OfficialRules 0 Posted June 6, 2018 This thread will be updated periodically with answers to rules questions that the Star Wars™: Armada developers receive via our Rules Submission Form. If you have a question that you believe isn’t answered with our current documents, please check the following list before submitting your question: The question is not answered in the game rules, FAQ, or another existing rules document. The question is not answered in the thread on this page. Your question is not a tournament procedure or event-related question. (Those can be sent to OrganizedPlay@FantasyFlightGames.com.) You wrote a rules question (not a request, statement, etc.). This thread is an official source for game rulings, in addition to all documents on our website. Star Wars: Armada Rules Reference Star Wars: Armada FAQ Share this post Link to post Share on other sites
OfficialRules 0 Posted June 6, 2018 Question: Can a squadron resolve its Relay keyword if it could only be activated because of another squadron's Relay keyword? Answer: No. Share this post Link to post Share on other sites
OfficialRules 0 Posted June 6, 2018 Question: Can a squadron resolve its Relay keyword if it could only be activated because of the Boosted Comms upgrade? Answer: Yes. Share this post Link to post Share on other sites
OfficialRules 0 Posted June 6, 2018 Question: Can a squadron resolve its Relay keyword if it could only be activated because of the Centicore upgrade? Answer: Yes, but no more than two squadrons can be activated through the effect of the Centicore upgrade during a single command. Share this post Link to post Share on other sites
OfficialRules 0 Posted January 3 Admiral Raddus (Upgrade Card Errata) This upgrade card's effect should read: "Before deploying fleets, you may set aside 1 other friendly ship with a command value of 3 or less. At the start of any round, you may deploy that ship at distance 1-2 of you. That ship cannot be deployed overlapping squadrons and cannot be the first ship to activate that round." Share this post Link to post Share on other sites
OfficialRules 0 Posted January 3 Onager Class Star Destroyer (Rules Errata) Extreme Range, pg. 3 This section should include the following bullet point: While defending at extreme range, the standard effect of the [evade] defense token cancels two dice of the defender's choice. Share this post Link to post Share on other sites