/2018/06/03/the-overnight-report-euros-top-cut/https://intelsweep.wordpress.com/2018/05/03/overnight-report-worlds-day-1a/https://intelsweep.wordpress.com/2018/05/04/the-overnight-report-worlds-day-1b/ Edited July 16, 2018 by Doppelganger Quote Share this post Link to post Share on other sites
chr335 658 Posted July 16, 2018 I am currently a big fan of my imperial snipers lists which involves a cymoon or chimera isd with intensify firepower and lots of dice manipulation Quote Share this post Link to post Share on other sites