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Lists you hope to play in 2.0?

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Since we don’t have the exact point value, what list are you hoping to work in v2?

Mine is some configuration of:

Dash (Trick Shot+Nien crew+Outrider+Rigged Cargo Chute)

Leevan Tenza (Juke+R4)

AP-5 (Cassian crew)

Out of the changes, I really like the Outrider title + Dash Pilot. It will definitely take some practice dancing around the asteroids, and keeping it between Dash and the enemy. 

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Six Red Squadron X Wings would be awesome. Or an Endor re-hash: 4+ of all the OT ships + Falcon. I love running Palp Aces because the idea of Palpatine flying somewhere under escort of the best Imperial pilots is awesome, and I think it will be more fun to play with the new Interceptors.

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4 hours ago, Chucknuckle said:

Six Red Squadron X Wings would be awesome. Or an Endor re-hash: 4+ of all the OT ships + Falcon. I love running Palp Aces because the idea of Palpatine flying somewhere under escort of the best Imperial pilots is awesome, and I think it will be more fun to play with the new Interceptors.

Six?  You might be waiting a long time.  4 likely.  I'm very strong hoping 4 reasonably well equipped generics is a passably good squad.  I love that sort of squad.

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It's a list I played way back prior to wave 4. I called it Superfriends.

It consisted of Garven Dreis and 2 Rookie X-Wings, all with R2s, and Jon "Dutch" Vander with an Ion Turret and an R2.

I'm curious to see just what changes I can make to the list in 2.0.

Also another list I hope to continue flying is the one I'm flying now. That list, the Quickdraw and 2 Silencers list, is loads of fun and viable for competition.

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I am hoping super tube bros, moldy scout, and R3 e-wing fit in a list together for my first game. After that I want to try out different mixtures of "rebel alphabet soup" like ABXY, EBXU, OR AXXU. After those Leebo and 2 escort wingman was one of my highest win rate lists so I will try that again.

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Holding up the pirate flag! 

Looking forward to flying star vipers and fang fighters, hopefully they will get cheap enough that two of each fit in a list. 

Also looking into flying 2 medium based Firesprays, with native host and 1 turns. 

And I am looking forward to see how the new Kath will work out! Kath + 3x headhunter maybe? 

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I've been toying around with the interaction between Rebel Fenn Rau and Dutch Vander to exploit some high initiative torpedoe locks. Just coordinate a target lock onto Dutch and then you get to take another with one of your nearby ships. It feels so good to use the classic ships to just dump multiple torpedoes on your opponent. Feels right. It's basically like Biggs walking his dogs, but with more torpedoes and a much larger zone of control. 

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1 hour ago, Biophysical said:

Six?  You might be waiting a long time.  4 likely.  I'm very strong hoping 4 reasonably well equipped generics is a passably good squad.  I love that sort of squad.

I know most people only ever play tournament style games, but I just play whatever :)

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I like the idea of running magva u wing as an obstacle. 

Leia and kanan crew with feedback array and discharge vanes. 

You can do a red stop, a white stop with Leia next turn and clear stress with kanan, then a red stop again.

Maybe with some b wings or a ship with significant red moves to take advantage of leias ability. 

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Lando, Wedge, and Arvel or Lando, Wedge, Green Squad Pilot, or just Lando and Wedge, or Lando, Arvel, Ten Numb/Braylen Stramm....

Notice the Battle of Endor love yet? 

Also Striker Sloane swarm of some type because Strikers are awesome.

Edited by RStan

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My favourite ever list to fly was 3 Mangler Cannon Scyks and Palob Godalhi, all Mindlinked. I'm hoping to fly something that might feel similar to that, but I think it might end up being 3 TAP Inquisitor generics with a support ship.

Force points on every ship feels a lot like a pre-nerf Mindlink swarm to me, and it's something I'm excited to try out.

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I'm going to try to fly my beautiful Ghost again after it's super nerfs and see if it's still playable.

 

"Battleship"

Hera + Zeb Atk Shuttle

Crew: Saw + Gonk

Gunner?: Luke

Turret: Ion

Systems: FCS

Mod: Shield Upgrade

 

Wingmen:

Magva in U-wing with Juno and Tactical officer

or if that costs to much then

Fenn or AP-5 if it's too costly with Juno on board 

 

Alternatively it could be fun to run a super support build with:

 

"Force Shield"

Kanan + AP-5 Shuttle

R2 + Novice Tech 

Gunner?: Ezra (get the extra +1 force for Kanan to spend for an ally)

Turret: Dorsal

Mod: Hull

Systems: FCS

Force: Sense

 

Then fly with any cheaper ace Luke/Wedge/Corran or even:

Dutch Vander Y-wing (grants Kanan benefits with free Lock)

Ion Turret

Selflessness

Chopper 

Cheapest Torpedo (for the charges)

Bomblet generator if the Y can take it or just Seismic bomb for more chopper charges. 

 

 

And of course TIE fighter swarms.

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Dash- Seasoned Navigator- Lone Wolf- Hotshot Gunner- Title- Rigged Cargo Chute. 

Oh, you want to block me? I'm just gonna change the direction I go, clear the stress by flying through an obstacle, and drop more debris on you. Then I'm gonna shoot you and steal your focus. 

That, or Trick Shot- Bistan- Perceptive Copilot. 

Edited by StriderZessei

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Two aces, maybe the Inquisitor and Soontir, plus Deathfire with stuff if it fits. Deathfire looks just so much fun to fly.

 

Also, look forward to just throwing 4 Tie Bombers on the table again. Or a combo of them with Gunboats.

 

 

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Echo and a Sigma Squadron, with Strikers. Is there for sure. I’m curious as to what slots and options are going to be brought over though. 

I also want want to get my Intercepters on the table maybe paired with some Aggressors. 

And maybe just maybe a group of Kihraxz in an Ace or two with Generics support.

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