Jump to content
Jimmifett

Real American Heroes Setting

Recommended Posts

I'll be taking a look at this later.  

 

As a fan coming from the 80's cartoons, then later the Marvel comics, how would you handle some of the more over the top ninja-based stunts?   Something like Snake Eyes pulling off a 15' vertical jump, or Storm Shadow throwing a shuriken down the barrel of a gun?  I was toying around with ways to utilize the Force Die from the Star Wars rpg, but hadn't come up with anything I thought really worked.  I guarantee that at least one of my players is going to insist on being a ninja.  With the game set in the 80's when a ninja was still essentially a superhero, I'm going to need to come up with a way to handle this type of stuff.  

Share this post


Link to post
Share on other sites
6 minutes ago, crazytuco said:

I'll be taking a look at this later.  

 

As a fan coming from the 80's cartoons, then later the Marvel comics, how would you handle some of the more over the top ninja-based stunts?   Something like Snake Eyes pulling off a 15' vertical jump, or Storm Shadow throwing a shuriken down the barrel of a gun?  I was toying around with ways to utilize the Force Die from the Star Wars rpg, but hadn't come up with anything I thought really worked.  I guarantee that at least one of my players is going to insist on being a ninja.  With the game set in the 80's when a ninja was still essentially a superhero, I'm going to need to come up with a way to handle this type of stuff.  

If Snake eyes rolls a triumph or 4+ advantage on an athletics check, difficulty 4, I'd allow the jump so his feet reach that height, otherwise his outstretched arms reach that height.

Shuriken down the barrel is easy. Ranged (Light) with the Aim maneuver that targets a specific region in exchange for setback. Success, hits the gun with likely disarm, Triumph or 4 advantage, down the barrel jamming it.

Share this post


Link to post
Share on other sites
1 hour ago, Jimmifett said:

If Snake eyes rolls a triumph or 4+ advantage on an athletics check, difficulty 4, I'd allow the jump so his feet reach that height, otherwise his outstretched arms reach that height.

Shuriken down the barrel is easy. Ranged (Light) with the Aim maneuver that targets a specific region in exchange for setback. Success, hits the gun with likely disarm, Triumph or 4 advantage, down the barrel jamming it.

You could even take a few steps back to make it even easier to incorporate. Just expand a triumph or a bunch of advantage on a normal ranged (light) check. No need to even specify a called shot.

Share this post


Link to post
Share on other sites

Would a Talent be a good way to address the 15' jump? Something like:

Extrodinary Leap - Teir 3; Active: Manuever; Your character may suffer 3 strain and take the Extrodinary Leap maneuver, moving to any location within short range, including vertical leaps. The GM may determine that some situations do not offer enough space to perform this manuever.

Or, if that is too powerful, the talent could require an action.

One could also flavor the talent as a parkour move, calling it Wall Runner or something similar.

Share this post


Link to post
Share on other sites

This talent seems balanced enough, at tier 3 with a strain cost, I don't think a roll would be necessary in most cases. I'll compare against other talents and force powers.

thanks!

Share this post


Link to post
Share on other sites
31 minutes ago, crazytuco said:

I really dig the animal archetypes.  That's really a cool idea.  

Was having a hard time coming up with good archetypes, had some really stupid ideas. Then the Metal Gear Solid codenames occurred to me and made perfect sense. Then I had 6 + Average Joe, decided to add another 6 for different takes, and Bob's your uncle.

Just updated with Roadblock and Lady Jaye converted from my one shot, and some more weapons to accommodate her and ninjas.

 

Share this post


Link to post
Share on other sites

Have you figured out how you're going to differentiate Crimson Guard from the base Cobra soldier?  One of the ideas I'm kicking around is a storyline where the PCs are tracking down Tomax and Xamot who have gotten themselves embroiled in Miami's drug trade of the 80's.  If I go with that, the Crimson Guard will likely play heavily into the storyline.

Share this post


Link to post
Share on other sites

Cobra Officer, Crimson Guard added. Cross bow tweaked to match RoT hand crossbow, Ashiko and Shuko added for moar ninja stuff.

If doing an 80s Miami based game (esp since I live there), I'll have to look into the Water Moccasin and Killer W.H.A.L.E., but i've never statted vehicles.

Share this post


Link to post
Share on other sites

I was thinking about this setting, and how I kinda wanted to add this sort of thing if I ever finish working on the Transformers. 

So far this is looking very cool!   Glad I searched!  Here I was thinking about re-skinning Age of Rebellion and calling it good! :)

Share this post


Link to post
Share on other sites

I was just about to start working on the same thing today.  If you have that adventure I would be grateful as a one shot test of the provided materials. 

Waiting on more awesome material

 

Yo Joe!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...