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This thread will be updated periodically with answers to rules questions that the Star Wars™: Legion developers receive via our Rules Submission Form. If you have a question that you believe isn’t answered with our current documents, please check the following list before submitting your question:

  • The question is not answered in the game rules, FAQ, or another existing rules document.
  • The question is not answered in the thread on this page.
  • Your question is not a tournament procedure or event-related question. (Those can be sent to OrganizedPlay@FantasyFlightGames.com.)
  • You wrote a rules question (not a request, statement, etc.).

This thread is an official source for game rulings, in addition to all documents on our website.

Star Wars: Legion Rules Reference

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Question: When a commander equipped with the upgrade card Battle Mediation is issuing orders, in addition to bypassing the usual restriction of range 1–3, can an order be issued to a unit or unit type that is not listed on the command card that was played?

Answer: Yes. For example, if the command card Son of Skywalker is played and Luke Skywalker is equipped with Battle Meditation, he may chose to issue an order to a friendly AT-RT unit instead of himself. In this case Luke Skywalker still benefits from the ability of Son of Skywalker, since the ability is not contingent on Luke Skywalker being issued an order. An order can never be issued to a unit that already has an order token assigned to it; units may never have more than one order token at a time.

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Question: Can the upgrade card Force Push be used to force an enemy trooper unit to perform a climb or clamber move?

Answer: No. Whenever a game effect allows or forces a unit to perform a “speed–x” move, that unit performs a full or partial standard move with a speed equal to or lower than “x.” Climbing and clambering are not standard moves and thus cannot be performed in place of a speed–x move.

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Question: After performing a move, if Darth Vader is equipped with the upgrade Saber Throw, can he use the Relentless ability to perform a ranged attack using the Saber Throw card action? Is using Saber Throw considered an attack action, a card action, or both?

Answer: Yes. Some card actions, such as on Saber Throw or Jump X, are treated as other types of actions. This is indicated in the text of the card action itself. When a unit performs that card action, treat that action as the type of action indicated in its text, as well as a card action, for the purposes of all gameplay effects and abilities.

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Question: If an AT-ST is in a melee with an enemy unit, can that AT-ST use the Arsenal 2 keyword to select a melee weapon to use against the enemy unit it is in a melee with and a ranged weapon to use against a different enemy unit?

Answer: Yes. Because the AT-ST is not a trooper unit, it is not engaged while in a melee and may perform ranged attacks. Additionally, because it has the Arsenal 2 keyword it may chose two different weapons and form two different attack pools. However, it cannot use a ranged weapon against an enemy unit it is in a melee with, nor can it have a melee weapon and a ranged weapon in the same attack pool.

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Question: How much terrain should be on a battlefield when playing Star Wars: Legion?

Answer: While players can use however much or however little terrain they would like when playing Star Wars: Legion, the Rules Reference suggests that players fill at least a quarter of the battlefield with pieces of terrain, as densely packed as possible, and then spread that terrain out over the entire battlefield. It is recommended that players follow this suggestion for the best Star Wars: Legion experience. In addition, including a variety of terrain types adds interesting tactical decisions to a game. A mix of terrain that includes several pieces of height, 1 or 2 line of sight blocking terrain, a few pieces of area terrain that provide light cover, one or two pieces of difficult terrain, and 8 to 12 barricades is a great starting point that players can add to with their own custom made terrain or other favorite terrain types.

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Question: Since a player’s command hand is a part of their army, is the contents of their command hand public information to their opponent before a game? During a game is a player’s command hand public information? Similarly, is a player’s discard pile public information?

Answer: No, although a player’s command hand is a part of their army, neither before a game nor during a game is a player’s command hand public information. The contents of a player’s command hand is considered hidden information, except to that player. However, a player’s discarded command cards are public information. A player can request to see their opponent’s discarded command cards at any time.

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Question: If Luke Skywalker is in base contact with a 74-Z Speeder Bike miniature, and performs a melee attack that defeats that mini, should the Luke Skywalker mini be moved into base contact with the remaining 74-Z Speeder Bike mini?

Answer: Yes. As a rule, if a unit with a melee weapon is in base contact with an enemy unit, each mini in the first unit must be placed into base contact with the enemy unit whenever a player is able to do so. In the situation where an enemy mini that is in base contact is defeated, a player should move any other minis back into base contact with the enemy unit, if able. A player does this, as in the instance above, even when each enemy mini that was in base contact has just been defeated. If a player is unable to move any of their minis back into base contact with any enemy minis, the two units are no longer in base contact and all minis remain where they are on the battlefield.

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Question: When a unit performs a ranged attack, does the unit leader need to have line of sight to the defending unit?

Answer: No. While range is always measured from an attacking unit leader, the unit leader does not need line of sight to a defending mini in order for the unit to perform an attack. However, only minis that have line of sight to a defending mini can contribute a weapon to the attack pool.

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Question: When checking line of sight from a large miniature, such as an AT-ST, can part of that mini block its own line of sight?

Answer: No. Minis cannot block their own line of sight. When checking line of sight from a mini, from the highest point of that mini above the center of its base, if there is another mini very close to the mini checking line of sight, such that the mini checking line of sight is physically blocking its own line of sight to that other mini, treat the mini checking line of sight as if it could see through itself.

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Question: When determining obscured minis during an attack, if the defending unit is on a piece of terrain with a higher elevation than the attacking unit, because of how line of sight works a portion of each defending mini’s base will likely be obscured by the terrain. Can this provide the defending unit with cover?

Answer: Yes. Because line of sight to part of the defending mini’s base is blocked for the attacking unit leader and that terrain falls along an imaginary line between the attacking unit leader and the defending mini, that mini is obscured. If at least half of the unit’s minis are obscured in this way, the defending unit will gain whatever level of cover the terrain provides. Units at a higher elevation will often have an advantage in this way.

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Question: If a unit with a standby token defends against a ranged attack, can it spend its standby token to attack or move before it receives a suppression token and subsequently loses that standby token?

Answer: No. A defending unit gains a suppression token after an attack pool is resolved, not after the attack. Applying suppression, if applicable, is the last step of an attack. Thus a defending unit will lose its standby token due to gaining a suppression token before it has the chance to spend it.

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Question: If an attacking unit has formed multiple attack pools, after resolving one attack pool but before resolving another attack pool, can an enemy unit in range to spend a standby token do so to interrupt the attack?

Answer: No. An attack, including all attack pools of that attack, must be fully resolved before an enemy unit can spend a standby token.

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Question: The bases of minis can never overlap. Does this include instances where the bases are separated by vertical distances, such as when a mini’s base is overhanging a piece of terrain and another mini’s base could fit under the first mini’s base? If a mini’s base is fully on a piece of terrain that is elevated with space underneath—such as the upper floor of a building—can the base of another mini be placed directly below the first mini’s base?

Answer: In the first instance, no. If there is no terrain physically between the bases, the bases of minis cannot overlap, even when separated by vertical distances. In the second instance, yes. Because there is terrain physically between the bases of the minis, and because both bases are fully on terrain or the battlefield, those bases can be directly above or below each other.

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Question: A vehicle has suffered wounds equal to or greater than its resilience value and already has a vehicle damage token (damaged, disabled, or weapon destroyed). If that vehicle suffers wounds again, does the player roll a red defense die and give it another vehicle damage token (of the same or a different type)?

Answer: No. Once a vehicle already has a vehicle damage token, it cannot gain another token (of the same or a different type) due to suffering wounds. Thus, if a vehicle already has a vehicle damage token, a player does not need to roll a red defense die when that vehicle suffers wounds.

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The “Charge (Unit Keyword)” glossary entry in the Rules Reference should read:

“After a unit that has the charge keyword performs a move action into base contact to start a melee with an enemy unit, it may perform a free melee attack action against that unit.”

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The following bullet point should be added under the “Jump X (Unit Keyword)” glossary entry in the Rules Reference:
 

  • “The jump x ability also allows a unit to ignore ground vehicles with a height equal to or lower than x while performing the jump x move. When doing so, the unit cannot end its move overlapping the base of a ground vehicle and must fully move past the base of any ground vehicle."

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