hypnosis11 39 Posted June 28, 2018 According to the "B" Mission in Tarkin Initiative wording can multiple different figures use the Weapon tokens in a single activation. So, for instance, Han's "Return Fire." If something uses a weapon token on the attack and he has a weapon token can he use it on the return fire? According to the wording the entire weapon section has the subsequent phrase "Limit once per activation." I would assume the spirit is that it means you can't BT to Volley with a bunch of free dice, but the fact that it's a standalone statement would mean by the letter that only one attack would be able to obtain that extra dice. Quote Share this post Link to post Share on other sites
Averagejo3gam3r 67 Posted June 28, 2018 Also, can weapons be used outside an activation? For example, Jyn's hair trigger, Palpatine's emperor, call the vanguard, Han/Vader's end of round attacks, etc. Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted June 28, 2018 (edited) Weapons cannot be used when no activation is happening (start of round, end of round), but can be used once per another figure's activation (Executive Order, Hair Trigger, Emperor, etc.). I would read that the limit is separate for each weapon, so one use of each weapon per activation is possible. Edited June 28, 2018 by a1bert 1 Cremate reacted to this Quote Share this post Link to post Share on other sites
hypnosis11 39 Posted June 28, 2018 7 minutes ago, a1bert said: Weapons cannot be used when no activation is happening (start of round, end of round), but can be used once per another figure's activation (Executive Order, Hair Trigger, Emperor, etc.). I would read that the limit is separate for each weapon, so one use of each weapon per activation is possible. Yeah, I assume that's the spirit, I just read it written as a standalone sentence and wonder. I would probably play it as "each activation once per weapon" Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted June 28, 2018 The rule seems to be for a figure carrying a weapon using it once per activation. So it seems to apply separately to each figure. Quote Share this post Link to post Share on other sites
hypnosis11 39 Posted June 28, 2018 1 minute ago, a1bert said: The rule seems to be for a figure carrying a weapon using it once per activation. So it seems to apply separately to each figure. So, once per figure a figure may use a weapon. So, if IG killed a hired gun, who parting shot used a weapon, IG could pick up that weapon, (use overdrive for sake of making this work) and use that extra dice with the attack. Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted June 28, 2018 Maybe my opinion just changed. ... what the limit applies to isn't that clear now. 1 1 MadFuhrer and Fightwookies reacted to this Quote Share this post Link to post Share on other sites
brettpkelly 774 Posted June 29, 2018 If it was per weapon, shouldn't the mission rules read "limit once per weapon per activation" instead of just "limit once per activation". The way it's written makes it sound like the weapon effect can only happen once per activation, although that doesn't make thematic sense at all. 1 a1bert reacted to this Quote Share this post Link to post Share on other sites
lig1994 14 Posted July 17, 2018 why are you so sure about SoR and EoR ? I mean, the condition is when declare an attack, the limit is per activation, without actually having any limitation in non-activation frames Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted July 17, 2018 6 minutes ago, lig1994 said: why are you so sure about SoR and EoR ? Abilities that have per-activation limits (for example: "limit once per activation") cannot be used outside of an activation. 2 hypnosis11 and brettpkelly reacted to this Quote Share this post Link to post Share on other sites
lig1994 14 Posted July 17, 2018 3 minutes ago, a1bert said: super fair point thanks! Quote Share this post Link to post Share on other sites
hypnosis11 39 Posted July 17, 2018 I sent an email to Todd about this, but haven't heard back, I sent it probably 2 weeks ago. Just FYI. Quote Share this post Link to post Share on other sites
hypnosis11 39 Posted July 18, 2018 From Todd: "The limit should be played as if it read “Limit once per weapon per activation.”" He talked about thematically the idea being Weapons have a cool-down period. 3 a1bert, Fightwookies and ManateeX reacted to this Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted July 20, 2018 Now also in: https://community.fantasyflightgames.com/topic/277389-imperial-assault-official-rulings/?tab=comments#comment-3411033 Quote Share this post Link to post Share on other sites
Kalandros 401 Posted August 16, 2018 On 7/20/2018 at 12:09 PM, a1bert said: Now also in: https://community.fantasyflightgames.com/topic/277389-imperial-assault-official-rulings/?tab=comments#comment-3411033 I'm still unsure about one thing: Hired Gun picks up a gun (first action) and shoots (2nd action) - then in the same round, Jabba does "Order Hit" on Hired Gun, then after that, in the same round, the Hired gun is killed and gets parting shot during someone's activation. Do you add the weapon dice for all 3 attacks? It is 3 different activations - Hired Gun's, Jabba's and whoever shot the bugger down. Quote Share this post Link to post Share on other sites
Fightwookies 1,081 Posted August 16, 2018 35 minutes ago, Kalandros said: I'm still unsure about one thing: Hired Gun picks up a gun (first action) and shoots (2nd action) - then in the same round, Jabba does "Order Hit" on Hired Gun, then after that, in the same round, the Hired gun is killed and gets parting shot during someone's activation. Do you add the weapon dice for all 3 attacks? It is 3 different activations - Hired Gun's, Jabba's and whoever shot the bugger down. Yeah. The limit is once per activation, so if those abilities are triggering during a different activation you can use the weapon again. Hired Guns are pretty good on this map Quote Share this post Link to post Share on other sites
Kalandros 401 Posted August 16, 2018 (edited) It seems a bit silly and contrary to Todd's reasoning. "Once per weapon per activation" doesn't change anything from "once per activation" then. Also makes this mention really less fun overall in my opinion~ Oh well. Same applies to Palpatine's Emperor ability - this mission basically make specific things incredibly strong for no reason, it breaks the balance of the game. Edited August 16, 2018 by Kalandros Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted August 16, 2018 (edited) 4 hours ago, Kalandros said: "Once per weapon per activation" doesn't change anything from "once per activation" then. Also makes this mention really less fun overall in my opinion~ Oh well. It does change things. It allows different weapons to be used during the same activation, which "any weapon once per activation" would not allow. For example Imperial Officer Executive Ordering an attack with a weapon, then attacking himself with another weapon during the same activation. Edited August 16, 2018 by a1bert 1 Fightwookies reacted to this Quote Share this post Link to post Share on other sites