SouthSideDefiler 0 Posted July 2, 2018 Luke (160) Mind Trick (5) Force Push(10) E-gear (3) Rebel Troopers x2 (80) (+2) Z-6 (44) Rebel Troopers (40) G-Hooks (3) Concussion Grenade (5) The idea is to use Luke to run/jump in and kill Veers, thus leaving the troopers open to suppression panic more easily. The shorter game field (3x3) causes me to think it will be easier to engage CC and thus the Force Push/Mind Trick combo (instead of trusty Reflexes) to interfere/eliminate troop units more effectively on the more condensed battlefield. I am assuming I will not be seeing ATST's at this point and am unlikely to encounter a Vader. They all roll those dang red defense dice...grrrr. So taking off the head off the snake should leave the body writhing... Quote Share this post Link to post Share on other sites
Qwrety77 57 Posted July 2, 2018 7 hours ago, SouthSideDefiler said: Luke (160) Mind Trick (5) Force Push(10) E-gear (3) Rebel Troopers x2 (80) (+2) Z-6 (44) Rebel Troopers (40) G-Hooks (3) Concussion Grenade (5) The idea is to use Luke to run/jump in and kill Veers, thus leaving the troopers open to suppression panic more easily. The shorter game field (3x3) causes me to think it will be easier to engage CC and thus the Force Push/Mind Trick combo (instead of trusty Reflexes) to interfere/eliminate troop units more effectively on the more condensed battlefield. I am assuming I will not be seeing ATST's at this point and am unlikely to encounter a Vader. They all roll those dang red defense dice...grrrr. So taking off the head off the snake should leave the body writhing... I think it's a decent plan, though rushing Luke in is risky. Taking off the head of the snake works both ways, and even 350 points of units can focus Luke down if he's exposed. To counter this approach I would place at least one unit of stormies near Veers as an honor guard, so you'd have to engage them first before Veers. Quote Share this post Link to post Share on other sites