M0N0RAIL 10 Posted June 21, 2018 Hey Guys! So im super new to armada, I havent even played a game yet. But after watching countless videos on youtube, I caved in and bought a core set and some of my favourite rebel ships (I plan on getting an ISD and Gladiator later on I wanna focus on rebels first), the MC80 Liberty, GR-75 transports and Rebel fighters I (Because B-wings are sexy) expansions. Any ideas on what a good fleet would be with these components? Or/and what should my next purchase be? Any help would greatly be appreciated! 2 EbonHawk and The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
ovinomanc3r 4,437 Posted June 21, 2018 http://cannotgetyourshipout.blogspot.com/2017/02/armada-101-faction-breakdown.html?m=1 http://cannotgetyourshipout.blogspot.com/2017/03/building-fleet-for-cheap-2-rebel.html?m=1 http://cannotgetyourshipout.blogspot.com/2017/02/armada-101-working-your-way-up-from.html?m=1 Maybe it helps. 1 1 M0N0RAIL and The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
grunnax93 87 Posted June 22, 2018 What style do you want to play, gunboats or carriers? Quote Share this post Link to post Share on other sites
Mostly_Harmless_Species 39 Posted June 22, 2018 Ok, I’ll give you some ideas. If you don’t want to proxy a ton of cards, a bomber list is not going to work out with the ships you have. Thus, you should take an interceptor wing to defeat enemy bombers. So here it is: First Fleet (390/400) Rebels - Author: M0N0RAIL Commander: General Madine [flagship] MC80 Liberty Star Cruiser (96) - General Madine (30) - Mon Karren (8) - Overload Pulse (8) - Defense Liaison (3) - XI7 Turbolasers (6) - H9 Turbolasers (8) - Gunnery Team (7) = 166 total points Nebulon-B Escort Frigate (57) - Skilled First Officer (1) - Spinal Armament (9) = 67 total points CR90 Corvette A (44) - Electronic Counter Measures (7) - Leia Organa (3) = 54 total points GR-75 Medium Transports (18) - Bright Hope (2) - Comms Net (2) - Toryn Farr (7) = 29 total points Squadrons (74/134): 1x Wedge Antilles X-Wing Squadron (19) 3x X-Wing Squadron (39) 1x Dutch Vander Y-Wing Squadron (16) As you can probably see, it isn’t great. The options you have are pretty limited. The next expansion I would recommend is profundity. Raddus synergises well with the liberty MC80. Also consider getting the CR90 expansion. That’s about £60 of expansions. If you are willing to spend another £50, you can get the nebulon expansion and an MC30. The nebulon wil give you Yavaris, which is heavenly for pushing bombers, and the MC30 will rapidly murder enemy ships. So here are two more lists to try. The first it with admiral Raddus: First Fleet (397/400) Rebels - Author: M0N0RAIL Commander: Admiral Raddus [flagship] CR90 Corvette A (44) - Admiral Raddus (26) - Jaina's Light (2) - Turbolaser Reroute Circuits (7) = 79 total points MC80 Liberty Star Cruiser (96) - Endeavor (4) - Leading Shots (4) - Bail Organa (7) - Engine Techs (8) - XI7 Turbolasers (6) - H9 Turbolasers (8) - Gunnery Team (7) = 140 total points MC30c Torpedo Frigate (63) - Admonition (8) - Assault Proton Torpedoes (5) - Caitken and Shollan (6) = 82 total points GR-75 Medium Transports (18) = 18 total points CR90 Corvette A (44) - Intel Officer (7) = 51 total points Squadrons (27/134): 1x Tycho Celchu A-Wing Squadron (16) 1x A-Wing Squadron (11) Ah, much better. Anyway, hope this helps, and have fun! 1 M0N0RAIL reacted to this Quote Share this post Link to post Share on other sites
M0N0RAIL 10 Posted June 22, 2018 Thanks for all the replies! The MC-75 will likely be my next purchase! Should I get rogues and Villans pack as well? I hear Jan Ors is quite useful lmao. 1 EbonHawk reacted to this Quote Share this post Link to post Share on other sites
M0N0RAIL 10 Posted June 22, 2018 16 hours ago, grunnax93 said: What style do you want to play, gunboats or carriers? Heavy Bombers, but it doesn't seem possible at the moment haha. Quote Share this post Link to post Share on other sites
M0N0RAIL 10 Posted June 22, 2018 20 hours ago, ovinomanc3r said: http://cannotgetyourshipout.blogspot.com/2017/02/armada-101-faction-breakdown.html?m=1 http://cannotgetyourshipout.blogspot.com/2017/03/building-fleet-for-cheap-2-rebel.html?m=1 http://cannotgetyourshipout.blogspot.com/2017/02/armada-101-working-your-way-up-from.html?m=1 Maybe it helps. Thank you! Quote Share this post Link to post Share on other sites
M0N0RAIL 10 Posted June 22, 2018 1 hour ago, Mostly_Harmless_Species said: Ok, I’ll give you some ideas. If you don’t want to proxy a ton of cards, a bomber list is not going to work out with the ships you have. Thus, you should take an interceptor wing to defeat enemy bombers. So here it is: First Fleet (390/400) Rebels - Author: M0N0RAIL Commander: General Madine [flagship] MC80 Liberty Star Cruiser (96) - General Madine (30) - Mon Karren (8) - Overload Pulse (8) - Defense Liaison (3) - XI7 Turbolasers (6) - H9 Turbolasers (8) - Gunnery Team (7) = 166 total points Nebulon-B Escort Frigate (57) - Skilled First Officer (1) - Spinal Armament (9) = 67 total points CR90 Corvette A (44) - Electronic Counter Measures (7) - Leia Organa (3) = 54 total points GR-75 Medium Transports (18) - Bright Hope (2) - Comms Net (2) - Toryn Farr (7) = 29 total points Squadrons (74/134): 1x Wedge Antilles X-Wing Squadron (19) 3x X-Wing Squadron (39) 1x Dutch Vander Y-Wing Squadron (16) As you can probably see, it isn’t great. The options you have are pretty limited. The next expansion I would recommend is profundity. Raddus synergises well with the liberty MC80. Also consider getting the CR90 expansion. That’s about £60 of expansions. If you are willing to spend another £50, you can get the nebulon expansion and an MC30. The nebulon wil give you Yavaris, which is heavenly for pushing bombers, and the MC30 will rapidly murder enemy ships. So here are two more lists to try. The first it with admiral Raddus: First Fleet (397/400) Rebels - Author: M0N0RAIL Commander: Admiral Raddus [flagship] CR90 Corvette A (44) - Admiral Raddus (26) - Jaina's Light (2) - Turbolaser Reroute Circuits (7) = 79 total points MC80 Liberty Star Cruiser (96) - Endeavor (4) - Leading Shots (4) - Bail Organa (7) - Engine Techs (8) - XI7 Turbolasers (6) - H9 Turbolasers (8) - Gunnery Team (7) = 140 total points MC30c Torpedo Frigate (63) - Admonition (8) - Assault Proton Torpedoes (5) - Caitken and Shollan (6) = 82 total points GR-75 Medium Transports (18) = 18 total points CR90 Corvette A (44) - Intel Officer (7) = 51 total points Squadrons (27/134): 1x Tycho Celchu A-Wing Squadron (16) 1x A-Wing Squadron (11) Ah, much better. Anyway, hope this helps, and have fun! Many thanks! Quote Share this post Link to post Share on other sites
The Jabbawookie 5,613 Posted June 22, 2018 (edited) Just for reference, things you’ll need if heavy bombers is the plan: That R&V pack you mentioned (Jan Ors) 2 Rebel Squadrons I (X-wings, B-wings, Y-wings) At least one GR-75, more likely two (The ship itself, Toryn, BCC) Home One (The ship itself, Boosted Comms) Nebulon-B (Yavaris) The Corellian Conflict (Ten Numb, Gold Squadron, Norra Wexley) The Pelta (Flight Commander, Fighter Coordination Team) Rieekan comes on the MC30, but you can make a perfectly good fleet with Dodonna. Edited June 22, 2018 by The Jabbawookie 1 M0N0RAIL reacted to this Quote Share this post Link to post Share on other sites
Mostly_Harmless_Species 39 Posted June 22, 2018 34 minutes ago, The Jabbawookie said: Just for reference, things you’ll need if heavy bombers is the plan: That R&V pack you mentioned (Jan Ors) 2 Rebel Squadrons I (X-wings, B-wings, Y-wings) At least one GR-75, more likely two (The ship itself, Toryn, BCC) Home One (The ship itself, Boosted Comms) Nebulon-B (Yavaris) The Corellian Conflict (Ten Numb, Gold Squadron, Norra Wexley) The Pelta (Flight Commander, Fighter Coordination Team) Rieekan comes on the MC30, but you can make a perfectly good fleet with Dodonna. True, all these things are useful for bombing lists. However, you can make a competitive list without many of these aspects, like the pelta. However, besides swapping the MC80 and Yavaris, and maybe bumping up the corellian conflict they are pretty much in order of importance. Quote Share this post Link to post Share on other sites
The Jabbawookie 5,613 Posted June 22, 2018 13 minutes ago, Mostly_Harmless_Species said: True, all these things are useful for bombing lists. However, you can make a competitive list without many of these aspects, like the pelta. However, besides swapping the MC80 and Yavaris, and maybe bumping up the corellian conflict they are pretty much in order of importance. Running Yavaris without Flight Commander is really not recommended. But technically yeah, you could scrape by without the CC... Or hit EBay. 1 M0N0RAIL reacted to this Quote Share this post Link to post Share on other sites
M0N0RAIL 10 Posted June 22, 2018 1 hour ago, The Jabbawookie said: Just for reference, things you’ll need if heavy bombers is the plan: That R&V pack you mentioned (Jan Ors) 2 Rebel Squadrons I (X-wings, B-wings, Y-wings) At least one GR-75, more likely two (The ship itself, Toryn, BCC) Home One (The ship itself, Boosted Comms) Nebulon-B (Yavaris) The Corellian Conflict (Ten Numb, Gold Squadron, Norra Wexley) The Pelta (Flight Commander, Fighter Coordination Team) Rieekan comes on the MC30, but you can make a perfectly good fleet with Dodonna. Ill probably soon get Home One probably after the MC-75, do you think I could hold off on Correllian Conflict? Or are those ace cards really essential? Its just Id want a decent rebel fleet before I invest in non-ships packs for now. Quote Share this post Link to post Share on other sites
EbonHawk 1,244 Posted June 22, 2018 The MC-75 is a good choice, one variant 'can' be a carrier if you really want it to be, the other variant wants to be a bruiser/tank. It also works well with most generals for learning the game. The GR-75 is a must buy, but no more than 2 as that's all you're allowed at one time in a list. Assault Frigate, and Pelta are personal choice really, maybe better getting later on. MC30 is a great ship, alone with the Admonition title, or as a pair (or more) with mothma. Great ships worth their bang for buck The home one MC80 is a good ship for as is the Lib both for different styles. Neb-B is a must I'd say, helps to not only learn to pilot ships but also a great start for learning squadrons and carriers. Especially keeping in range without boosted comms! If I was to list a top 5 ships to get to get you going in no order. GR-75 MC-75 MC-30 MC-80 Home one Neb-B. Squadrons wise 2 normal packs of squads (1st edition, a,b,y,x wings) 1 rouges pack. You could run: Luke/Wedge/X-wings/Jan Oars A-wings, Tycho Neb-b with B-wings Hope this helps 2 M0N0RAIL and The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
EbonHawk 1,244 Posted June 22, 2018 9 minutes ago, M0N0RAIL said: Ill probably soon get Home One probably after the MC-75, do you think I could hold off on Correllian Conflict? Or are those ace cards really essential? Its just Id want a decent rebel fleet before I invest in non-ships packs for now. I'd hold off.. if you can play casually. If you're playing with someone who doesn't mind you 'proxying' a card(using one you don't own) don't get it just use the squads (Rouge Squad, Gold Sqaud, Green Squad, Dagger Squad, Shara/Biggs/Ten Numb/Norra) and learn them and order the CC when you start playing competitively. Also if you play with a friend who plays imperials you could go halves as it comes with cards for both sides. 2 The Jabbawookie and M0N0RAIL reacted to this Quote Share this post Link to post Share on other sites
M0N0RAIL 10 Posted June 22, 2018 2 hours ago, EbonHawk said: The MC-75 is a good choice, one variant 'can' be a carrier if you really want it to be, the other variant wants to be a bruiser/tank. It also works well with most generals for learning the game. The GR-75 is a must buy, but no more than 2 as that's all you're allowed at one time in a list. Assault Frigate, and Pelta are personal choice really, maybe better getting later on. MC30 is a great ship, alone with the Admonition title, or as a pair (or more) with mothma. Great ships worth their bang for buck The home one MC80 is a good ship for as is the Lib both for different styles. Neb-B is a must I'd say, helps to not only learn to pilot ships but also a great start for learning squadrons and carriers. Especially keeping in range without boosted comms! If I was to list a top 5 ships to get to get you going in no order. GR-75 MC-75 MC-30 MC-80 Home one Neb-B. Squadrons wise 2 normal packs of squads (1st edition, a,b,y,x wings) 1 rouges pack. You could run: Luke/Wedge/X-wings/Jan Oars A-wings, Tycho Neb-b with B-wings Hope this helps Thank You! Ill definitely be investing in the nebulon-b expansion and get another fighter squadrons I (can't have enough b-wings ), Yavaris seems like a must have! 1 EbonHawk reacted to this Quote Share this post Link to post Share on other sites
M0N0RAIL 10 Posted June 22, 2018 2 hours ago, EbonHawk said: I'd hold off.. if you can play casually. If you're playing with someone who doesn't mind you 'proxying' a card(using one you don't own) don't get it just use the squads (Rouge Squad, Gold Sqaud, Green Squad, Dagger Squad, Shara/Biggs/Ten Numb/Norra) and learn them and order the CC when you start playing competitively. Also if you play with a friend who plays imperials you could go halves as it comes with cards for both sides. Great advice! Lucky for me my friends are Imperial players! 1 EbonHawk reacted to this Quote Share this post Link to post Share on other sites
EbonHawk 1,244 Posted June 22, 2018 3 minutes ago, M0N0RAIL said: Thank You! Ill definitely be investing in the nebulon-b expansion and get another fighter squadrons I (can't have enough b-wings ), Yavaris seems like a must have! B-wings are the bringers of death! Upgrades that help them alot: Fighter Coordination Teams (FCT) - allows them to move speed 1 after the ship equipped moves (up to the ships squadron value, ex: Neb-B moves 2 squads with escort variant) Flight Commanders - Allow your ship to activate squadrons after moving Bomber Command Centre (BCC) - Allows your 'bomber' squads to reroll 1 black die. (cannot use multiples of this card) Rapid Launch Bays - May store squadrons (up to ship value) before you deploy ships and then deploy them in game distance 1 of your ship with a squadron command (least essential of all the upgrades mentioned, niche) Yavaris Neb Title - Sqaudrons that don't move can attack twice (taking Flight commander makes this easier, as does FCT although the Title cannot benefit from it's own FCTs) Other Officers that help: Toryn Farr - Rerolls 1 blue dice if it's range 1-3 within her. Stack with BCC to reroll both B-wing anti-ship dice Adar Tallon - allows you to move a squad and un-activate it after to move again, helps to get a good squadron ready for Yavaris hope that helps always good to have another rebel 1 M0N0RAIL reacted to this Quote Share this post Link to post Share on other sites
The Jabbawookie 5,613 Posted June 22, 2018 (edited) 1 hour ago, EbonHawk said: hope that helps always good to have another rebel ...to grant Imperial justice via turbolaser. ? Edited June 22, 2018 by The Jabbawookie 2 M0N0RAIL and EbonHawk reacted to this Quote Share this post Link to post Share on other sites
M0N0RAIL 10 Posted June 23, 2018 13 hours ago, EbonHawk said: B-wings are the bringers of death! Upgrades that help them alot: Fighter Coordination Teams (FCT) - allows them to move speed 1 after the ship equipped moves (up to the ships squadron value, ex: Neb-B moves 2 squads with escort variant) Flight Commanders - Allow your ship to activate squadrons after moving Bomber Command Centre (BCC) - Allows your 'bomber' squads to reroll 1 black die. (cannot use multiples of this card) Rapid Launch Bays - May store squadrons (up to ship value) before you deploy ships and then deploy them in game distance 1 of your ship with a squadron command (least essential of all the upgrades mentioned, niche) Yavaris Neb Title - Sqaudrons that don't move can attack twice (taking Flight commander makes this easier, as does FCT although the Title cannot benefit from it's own FCTs) Other Officers that help: Toryn Farr - Rerolls 1 blue dice if it's range 1-3 within her. Stack with BCC to reroll both B-wing anti-ship dice Adar Tallon - allows you to move a squad and un-activate it after to move again, helps to get a good squadron ready for Yavaris hope that helps always good to have another rebel Super useful! Eventually that'll be part of the dream list! Just sucks that a lot of those upgrades are in the interdictor expansion 1 EbonHawk reacted to this Quote Share this post Link to post Share on other sites
EbonHawk 1,244 Posted June 23, 2018 Just now, M0N0RAIL said: Super useful! Eventually that'll be part of the dream list! Just sucks that a lot of those upgrades are in the interdictor expansion Again proxying helps, but yeah it does I know for tournaments, that my Imp friend @PodRacer doesn't use those cards in his list and kindly has allowed me to use them for tournaments in the past when I have used them, this could also be an idea if your Imp friends decide to get the ship Also if you haven't checked it out already http://armadawarlords.hivelabs.solutions/ is really useful for building fleets and seeing what upgrades to use! It can be some fun trying to figure out what to put in at 400pts and a headache sometimes Quote Share this post Link to post Share on other sites
M0N0RAIL 10 Posted June 23, 2018 1 hour ago, EbonHawk said: Again proxying helps, but yeah it does I know for tournaments, that my Imp friend @PodRacer doesn't use those cards in his list and kindly has allowed me to use them for tournaments in the past when I have used them, this could also be an idea if your Imp friends decide to get the ship Also if you haven't checked it out already http://armadawarlords.hivelabs.solutions/ is really useful for building fleets and seeing what upgrades to use! It can be some fun trying to figure out what to put in at 400pts and a headache sometimes Lets hope, most seem to like the ISD's and Arquitens unfortunately. Btw that link is super awesome, thank you! 1 EbonHawk reacted to this Quote Share this post Link to post Share on other sites
grunnax93 87 Posted June 23, 2018 (edited) Just now, M0N0RAIL said: Lets hope, most seem to like the ISD's and Arquitens unfortunately. Btw that link is super awesome, thank you! I personally prefer https://armada.ryankingston.com/ downside is you need to donate $$$ to get an account so you can save builds, but all you need to do is give $1 But yes downside to Carrier / Bomber builds bit expensive considering how many kits you have to buy to make a viable/highly competitive build, for example this is my main build. Name: Dodonna Bombers Faction: Rebel Commander: General Dodonna Assault: Precision Strike Armada Core Set Defense: Fighter Ambush The Corellian Conflict Navigation: Superior Positions Armada Core Set MC80 Command Cruiser (106) Home One Expansion • General Dodonna (20) Armada Core Set • Adar Tallon (10) Assault Frigate Mark II Expansion • Fighter Coordination Team (3) Interdictor Expansion • Boosted Comms (4) Home One Expansion = 143 Points Nebulon-B Escort Frigate (57) Nebulon-B Frigate Expansion • Flight Commander (3) Interdictor Expansion • Yavaris (5) Nebulon-B Frigate Expansion = 65 Points GR-75 Medium Transports (18) Rebel Transport Expansion • Toryn Farr (7) Rebel Transport Expansion • Bomber Command Center (8) Rebel Transport Expansion • Bright Hope (2) Rebel Transport Expansion = 35 Points GR-75 Medium Transports (18) Rebel Transport Expansion • Comms Net (2) Rebel Transport Expansion = 20 Points Squadrons: • Nym (21) Rogues and Villains Expansion • 3 x Scurrg H-6 Bomber (48) Rogues and Villains Expansion • Jan Ors (19) Rogues and Villains Expansion • Biggs Darklighter (19) The Corellian Conflict • 2 x X-wing Squadron (26) Armada Core Set = 133 Points Total Points: 396 Armada Core Set x1 = $99.95 The Corellian Conflict x1 = $29.95 Home One Expansion x1 = $39.95 Assault Frigate Mark II Expansion x1 = $39.95 Interdictor Expansion x1 = $39.95 Nebulon-B Frigate Expansion x1 = $19.95 Rebel Transport Expansion x2 = $39.90 Rogues and Villains Expansion x4 = $79.80 Total $389.4 Carriers are expensive, but dont let the cost turn you off, just build it pack by pack over time and its no issue. I made it a bit more expensive because I wanted to run nym and 3 scurrgs, which meant buying 4 Rogues and Villains Expansion.... as opposed to buying 2 Rebel Fighter Squadrons Expansion for 4 B-Wings. That being said I also own 3 Rebel Fighter Squadrons Expansion as I have quite a few different carrier compositions i run. Edited June 23, 2018 by grunnax93 2 EbonHawk and M0N0RAIL reacted to this Quote Share this post Link to post Share on other sites
M0N0RAIL 10 Posted June 23, 2018 15 minutes ago, grunnax93 said: I personally prefer https://armada.ryankingston.com/ downside is you need to donate $$$ to get an account so you can save builds, but all you need to do is give $1 Yo that one is really easy to use! I really dig it, Thank you! 2 The Jabbawookie and grunnax93 reacted to this Quote Share this post Link to post Share on other sites
R4Pi3R 101 Posted June 23, 2018 Well to keep the fleet in the builder, sure, but you can hit print and save it as PDF file on your local machine or on a cloud. The UI allows pretty quick building, so rebuilding a fleet and adjusting doesn't take that long. I too donated after all while, but just because I really wanted to support the site. 1 M0N0RAIL reacted to this Quote Share this post Link to post Share on other sites
M0N0RAIL 10 Posted June 23, 2018 2 minutes ago, R4Pi3R said: Well to keep the fleet in the builder, sure, but you can hit print and save it as PDF file on your local machine or on a cloud. The UI allows pretty quick building, so rebuilding a fleet and adjusting doesn't take that long. I too donated after all while, but just because I really wanted to support the site. Good tip! I'll definitely donate because its a really well-made site. 1 R4Pi3R reacted to this Quote Share this post Link to post Share on other sites