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Fuzzywookie

Let’s all of us design a new campaign expansion. Battle of Jakku.

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I'll just spitball some ideas for objectives. Also say that I would like to see a campaign box that have alternate ship refit/configurations as well as titles and task force and fleet names. I'll take squads, but I agree with some of the others that ships should be the focus.

There should be a boarding party centric objective. "Board and Secure" or something like that. It should somehow give everyone a way to board each other, but super reward players who've brought boarding upgrades specifically.

A defense mission where you have to protect a damaged ship in your fleet, or an Assault objective where you've already damaged a ship but this game you have to finish it off. Would be a good mission type for campaign play with it's already included Scarred status. Also reminiscent of some iconic WWII battles. 

A new rebel and imperial only base defense objective pair. Rebels "Evacuation" and Imperial "Lying in Wait" or some such. Rebels always be evacuating they bases. And Thrawn and Palpatine had some pretty iconic battles that were traps set for the Rebels to fly into.

An Ambush mission that plays with the obstacles in the navigation (blue) category. Like "Asteroid Ambush". Somehow gives you a way to deploy a ship from reserve from off an asteroid/debris/nebula token. Might offset the Raddus craziness right now if it was designed in a way that they couldn't work together.

"Destroyed planet" navigation objective where all it does is crowd the board with asteroids, maybe even new super large asteroid fields, would be a way to bring that presence of the Death Stars ruin to the Galaxy without having to actually have a Thee Death Star objective. It would really cement that part of the theme, and also be usable in almost any era of the saga. You could do another one that is debris focused for intense battlefield feel.

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Posted (edited)

Here you go. Hi Guys! With the reveal of the super star destroyer, I figured the rebels needed a ship like that too. I figured a Star hawk would be good because of the role they play in the Battle of Jakku and their described as almost equivalent to a Super Star Destroyer although still outgunned by Executors. Here is the ship and the upgrades I thing would come with the expansion. (I designed the starhawks and all of the titles to be most effective at long range).

 

Empire= Commander- Garrick Versio- In the second round, before the command phase, you may look at all of your opponents command dials and change 1 on each ship. Points= 34

 Galleus Rax- When one of your ships attacks a ship that is smaller than it, it rolls 2 additional red die. Points= 31

Titles= Dauntless- Before executing a maneuver, you may exhaust this card to reduce or increase your speed by 1 or 2. If you do this, you must ram into a ship during your maneuver. ISD Only. 5 Points

Victorious- Before firing, you may exhaust this card to execute a maneuver and then fire. 11 Points. Gladiator Only.

Rebellion= Titles= Amity- You may use different colors of dice at +1 range (You can use black dice at 2 range and blue dice at 3 range) Points= 23 Star Hawk Only

Condor- When at max range (3) you may re-roll up to two dice. Points= 14 Star Hawk Only

Unity-  Navigate Token/Dial- Before doing you maneuver, you may exhaust this card to turn your ship around and then execute your maneuver. Points= 6 Star Hawk Only

Dreamer- When attacked by a larger ship, you may cancel one of the attack dice after the attacker has rolled. Points= 17 Nebulon-B Only.

Turbolasers= Turbo Laser Battery- Modification- Large Ship Only- You may attack from the same hull zone twice but can only attack from 1 hull zone per turn. Points= 15

Offensive Retrofit= Magnate Tractor Beam- Modification- Same as the normal tractor beam except it can be used on any ship no matter what the size of the ship it is epuipped to is. Points= 18

Boarding Team= Inferno Squad- When you reveal a command, you may discard a squadron dial or token and this card to one enemy ship at close range. You may remove an officer, boarding team, weapons team, or support team equipped to that ship from the game.  Points= 11

Commander= Shriv Suurgav- When at max range (3), ships may roll one additional red die. In addition, after doing a long range attack, a ship may move 2 spaces with a yaw value of 2 for each space. Points= 35

Officer= General Tyben- Boarding crews equipped to this ship may activate twice but must be activated on different rounds.

Defensive Retrofit= Point Defense System- When this ship is attacked, before the attacker rolls his die, you may exhaust this card to remove 1 black die from the attackers roll. Points= 6

Solid Shields= The Bomber keyword has no effect on this ship. Points= 23

All Power To Engines!= Before revealing your command dial, you may change it to navigate. In addition, you may change your speed by 2 instead of 1. Points=14

 

Star Hawk Assault Cruiser Hull Points= 13 Points=208

Front Hull= Shields- 5 Dice- 3 Blue Dice 5 Red Dice

Left Hull= Shields- 4 Dice- 2 Black Die 3 Blue Die 4 Red Die

Right Hull= Shields- 4 Dice- 2 Black Dice 3 Blue Dice 4 Red Dice

Rear Hull=  Shields- 2 Dice- 2 Blue Dice 3 Red Dice Upgrade Slots= 2 Turbolasers, 1 Commander, 2 Ion Cannons, 1 Gunnery Team, 1 Officer, 1 Offensive Retrofit, 1 Defensive Retrofit, 1 Fleet Command, 1 Support Team Defense Tokens= Brace, Brace

Anti-Fighter Armanment= 2 Red Dice

Star Hawk Armored Cruiser Hull Points= 18 Points= 218

Front Hull= Shields- 5 Dice- 2 Blue Dice 4 Red Dice Left Hull= Shields- 5 Dice- 2 Blue Dice 4 Red Dice Right Hull= Shields- 5 Dice- 2 Blue Dice 4 Red Dice Rear Hull= Shields- 4 Dice- 2 Blue Dice 3 Red Dice Upgrade Slots= 2 Turbolasers, 1 Commander, 2 Support Teams, 2 Defensive Retrofits, 1 Fleet Commands Defense Tokens= Brace, Brace, Redirect, Evade 

Anti Fighter Armanment= 1 Blue Dice

 

 

MOVEMENT FOR BOTH SHIPS

Maximum Speed= 2 

They have 1 yaw value for the first move for speed 1 and  1 yaw value for both spaces for speed 2.

 

They Are Both Large Ships

 

Leave your suggestions in the comments section!

This is a new section I’m adding in. I just thought it would be cool to have more objectives. By the way, distress beacons are a new type of objectives where you can choose distress beacon as a navigation objective and then draw a distress beacon card from the distress beacon deck after the distress beacon objective is chosen by the second player.

 

 

Distress Beacon- 

We Require Immediate Evac!- Put a victory token anywhere on the board except your placement area. Also, the token can not be within 10 distance of any of your ships or squadrons. If you move one of your ships on to the victory token, you may take it.  35 Points

We’re surrounded!- Before any other ships are placed, choose one of your ships (not squadrons) and put them within distance 5 of the enemy’s placement area. Then, the rest of the ships in the game are placed as they would be placed normally. If you get one of your ships within distance 1 of this ship, you may gain a victory token. 65 Points

Call In An Orbital Bombardment (This resembles a group of soldiers on the ground that need an orbital bombardment)- Put a victory token anywhere on the board except your placement area or within distance 5 of any of your ships. Once you get one of your ships on the victory token, you may stop that ships activation immediately then skip this ships activation next turn to claim the victory token. 80 Points

Squadrons= Rebellion= Inferno Squad X-Wing Squadron= 4 Hull, 4 Red Dice against squadrons, 2 Blue dice against ships, Rogue, Grit, Escort, When Inferno Squadron deals damage to an enemy squadron, put a chaff token on that squadron. That squadron loses all of its keywords. 29 Points 

 

The distress beacon is a high risk high reward kind of thing.

I don’t know how Campaigns work so this is just an expansion. 

 

 

 

 

 

 

 

Edited by TheSoberPug

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Posted (edited)
On 6/20/2018 at 4:25 PM, Norsehound said:

What the heck does a Starhawk look like?

Challenges for the community:

 

1. Propose one objective of each of the main types. 

2. Propose one title for each of the following ships: Nebulon-B, Assault Frigate MK-II, Victory-Star-Destroyer, and Gladiator-Star Destroyer.

After a week let's tally what's up and take a vote. Then we'll test the upgrade across some games to see how well it works.

If the community can do this, then we'll move on to aces for wave 5 fighters.

Assault= The first player must choose one of his ships. Place a chaff token on that ship. That ship has half hull points for the rest of the game. If the second player destroys this ship, he may gain a victory token. 30 Points.

Defense= The second player must place 3 satellites anywhere on the board except his placement area. They each have have 6 Hull Points. For each one still intact at the end of the game, the second player gets 20 Points.

Navigation= Place a Star Destroyer wreckage tile in the middle of the board, the left side of the board, or the right side of the board (it does not have to be exact). 

Nebulon-B Title-Dreamer- When attacked by a larger ship you may cancel one of the attackers dice after he rolls. 7 Points 

Gladiator- Victorious- You may choose to execute a maneuver and than attack instead of attack and then execute a maneuver. 11 Points 

VSD- Glorious- You may exhaust this card to give all squadrons within max range (red dice only) +1red die when attacking ships or squadrons until the end of the round. 10 Points 

Assault Frigate MK-2- Undying Liberty- For each damage card you receive, you may gain one shield point in that hull zone. 12 Points 

 

 

The satellite tiles and Star Destroyer wreckage would come with the expansion. Also, the Star Destroyer would be bigger than a normal Star Destroyer. It would be good for Black Dice fleets.

 

Edited by TheSoberPug

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45 minutes ago, TheSoberPug said:

Nebulon-B Title-Dreamer- When attacked by a larger ship you may cancel on of the attackers dice after he rolls. 13 Points 

Brunson but no exhaust/obstacle requirement. I would pay 5 points for this. No more.

45 minutes ago, TheSoberPug said:

Gladiator- Victorious- You may choose to execute a maneuver and than attack instead of attack and then execute a maneuver. 11 Points 

HEY YOU WANT A SECOND DEMO BUT BETTER? HERE IT IS. Seriously it is a bad idea. Even with the restriction.

46 minutes ago, TheSoberPug said:

VSD- Glorious- You may exhaust this card to give all squadrons within max range (red dice only) +1red die when attacking ships or squadrons. 16 Points 

I like the idea. But I would limit what squadron types could use this. Preferably non bombers. Would make taking VSDs an option compared to a Quasar. 8-10 points. Remove the range limitation.

48 minutes ago, TheSoberPug said:

Assault Frigate MK-2- Undying Liberty- For each damage card you receive, you may gain one shield point in that hull zone. 22 Points 

This. This is just dumb. I love the concept because you receive damage one point at a time, however it is too costly at 22 points. I would gauge it at around 6 points honestly.

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