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Packerman29

Meta for imperial fleets.

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So I’m building a fleet (duh). I’m going to run an ISD (don’t know if it will be standard 2 or Kuat) from there it will either 2 victories and 1 gladiator or 1 Vic and 2 glads. Also for squadrons I’m thinking of a defensive anti squad. I have both imperial squad kits and villains pack. 

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There isn’t really one “Meta,” per se, it varies based on location.  That said, there are builds/upgrades that just don’t work well (lookin’ at you, HTTs ?).  Six generic TIEs is a pretty popular defensive screen, or Ciena and Valen are cheaper still.  If you have a list built, plug it into a fleet builder and paste it here.  If you’re looking for list suggestions instead I’d be happy to provide those too. ?

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Honestly, I have a ton of fun running this ISD/VSD/VSD list a few months ago.

Cymoon w/ Vader, SA, GT, QBT, 7th Fleet

VSD-2 w/ GT, Dcap, HIE, QBT, 7th Fleet

VSD-2 w/ GT, Dcap, HIE, QBT, 7th Fleet

Solar Corona, Contested Outpost, Station Assault

397/400

I'm not entirely sure I would recommend the 7th Fleet and SA upgrades or not, dropping them gives you 22 points, allowing you a bit of flexibility.  I might recommend for those points Tua/ECMs on the Cymoon, and then with 13 points left, you might be best off with IO on a VSD and IF on the Cymoon, but there are a few options such as adding Avenger instead.  The best option for flying these guys is to keep them about distance 3 apart from each other, with the ISD in the center or on the outside.

 

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I've seen combos of isds, vsds, and gsds do well with thrawn.

Something like this really can be hard to deal with:

Thrawn squadless 
Author: Brobafett

Faction: Galactic Empire
Points: 389/400  

Commander: Grand Admiral Thrawn

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

 

[ flagship ] Imperial II-Class Star Destroyer (120 points)
-  Grand Admiral Thrawn  ( 32  points) 
-  Strategic Adviser  ( 4  points) 
-  Gunnery Team  ( 7  points) 
-  Electronic Countermeasures  ( 7  points) 
-  Quad Battery Turrets  ( 5  points) 
-  Leading Shots  ( 4  points) 
= 179 total ship cost

 

Gladiator I-Class Star Destroyer (56 points)
 Demolisher  ( 10  points) 
-  Captain Brunson  ( 5  points) 
-  Ordnance Experts  ( 4  points) 
-  Engine Techs  ( 8  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 88 total ship cost

 

Gladiator II-Class Star Destroyer (62 points)
-  Skilled First Officer  ( 1  points) 
-  Ordnance Experts  ( 4  points) 
-  Engine Techs  ( 8  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 80 total ship cost

 

Gozanti-class Cruisers (23 points)
-  Minister Tua  ( 2  points) 
-  Disposable Capacitors  ( 3  points) 
-  Electronic Countermeasures  ( 7  points) 
-  Slicer Tools  ( 7  points) 
= 42 total ship cost

 

= 0 total squadron cost

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42 minutes ago, BrobaFett said:

Gladiator II-Class Star Destroyer (62 points)
-  Skilled First Officer  ( 1  points) 
-  Ordnance Experts  ( 4  points) 
-  Engine Techs  ( 8  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 80 total ship cost

= 0 total squadron cost

Out of curiosity - Why a GSD-II?  I realize it doesn't have the Demo title to triple tap, but it seems that with OE and APTs, you still would want the GSD-I.  Honestly, I would think going with GSD-I and Insidious would be a better option. , and saves 3 points.  

 

That, or if you're going with the GSD-II, I would make use of that red die and put on Sensor Team instead of OE.  That way you can make your GSD-II a small ship hunter, and the GSD-I is still a large ship hunter.  Just my 2c though.

Edited by Khyros

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I'd say there are three archetypes, I only looked at worlds and euros, so with a larg quantity of salt, also conjecture and unbased peersonal observations and oppinions to follow:

1. Sloane Aces

2. Two ISDs

3. Anti-squadron. This one requires a bit of explanation I think. From what I see is that lists with Sloane and Rieekan Aces/Squadrons are dominant factors in the meta, you have to deal with them. So even Raddus and some other lists that would not need to otherwise bring loads of squadrons to counter these lists. So the idea is: a list would do well that just smashes squadrons HARD. And there were two lists that did that somewhat differently but they aimed for the approach, so there might be something here:

5th at Day 1a at worlds:

VSD-I

Warlord, Minister Tua, Electronic Counter Measures, Quad Battery Turrets, External Racks, Veteran Gunners

Arquittens Light(?) Cruiser

Moff JerJerrod, Turbolaser Re-route Circuits, Captain Needa

GSD-II(?)

Demolisher, Agent Kallus, Ordnance Experts, Flechette Torpedos

Firespray, Bossk, Maarek Steele, Captain Jonus, Morna Kee, Dengar


and 2nd in the euros cut:
 

ISD-Kuat

Grand Admiral Thrawn, Governor Pryce, Chimaera, Ruthless Strategists, Early Warning Systems, Ordnance Pods, Leading Shots, All Fighters, Follow Me!

GSD-II

Demolisher, Agent Kallus, Ruthless Strategists, External Racks

Gozanti

Comms Net

Gozanti

Comms Net

Mauler Mithel, JumpMaster 5000, 5x TIE Bomber, Lambda Shuttle

Advanced Gunnery, Fire Lanes, Superior Positions

397pts

An offshot or subtype here seem to be lists that try to bring dedicated anty carrier elements, most notably slicer tools.  But that seems not to be solid enough of an archetype or wasn't at least for worlds and euros.

 


At least this is what I perceive the imperial meta to be. I looked only at the following sources and all imperial lists fit the above scheme. The last point adresses Brobas suggestion which is close to what I am tinkering with rn, so I included it on a whim.

https://intelsweep.wordpress.com/2018/06/03/the-overnight-report-euros-top-cut/
https://intelsweep.wordpress.com/2018/05/03/overnight-report-worlds-day-1a/
https://intelsweep.wordpress.com/2018/05/04/the-overnight-report-worlds-day-1b/

 


 

Edited by Doppelganger

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