Fuzzywookie 2,145 Posted June 19, 2018 Objectives: Advanced Gunnery, Fleet Ambush, Superior Positions. I only have the starter set ones. Lol. Will they make a new set? Jakku??? Quote Share this post Link to post Share on other sites
dominosfleet 1,819 Posted June 19, 2018 I usually go with most wanted, Ion cannons, and Solar Corona Quote Share this post Link to post Share on other sites
The Jabbawookie 4,230 Posted June 19, 2018 Blockade Run, Fire Lanes and Salvage Run. Probably not together, though. Quote Share this post Link to post Share on other sites
eliteone 456 Posted June 19, 2018 I love Hyperspace Assault but I suck at it. Way better with Minefields than any right I have to be. Once blew up a Victory with nothing but mines manipulated by Strategic. 1 themightyhedgehog reacted to this Quote Share this post Link to post Share on other sites
Coldhands 418 Posted June 19, 2018 Most wanted, Hyperspace assault, Solar corona Quote Share this post Link to post Share on other sites
Ardaedhel 10,750 Posted June 19, 2018 Blockade Run, Hyperspace Assault, and Navigational Hazards. 1 hulldown reacted to this Quote Share this post Link to post Share on other sites
MandalorianMoose 1,693 Posted June 19, 2018 Most wanted/station assault, contested outpost, salvage run Quote Share this post Link to post Share on other sites
idiewell 547 Posted June 20, 2018 Most Wanted, Planetary Ion Cannon and Minefields. Quote Share this post Link to post Share on other sites
Akhrin 554 Posted June 20, 2018 Favourite in terms of straight-up fun to play? As second player? Picking one from each category? Nav Hazards, Hyperspace Assault, Station Assault Quote Share this post Link to post Share on other sites
Crawfskeezen 288 Posted June 20, 2018 Most Wanted, Hyperspace Assault/Fighter Ambush. I don't really like any Navigation objectives, maybe Superior Positions. Quote Share this post Link to post Share on other sites
EbonHawk 1,010 Posted June 20, 2018 Most Wanted (GR for you, nice expensive ship for them), Planetary Ion Cannons(added firepower and lane blocking), Solar Corona (superior positions but with the enemy getting less Accs) Quote Share this post Link to post Share on other sites
somerandomn00b 18 Posted June 21, 2018 Advanced Gunnery, Hyperspace Assault, Solar Corona Quote Share this post Link to post Share on other sites
Card Knight 367 Posted June 21, 2018 Definitely Advanced Gunnery, Fleet Ambush, and Salvage Run Quote Share this post Link to post Share on other sites
MandalorianMoose 1,693 Posted June 22, 2018 On 6/20/2018 at 11:29 PM, Card Knight said: Fleet Ambush You mean as first player right? 1 The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
Card Knight 367 Posted June 22, 2018 2 hours ago, MandalorianMoose said: You mean as first player right? No Quote Share this post Link to post Share on other sites
MandalorianMoose 1,693 Posted June 22, 2018 5 hours ago, Card Knight said: No This guy knows something we don’t Quote Share this post Link to post Share on other sites
Crabbok 9,769 Posted June 22, 2018 Opening Salvo, Fleet Ambush, Solar Corona 1 Card Knight reacted to this Quote Share this post Link to post Share on other sites
Card Knight 367 Posted June 22, 2018 Just now, Crabbok said: Opening Salvo, Fleet Ambush, Solar Corona @MandalorianMoose see? I'm not the only one. Crabbok knows what's up 1 1 Crabbok and MandalorianMoose reacted to this Quote Share this post Link to post Share on other sites
Crabbok 9,769 Posted June 22, 2018 1 hour ago, MandalorianMoose said: This guy knows something we don’t The reason for Fleet Ambush, as 2nd player, is if you have few, or no squadrons. That one stated that squadrons must be placed last, so it eliminates any deployment advantage the 1st player might have with their 12 bombers or whatever. Quote Share this post Link to post Share on other sites
Card Knight 367 Posted June 22, 2018 Just now, Crabbok said: The reason for Fleet Ambush, as 2nd player, is if you have few, or no squadrons. That one stated that squadrons must be placed last, so it eliminates any deployment advantage the 1st player might have with their 12 bombers or whatever. Not only that, but ship deployment itself. In the current 3-4 ship meta, the 1st players 3rd deployment will be either their heaviest hitter, or their fourth which will go in the back, or they've already put it down. Meaning your 3 deployment can be your heavy hitter, or you can wait till the 4th. Plus it's a GREAT way to have your squadrons in Sato range off the bat. Quote Share this post Link to post Share on other sites
MandalorianMoose 1,693 Posted June 22, 2018 1 minute ago, Card Knight said: @MandalorianMoose see? I'm not the only one. Crabbok knows what's up I’ve flipped that objective on my opponent as first player too many times for me to ever take it. Ackbar broadsides, demo runs, and bomber wings can all ruin your day with the opening turn. And there is no way to force anything to deploy within long range of your deployment zone, even with perfect obstacle placement. Beleive me I tried, and again when Bail came out thinking turn one Bail could finally make it viable. But it’s too easy to avoid what you want in that large of an ambush zone. My first ever full game my opponent chose my fleet ambush and turn 1 demo got behind my ISD. That’s always stuck with me 1 The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
Alzer 751 Posted June 22, 2018 Salvage Run. Fleet Ambush Blockade Run. Chosen for fun factor. I enjoy mixing up the board state. Quote Share this post Link to post Share on other sites
The Jabbawookie 4,230 Posted June 22, 2018 58 minutes ago, Crabbok said: The reason for Fleet Ambush, as 2nd player, is if you have few, or no squadrons. That one stated that squadrons must be placed last, so it eliminates any deployment advantage the 1st player might have with their 12 bombers or whatever. The con being those 12 bombers can hit you starting turn one... Or Demolisher. Or an ISD that waits you out until you saunter into its front arc. It’s not that Fleet Ambush is bad all of the time, it’s that it actively hurts you some of the time, and it’s not being picked randomly. I once killed a Quasar in the opening two rounds, because my Arquitens could set up overlapping fields of fire on the poor thing. 1 MandalorianMoose reacted to this Quote Share this post Link to post Share on other sites
duck_bird 843 Posted June 22, 2018 I love Salvage Run just for how it forces such a tight chaotic mashup in the middle. There's so much more strategy that goes into placing terrain in this objective than in many others, which is a lot of fun. Hyperspace Assault is my go-to yellow in so many fleets. Dropping Demo, Admo, a Victory or Salvation in strange spots that they usually can't deploy in is a ton of fun. Opening salvo is also a hoot but no one ever plays it. 1 MandalorianMoose reacted to this Quote Share this post Link to post Share on other sites
puntspeedchunk 52 Posted June 22, 2018 To crush your enemies, see them driven before you, and to hear the lamentations of their women. Alternatively, of course: hot water, good dentishtry and shoft lavatory paper. 1 LTD reacted to this Quote Share this post Link to post Share on other sites