WillisRBC 16 Posted August 15, 2018 What was your reasoning for having the Worgen change be uncontrolled? Why not just allow it to work like the shapeshifting talent in the Genesys core book (I forget the name and don't have it in front of me). In the cinematics Greymane seems to be pretty well in control of his and uses it to his advantage. Share this post Link to post Share on other sites
Johan Marek Phoenix Knight 224 Posted August 15, 2018 11 minutes ago, WillisRBC said: What was your reasoning for having the Worgen change be uncontrolled? Why not just allow it to work like the shapeshifting talent in the Genesys core book (I forget the name and don't have it in front of me). In the cinematics Greymane seems to be pretty well in control of his and uses it to his advantage. Adventures in Azeroth is placed mostly during the events after Warcraft III and before WoW. The reason why Greymane can control himself is because the Night Elves did a ritual with the Scythe of Elune during Cataclysm that gave the Worgen control of themselves again. Before that (and thus during the time period of this setting) the change was uncontrolled. If you want to play a game that takes place after Cataclysm, then I would suggest removing the uncontrolled nature of the change, but any games that take place beforehand should keep it there. Share this post Link to post Share on other sites
WillisRBC 16 Posted August 15, 2018 Ah, very well thought out answer. Thanks! Share this post Link to post Share on other sites
Johan Marek Phoenix Knight 224 Posted August 15, 2018 Just now, WillisRBC said: Ah, very well thought out answer. Thanks! You’re welcome! Share this post Link to post Share on other sites
WillisRBC 16 Posted August 15, 2018 (edited) What about class restrictions by race and faction, like it was (more strictly than now) when WoW launched? Also, can't get the download to work on my phone. Crud... Edited August 15, 2018 by WillisRBC Share this post Link to post Share on other sites
Johan Marek Phoenix Knight 224 Posted August 15, 2018 (edited) 15 minutes ago, WillisRBC said: What about class restrictions by race and faction, like it was (more strictly than now) when WoW launched? Also, can't get the download to work on my phone. Crud... I leave it up to the GM. When I am GMing though, I put the narrative above all else. If the player has a good narrative reason for it, then why not? I just started a campaign recently in which one of the characters is a Worgen Paladin who uses her devotion to the Light to control her more savage nature. It seemed like a really fascinating idea and it has turned out really well so far, even though in WoW Worgen can’t be Paladins. Edited August 15, 2018 by Johan Marek Phoenix Knight 1 GnosisNoise reacted to this Share this post Link to post Share on other sites
WillisRBC 16 Posted August 15, 2018 (edited) One more question. You describe the types of magic, but you don't list if there are any that they specifically can or cannot do (that I see). Is that an oversight or can every type of magic cast every spell, with the exception of the two new spells in your book? I understand the reasoning if so as most spellcasting classes in the game have at least some sort of buff, defense, attack, and debuff spell. And sorry to bombard you with questions. Gonna run a game for my wife and son and want to make sure I have all of my ideas working before we start... Edited August 15, 2018 by WillisRBC Share this post Link to post Share on other sites
Johan Marek Phoenix Knight 224 Posted August 15, 2018 44 minutes ago, WillisRBC said: One more question. You describe the types of magic, but you don't list if there are any that they specifically can or cannot do (that I see). Is that an oversight or can every type of magic cast every spell, with the exception of the two new spells in your book? I understand the reasoning if so as most spellcasting classes in the game have at least some sort of buff, defense, attack, and debuff spell. And sorry to bombard you with questions. Gonna run a game for my wife and son and want to make sure I have all of my ideas working before we start... They are listed at the beginning of the Magic section under the heading “Magic Skills” on page 74. 1 Mathadar reacted to this Share this post Link to post Share on other sites
Johan Marek Phoenix Knight 224 Posted February 7 (edited) Version 1.2 is now up! I've had a bit of a hiatus from setting creation to play & GM more, but since I am doing another Warcraft campaign soon I decided to come back and make some edits and fixes to this document that I've been meaning to for a while. I mostly just fixed a couple mistakes and added a bunch of talents. I hope you enjoy it! Edited February 7 by Johan Marek Phoenix Knight Share this post Link to post Share on other sites
Johan Marek Phoenix Knight 224 Posted February 8 I’m currently working on an Appendix, which will add new races & rules specific to things introduced to the lore during the course of World of Warcraft and its various expansions. 1 Chimpy reacted to this Share this post Link to post Share on other sites
Johan Marek Phoenix Knight 224 Posted February 10 Version 1.3 is now up, and it includes an appendix, adding a ton of additional races, as well as rules for Azerite. 1 Chimpy reacted to this Share this post Link to post Share on other sites
Chimpy 191 Posted February 10 On 2/8/2019 at 11:32 PM, Johan Marek Phoenix Knight said: I’m currently working on an Appendix, which will add new races & rules specific to things introduced to the lore during the course of World of Warcraft and its various expansions. Ace, that sounds great! Share this post Link to post Share on other sites