Doctor X 9 Posted June 25, 2018 The rules say that we start with one and can carry up to five, but I don't see anything for how you actually get more of them. Quote Share this post Link to post Share on other sites
Fnoffen 96 Posted June 25, 2018 Card Results sidebar on page 8 of the Learn To Play says that you may draw agenda cards as a quest reward. When a Quest reward has the little "thumbs up in a circle" symbol is when you're allowed to draw an agenda card. Also: a player is allowed to have 4 agenda cards, not 5 (Agenda Cards section of the Rules Reference) Also also: every agenda card awards 1 influence PLUS gives you a certain set of prerequisits to gain even more (up to two extra for a total of three per card if memory serves). I know a few people have missed the "always at least one" part. Quote Share this post Link to post Share on other sites
Verderer 0 Posted July 26, 2018 About agenda cards, tonight one player had two identical cards which would have given him the win, ie. each card gave him 4+ influence in a four player game... is it legit to use the same card twice if you got them? Quote Share this post Link to post Share on other sites
Vetnor 297 Posted July 27, 2018 10 hours ago, Verderer said: About agenda cards, tonight one player had two identical cards which would have given him the win, ie. each card gave him 4+ influence in a four player game... is it legit to use the same card twice if you got them? Yes it is legal. When I play solo I rely on getting 2-3 of those cards to gain the 11 I need to win. Quote Share this post Link to post Share on other sites
Verderer 0 Posted July 27, 2018 ok, thanks Ventor. I do agree with earlier cricism on the end game and winning, it's kinda sneakily and can be kinda anticlimatic... but on the other hand, we had a quest in play which would have made a grand ending (boom), should someone had chosen to complete it.? Quote Share this post Link to post Share on other sites