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So while googling up some deckplans, I came across this 1000+ piece laser-cut model kit:

The Y2K Peregrine

https://miniaturescenery.com/index.php?main_page=product_info&products_id=114

 

My players liked it so much, I decided to work it into the game. Obviously a Millennium Falcon inspired design, how would you stat this up? I ended up using the Jumpmaster 5000 as a base with a couple of tweaks.

3767d62d146eb1ab889335646ecdd9ee.jpg

M.Y2k_Peregrine.Web_01_LRG.jpg

M.Y2k_Peregrine.Web_LRG.jpg

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12 minutes ago, HappyDaze said:

That looks really cool, but also really small. If it's not Sil 4, then the turret weapon should probably be an Auto-blaster.

I went ahead and made it sil 4, since it was about the same size as the Jumpmaster 5000. The turret doesn't have a seat, so I imagine it either uses a sling, or is fired from the copilot seat. A droid brain gunner is also an option. I also added the option of it being locked into a forward arc position when there is no gunner, so it can be fired from the pilot seat.

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6 minutes ago, ThreeAM said:

Yes, there is a bunk in wall behind the cockpit.

Edited by panpolyqueergeek

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I'd say using the Jumpmaster 5K as a basis for this ship's stats is a really good starting point.

You could probably tweak the on-board weapon to be an autoblaster instead of the default light laser cannon, that or give it Twin Light Blaster Cannon if you want to get a closer match to the turret-weapon the ship displays.  And yeah, gunner controls are probably in the cockpit rather than being a dedicated station.

Given the layout, 1 pilot and 1 passenger is probably all this can handle, so you're good there, though seeing as how the cockpit has a second seat, perhaps 1 pilot, 1 co-pilot/engineer for crew?  The HWK-290 (which is even smaller) somehow manages to have room for 2 crew and 2 passengers, so giving this ship 2 crew and at most 2 passengers isn't too egregious.

Encumbrance Capacity is pretty weird in this system, but I'd say you double the Jumpmaster's and give this ship 45 EC as it's got a lot of open area to stow stuff.

The Armor, Hull Trauma, and System Strain of the Jumpmaster almost make it a flying deathtrap, as it can barely take more damage than most starfighters.  I'd say up the Hull Trauma threshold to 20, system strain to 12, and add a point of defense to the forward arc to make it a bit more survivable in case the PCs get into a shooting match.

Hyperdrive is definitely on the sluggish side, so maybe boost that up to a x2, leaving the backup at x15.

The ship's probably on the lower end of being Silhouette 4, so it having limited customization options makes perfect sense, so only having 2 Hard Points to work with for modifications is fine.

For the price tag with all the above tweaks, simplest to just double the Jumpmaster's cost and price this at 110,000 credits.  Said price makes it more expensive than a YT-1300, but it's inherently faster and handles far better.  Maybe setting the price point at 70K works better, as it also makes the ship available to F&D parties as a starting option.

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Given its scale (I pulled this into my photo editor and superimposed it over a couple of ships that I have exact measurements for) and assuming 2.5 m for the bunk (very generous, but given some species in the galaxy) this puts it at approximately 16-ish m long (@12m-16m depending on how big you make the bunk). About the same length as the original listing of the y-wing and shorter than the B-wing. Given the the Mandalorean shuttle is Sil 3 and the HWK-290 is Sil 3 I'd say this would be too.

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True, this ship looks tiny when compared to "proper" light freighters like the YT. The crew quarters in particular seem very small in comparison, so I'd assume this is definitely not a ship for long distance hauling.

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Size-wise, this ship looks about comparable to the Jumpmaster (which FFG pegged as Silhouette 4) and the Firespray (which I believe is also Silhouette 4, though I am away from my books so can't double-check).

The Y-Wing and HWK-290 are both fairly lean designs, while the Y2K Peregrine is a lot broader, and is probably comparable to the Jumpmaster 5K in dimensions.  Plus, FFG has other ships that if you used their precise measurements (where known) would probably wind up in a larger/smaller Silhouette than what the RPG books list for them.  The VCX-100 for instance should fall within the realm of a Silhouette 4 (it's bigger than a YT-1300, but notably smaller than Gozanti crusiers and CEC-900s), but was assigned a Silhouette of 5.

Cargo-wise, this is probably more of a courier-type ship, carrying small volumes of highly profitable cargo rather than hauling large volumes of less-specialized commodities.

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Using the mm listed and assuming 1/54 scale, I calculated it at 17m long and 13m wide; slightly smaller than the smallest Sil 4 ships (the jumpmaster and firespray both being 20+ m long). I feel like it could go either sil 3 or 4, but decided to go with 4 since I was using the Jumpmaster 5000 as the template. Plus I feel like sil 3 is the domain of starfighters.

And yes, with such a small cargo compartment and crew quarters, I assumed it's role would be short intra-system trips, or maybe a starter ship for a spacer just starting their career. The PC using it is a contract survey scientist, and it would fit that role well: the cargo space can easily house survey equipment and extra amenities for 1-2 month survey contracts.

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17 hours ago, Jareth Valar said:

Given its scale (I pulled this into my photo editor and superimposed it over a couple of ships that I have exact measurements for) and assuming 2.5 m for the bunk (very generous, but given some species in the galaxy) this puts it at approximately 16-ish m long (@12m-16m depending on how big you make the bunk). About the same length as the original listing of the y-wing and shorter than the B-wing. Given the the Mandalorean shuttle is Sil 3 and the HWK-290 is Sil 3 I'd say this would be too.

A standard bed is typically 72" long (6'), a little longer than the height of an average human male. 

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I think I would say that model is a modified sil 3 utility shuttle. Basic model is a week of consumables and maybe not even a hyperdrive. The actual model presented is modified for longer range by the user

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17 hours ago, Tramp Graphics said:

A standard bed is typically 72" long (6'), a little longer than the height of an average human male. 

This I understand, but given that there are a plethora of other species in the galaxy that are larger/taller than your basic human male, I decided to increase it to potentially accommodate as many variations as possible .  Also, going with the bunk is 2m  (roughly, I know 72" is @ 1.82m) would make the ship shorter than an X-wing, approx. 12m. I erred on the side of universal adaptability/consumer market.

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21 hours ago, Donovan Morningfire said:

Size-wise, this ship looks about comparable to the Jumpmaster (which FFG pegged as Silhouette 4) and the Firespray (which I believe is also Silhouette 4, though I am away from my books so can't double-check).

The Y-Wing and HWK-290 are both fairly lean designs, while the Y2K Peregrine is a lot broader, and is probably comparable to the Jumpmaster 5K in dimensions.  Plus, FFG has other ships that if you used their precise measurements (where known) would probably wind up in a larger/smaller Silhouette than what the RPG books list for them.  The VCX-100 for instance should fall within the realm of a Silhouette 4 (it's bigger than a YT-1300, but notably smaller than Gozanti crusiers and CEC-900s), but was assigned a Silhouette of 5.

Cargo-wise, this is probably more of a courier-type ship, carrying small volumes of highly profitable cargo rather than hauling large volumes of less-specialized commodities.

Unfortunately this is one of the big problems with an abstract statistic in a system that utilizes freelance writers with their own interpretations on things.  I know that the material gets a once over and playtested, but you end up with some head-scratching inconsistencies. The Ghost (IMHO should be a large 4, but 4 non the less, especially given how we've seen it maneuver in Rebels), the Miy'til fighter being Sil 2 at 7.4 m, while the Nimbus is 7.9 and Sil 3 as is the Delta-7 (8 m), all of while take up about the same footprint.

But, to be honest, the only real difference in Sil 3 or Sil 4 is how easy/hard it is for space combat. There might be a maneuver or 2 between 3 and 4 that it can't do (can't remember, AFB at the moment) so it's really all just a matter of opinion really.

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9 hours ago, Jareth Valar said:

This I understand, but given that there are a plethora of other species in the galaxy that are larger/taller than your basic human male, I decided to increase it to potentially accommodate as many variations as possible .  Also, going with the bunk is 2m  (roughly, I know 72" is @ 1.82m) would make the ship shorter than an X-wing, approx. 12m. I erred on the side of universal adaptability/consumer market.

Two meters even makes much more sense than two point five meters, as your previous post said, hence why I brought it up. 

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On 6/29/2018 at 9:16 AM, panpolyqueergeek said:

Using the mm listed and assuming 1/54 scale, I calculated it at 17m long and 13m wide; slightly smaller than the smallest Sil 4 ships (the jumpmaster and firespray both being 20+ m long). I feel like it could go either sil 3 or 4, but decided to go with 4 since I was using the Jumpmaster 5000 as the template. Plus I feel like sil 3 is the domain of starfighters.

And yes, with such a small cargo compartment and crew quarters, I assumed it's role would be short intra-system trips, or maybe a starter ship for a spacer just starting their career. The PC using it is a contract survey scientist, and it would fit that role well: the cargo space can easily house survey equipment and extra amenities for 1-2 month survey contracts.

 

Here my draft at it Panpoly.

I see this as a small crewed ship made by Corellian Engineering Corporation. The 'YT-800 was' aimed at small scavenge/survey operations.

Agreed HappyDaze, removed gunner as crew. It was an oversight I wanted to make sure to illustrate a gunner position was available on the turret

The Advanced Sensor Suite should extend the base scanner range as well as have the right tools for Scavenger/Survey realted scans. (Gavvatronics S-87) is the basis for this Mod and would come installed in my version. But no reason your ship couldnt have it removed.

I also after comparing it think it should be Silhouette 4. I really wanted it to be Silhouette 3 to make it more distinct.


Yk-2000 Peregrine or YT-800?

17m long, 13m wide
Silhouette 4
Speed 3
Handling -1
DEF 1/0/0/0
HTT 25
SST 15
Armor 3
Ships Complement: 1 Pilot, 1 Co-Pilot,
Hyperdrive: Primary Class 2, backup x15
Navicomputer: Yes
Consumables: 6 months
Passenger Capacity: 2
Encumbrance Capacity: 85
Manufacturer: Corellian Engineering Corporation
Cost/Rarity: 54,000/6
Hard Points: 2
Weapons
Turret Mounted Twin Light Cannon (Fire Arc Forward; Damage 5, Critical 4; Range Close; Ion, Linked 2)
Forward Mounted Medium Laser Cannon (Fire Arc Forward, Damage 6, Critical 3; Range Close)

Modifications
The Top Turret can be fired by the copilot or can be fired from a Gunner's Sling.
Fore mounted Mechanical Scavenging arm is the right tool for the job when scavenging asteroids or containers in space
On Board Ammenities Unit, FC63. Entertainment Console, 1 HP
Advanced Sensor Suite, Short Range, 1 HP
Advanced Navicomputer, reduce 2 setback from Astrogation, 1 HP

 

 

Edited by Buddha Fett
mistakes

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28 minutes ago, Buddha Fett said:

 

Here my draft at it Panpoly.


Yk-2000 Peregrine or YT-800?

17m long, 13m wide
Silhouette 3
Speed 3
Handling -1
DEF 1/0/0/0
HTT 25
SST 15
Armor 3
Ships Complement: 1 Pilot, 1 Co-Pilot, 1 Gunner
Hyperdrive: Primary Class 2, backup x15
Navicomputer: Yes
Consumables: 6 months
Passenger Capacity: 2
Encumbrance Capacity: 85
Manufacturer: Corellian Engineering Corporation?
Cost/Rarity: 54,000/6
Hard Points: 2
Weapons
Turret Mounted Twin Light Cannon (Fire Arc Forward; Damage 5, Critical 4; Range Close; Ion, Linked 2)
Forward Mounted Medium Laser Cannon (Fire Arc Forward, Damage 6, Critical 3; Range Close)

Modifications
The Top Turret can be fired by the copilot or can be fired from a Gunner's Sling.
Fore mounted Mechanical Scavenging arm is the right tool for the job when scavenging asteroids or containers in space
On Board Ammenities Unit, FC63. Entertainment Console, 1 HP
Advanced Sensor Suite, Short Range, 1 HP
Advanced Navicomputer, reduce 2 setback from Astrogation, 1 HP

 

 

I see no reason for a dedicated gunner. I also think 6 months of consumables is way too much for this ship. You did not give it a base Sensor Range.  HTT is rather high for such a small ship, 18-20 should be more than sufficient.  I would drop all of the modifications you mention and leave those up to the owners to use for personalization.

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This is a pretty cool ship!  

However, given it's size, and lack of crew quarters for ALL crew + passengers, I would suggest it would be more of a runabout attached to a larger ship that a standalone freighter. 

Its size wouldn't make it very comfortable for a whole party of PCs, unless there is only 2 or 3 in the party.

 

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9 minutes ago, Andreievitch said:

This is a pretty cool ship!  

However, given it's size, and lack of crew quarters for ALL crew + passengers, I would suggest it would be more of a runabout attached to a larger ship that a standalone freighter. 

Its size wouldn't make it very comfortable for a whole party of PCs, unless there is only 2 or 3 in the party.

 

There are only 2 PC's in this game, possibly adding a third (but they'll be a Droid and will not require a bunk).

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8 minutes ago, panpolyqueergeek said:

There are only 2 PC's in this game, possibly adding a third (but they'll be a Droid and will not require a bunk).

Perfect!  I really do love the model, especially as it is designed by Aussies ;)

Edit: Although I would change the name to "The Peregrinator" I have always wanted to have a ship by that name.

Edited by Andreievitch

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