kac 146 Posted June 22, 2018 Now that my group is completed the first week of Take the Hill, I'll post a few quick thoughts: 1. The control the drone objective is a lot of fun, although it may shorten games. If it's two moves towards my side and we're in Round 5, there's no need for a round 6. Still fun. 2. Meeting engagement is a cool deployment. You really see how big units like the ST are assisted by this when they get a full move in addition to their large base. 3. War Weary as a condition is pretty terrifying. It seems like almost everything you're doing is mitigating suppression so no one panics. Using inspire was pretty darn mandatory. We like it so far! Quote Share this post Link to post Share on other sites