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Tbetts94

RACLo/Vader

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Rear Admiral Chiraneau (46)
Veteran Instincts (1)
Director Krennic (5)
Tactical Officer (2)
Kylo Ren (3)
Engine Upgrade (4)
Dauntless (2)

Darth Vader (29)
Adaptability (0)
Cruise Missiles (3)
Advanced Targeting Computer (1)
Engine Upgrade (4)
TIE/x1 (0)

Total: 100

View in Yet Another Squad Builder

 

Did pretty well at store champs today with Tippets current version. Thinking about altering it for the new wave. Thoughts? Immune to blocking will help against the incoming X-Wing swarms.

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2 hours ago, Tbetts94 said:

Rear Admiral Chiraneau (46)
Veteran Instincts (1)
Director Krennic (5)
Tactical Officer (2)
Kylo Ren (3)
Engine Upgrade (4)
Dauntless (2)

Darth Vader (29)
Adaptability (0)
Cruise Missiles (3)
Advanced Targeting Computer (1)
Engine Upgrade (4)
TIE/x1 (0)

Total: 100

View in Yet Another Squad Builder

 

Did pretty well at store champs today with Tippets current version. Thinking about altering it for the new wave. Thoughts? Immune to blocking will help against the incoming X-Wing swarms.

My brother and I just built this same **** thing yesterday but with Expertise Rexler.

Rear Admiral Chiraneau (46)
Veteran Instincts (1)
Director Krennic (5)
Tactical Officer (2)
Kylo Ren (3)
Engine Upgrade (4)

Rexler Brath (37)
Expertise (4)
TIE/x7 (-2)

Total: 100

Seems like it should be beefy. Like the PS10 coordinate as well.

Edited by wurms

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4 hours ago, wurms said:

My brother and I just built this same **** thing yesterday but with Expertise Rexler.

Rear Admiral Chiraneau (46)
Veteran Instincts (1)
Director Krennic (5)
Tactical Officer (2)
Kylo Ren (3)
Engine Upgrade (4)

Rexler Brath (37)
Expertise (4)
TIE/x7 (-2)

Total: 100

Seems like it should be beefy. Like the PS10 coordinate as well.

Nice! My buddy came up with Expertise Vessery. I think to get the best use of Krennic and Tact Officer is being on the same PS though. For instance, RAC won’t have the TL for his attack until after he already shot.

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4 hours ago, Tbetts94 said:

Nice! My buddy came up with Expertise Vessery. I think to get the best use of Krennic and Tact Officer is being on the same PS though. For instance, RAC won’t have the TL for his attack until after he already shot.

Yeah, I like the TL for RAC, just have to be a round later to get the lock. Vader nice being same PS to shoot first. Went for Rex over other defenders for the PS, and eliminating shields instantly with krennic kicks in the ability. Could send 2 faceups into rebel Fenn instantly by erasing his lone shield. Now I just need to put it on the table. Have you flew it yet?

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4 hours ago, wurms said:

Yeah, I like the TL for RAC, just have to be a round later to get the lock. Vader nice being same PS to shoot first. Went for Rex over other defenders for the PS, and eliminating shields instantly with krennic kicks in the ability. Could send 2 faceups into rebel Fenn instantly by erasing his lone shield. Now I just need to put it on the table. Have you flew it yet?

Not yet, I plan to on Tuesday though!

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4 hours ago, wurms said:

Yeah, I like the TL for RAC, just have to be a round later to get the lock. Vader nice being same PS to shoot first. Went for Rex over other defenders for the PS, and eliminating shields instantly with krennic kicks in the ability. Could send 2 faceups into rebel Fenn instantly by erasing his lone shield. Now I just need to put it on the table. Have you flew it yet?

Not yet, I plan to on Tuesday though!

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I kinda wonder about VI in the RAC/Rexler combo.  Perhaps switching to Determination would be good.  Getting both the ships the same PS seems like it might be handy in this particular list.  Giving up a PS 10 coordinate is unfortunate, but it might be worth testing.  Alternately, Trick Shot on RAC and TIE Mk.II on Rexler (always wise idea with an Expertise Defender, I think).

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1 hour ago, Tbetts94 said:

2-1 with the list. Lost first one, tough to get use to the Tact Officer choice for an action. But getting use to which action is best for each turn. Think it’s pretty **** good. Will keep testing!

I’m flying nearly the same list but without tactical officer. I don’t think that he’s very useful because you want to Kylo or boost with RAC. Vader doesn’t need a 3rd action very often either. Or do I miss something?

btw: I’m using ion bombs on the deci. Most opponents are really surprised when they drop.

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17 minutes ago, Ryuneke said:

I’m flying nearly the same list but without tactical officer. I don’t think that he’s very useful because you want to Kylo or boost with RAC. Vader doesn’t need a 3rd action very often either. Or do I miss something?

btw: I’m using ion bombs on the deci. Most opponents are really surprised when they drop.

It’s for more options, also helps get the Cruise Missile off with full mods. I also will move RAC, coordinate to Vader, then Vader does the 4K. 

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I'm not sure the missiles are worth much more over the primary, particularly if you end up spending your lock and need to reacquire it the next round. Have you tried rebel captive instead of the tac officer? I would imagine the little bit of stress control would help keep aces off vader or make them a little easier or more predictable for RAC to arc dodge/bump.

 

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4 hours ago, Jimbawa said:

I'm not sure the missiles are worth much more over the primary, particularly if you end up spending your lock and need to reacquire it the next round. Have you tried rebel captive instead of the tac officer? I would imagine the little bit of stress control would help keep aces off vader or make them a little easier or more predictable for RAC to arc dodge/bump.

 

I’m finding the missiles aren’t necessary but they’re nice for the threat. Definitely changes the way the opponent has to fly. Rebel Captive is on the rotation. I’m also considering stripping Cruise/Tact/Kylo/Dauntless for Palp and a 2 point bid.

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1 minute ago, Tbetts94 said:
5 hours ago, Jimbawa said:

 

I’m finding the missiles aren’t necessary but they’re nice for the threat. Definitely changes the way the opponent has to fly. Rebel Captive is on the rotation. I’m also considering stripping Cruise/Tact/Kylo/Dauntless for Palp and a 2 point bid.

RAC+Vader are in love with Kylo. With Soontir I personally prefer Palp.

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17 minutes ago, Ryuneke said:

RAC+Vader are in love with Kylo. With Soontir I personally prefer Palp.

Yep, losing Kylo hurts. I’ve ran same build but with Soontir and matching PS9. Just you’re locked in at 9 to take advantage of Krennic. 

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9 minutes ago, Tbetts94 said:

Yep, losing Kylo hurts. I’ve ran same build but with Soontir and matching PS9. Just you’re locked in at 9 to take advantage of Krennic. 

I'll try your build with Tac.Off. tonight. I'll give you feedback afterwards

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I'd personally lose the missiles for VI on Vader and Predator on RAC. I know it might seem redundant with the TL from Krennic, but it can be helpful when somebody goes down.

Other than that, I think it looks like a brutally efficient combo.

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After flying the list with tac.off. a couple of times I have to say that I love it. With tac.off./Kylo/Engine Upgrade you’re really really flexible.

PS 10 Vader isn’t a problem cause you can ps0 other Aces. Cruise Missiles are super effective cause they’re a threat and changing the way your opponent is playing.

 

Edited by Ryuneke

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4 hours ago, Ryuneke said:

After flying the list with tac.off. a couple of times I have to say that I love it. With tac.off./Kylo/Engine Upgrade you’re really really flexible.

PS 10 Vader isn’t a problem cause you can ps0 other Aces. Cruise Missiles are super effective cause they’re a threat and changing the way your opponent is playing.

 

With Tac Officer/Kylo/Engine and Dauntless there always an answer to every situation. Sometimes it just takes awhile to figure it out haha. Takes some getting use too. What I’m afraid of is if Vader dies Krennic/Tac Officer don’t do anything.

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48 minutes ago, Tbetts94 said:

With Tac Officer/Kylo/Engine and Dauntless there always an answer to every situation. Sometimes it just takes awhile to figure it out haha. Takes some getting use too. What I’m afraid of is if Vader dies Krennic/Tac Officer don’t do anything.

From what i learned so far is that most people tend to focus on RAC first. But you’re right. Yo need to be really careful and patient with Vader...

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On 7/1/2018 at 5:21 AM, Tbetts94 said:

Gonna be playing a buddy on Vassal tonight, username will be Quack_Shot. We don’t type the stuff though, so may be hard to keep track of what we’re doing if watching.

How did it go?

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On 6/27/2018 at 6:54 AM, Tbetts94 said:

It’s for more options, also helps get the Cruise Missile off with full mods. I also will move RAC, coordinate to Vader, then Vader does the 4K. 

You can't use vader's double action ability after coordinating with RAC, right? I mean like PTL off the coordinate action... I'd say not, but just to make sure...

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4 hours ago, RoockieBoy said:

How did it go?

It went good, however, I couldn’t get the last damage on his reaper or Omega Leader, which put me almost in an unwinnable situation at the end. First  3 rounds I think I got it to where Omega Leader was at 2 health and the Reaper at 1, then kept getting Range 1 on them with RAC and couldn’t stack them 4 high and reaper rolled double natties plus an evade 2 times. Omega Leader had Vader locked, so Vader can’t do anything. One of those games where I wish I had Palp to secure the auto 4 hits with RAC. 

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1 hour ago, Tbetts94 said:

It went good, however, I couldn’t get the last damage on his reaper or Omega Leader, which put me almost in an unwinnable situation at the end. First  3 rounds I think I got it to where Omega Leader was at 2 health and the Reaper at 1, then kept getting Range 1 on them with RAC and couldn’t stack them 4 high and reaper rolled double natties plus an evade 2 times. Omega Leader had Vader locked, so Vader can’t do anything. One of those games where I wish I had Palp to secure the auto 4 hits with RAC. 

Sounds like you had a little bit of bad luck, but the list definately has legs. I’m trying it tonight

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