kempokid 868 Posted May 26, 2018 (edited) Thinking about practing this for an upcoming tournament. Only problem is, I don't know if I'll be able to use Tacical Officer, as it may not be relased by the tournament. ? If that's the case, I could go Mercenary Co-Pilot instead to change two hits to crits (at range 3 anyways) to help punch through that harpoon damage. Any thoughts? Would I better off just taking QuickDraw alongside the gunboats? I've never been very good with QD, though. List #1: Rho Squadron Veteran (21)Crack Shot (1)Harpoon Missiles (4)Guidance Chips (0)Os-1 Arsenal Loadout (2) Rho Squadron Veteran (21)Crack Shot (1)Harpoon Missiles (4)Guidance Chips (0)Os-1 Arsenal Loadout (2) Colonel Jendon (26)Fire-Control System (2)"Mangler" Cannon (4)Tactical Officer (2)Weapons Engineer (3)Engine Upgrade (4)ST-321 (3) Total: 100 View in Yet Another Squad Builder List #2: Captain Yorr (24)Fire-Control System (2)Tactician (2)Inspiring Recruit (1)Engine Upgrade (4) The Inquisitor (25)Push the Limit (3)Autothrusters (2)TIE/v1 (1) Rho Squadron Veteran (21)Push the Limit (3)Advanced Proton Torpedoes (6)Harpoon Missiles (4)Guidance Chips (0)Os-1 Arsenal Loadout (2) Total: 100 View in Yet Another Squad Builder Edited May 26, 2018 by jwilliamson12 Quote Share this post Link to post Share on other sites
kempokid 868 Posted May 26, 2018 (edited) Just looked over this again and perhaps the title doesn’t add anything to Yorr. I could use those points to bump Rho’s EPT to PTL to make Yorr’s ability work better. I could also downgrade Kylo to Inspiring Recruit and add EM or upgrade the plasmas on the Rho. (OP updated to reflect that) Edited May 26, 2018 by jwilliamson12 Quote Share this post Link to post Share on other sites
Greebwahn 924 Posted June 1, 2018 I would ditch the APTs off that Rho and upgrade to Adv. SLAM. A Rho like that can do absolutely whatever it wants. Other than that I dig the second build a fair amount. However, I might accept that Yorr is offensively trash and make him much more annoying - Rebel Captive, CollDet, APL, etc etc. Now of course, this is presuming the Reaper isn't out. If it is, boy oh boy do I have other ideas Quote Share this post Link to post Share on other sites
kempokid 868 Posted June 1, 2018 Yeah, I've learned through testing and observing other games that the Lamnda just isn't reliable without Palp. Too much restriction in the dial. I think the Reaper is going to be more fun to fly and may be more flexible. 1 Greebwahn reacted to this Quote Share this post Link to post Share on other sites
Greebwahn 924 Posted June 4, 2018 100%, the reaper is gonna totally change the palp meta - the difference between being on a lumbering, useless raft and a deck boat is really very pronounced. Quote Share this post Link to post Share on other sites