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3 hours ago, Tramp Graphics said:

And I would like a final ruling on flipping that Destiny Point @Rabobankrider, please. 

How would you like if other players flipping Destiny Points to completely change the tone and goal of your actions? 

Asking and "encouraging" other players to follow your characters moral compass is one thing but to try and change the story so that you undo what they did to fuel your own motives is not at all a way to unify the party. 

You are trying to play Korath as a teacher yet you effectively tought Avalon and Ro'Ka nothing about the force. You have only told them how to act and to listen to your authority. If anything your behavoir is less of a Jedi and more of the Supreme Leader Snoke. Obey or face punish, no compromises is the abosulte teaching of the Sith!

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4 minutes ago, CathyKitten said:

How would you like if other players flipping Destiny Points to completely change the tone and goal of your actions? 

Asking and "encouraging" other players to follow your characters moral compass is one thing but to try and change the story so that you undo what they did to fuel your own motives is not at all a way to unify the party. 

You are trying to play Korath as a teacher yet you effectively tought Avalon and Ro'Ka nothing about the force. You have only told them how to act and to listen to your authority. If anything your behavoir is less of a Jedi and more of the Supreme Leader Snoke. Obey or face punish, no compromises is the abosulte teaching of the Sith!

Tramp can be an authoritarian jerk at times, and I wouldn't blame anyone who decided to off Korath, but I think playing a rpg will help him learn to relate to others better, so I respectfully request that you trust @Rabobankrider to deal with Tramp appropriately rather than taking action into your own hands.  I know that Tramp does not deserve the patience/restraint you've shown up to this point, and that I don't have any right to ask for you to continue to tolerate more of this, and I know I have no chips to call in, but I'm going to ask anyway and promise to continue to run interference to the best of my ability.  It's not much to offer in exchange but it's all  I've got to offer.

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So i think I'd like a better sense of what Arissa & co.'s intentions arw for their chosen morality. 

I have no qualms about tough nosed, hard boiled, complicated characters.

Do they have redemption arc's in their futures? If they do the intra party conflict is a motivating force moving the plot and story forward.

However if you just wanna play a sith being a sith or playing a punisher type character going Rambo... Thats something else.

I think despite Tramp's general issues his concern is genuine. Your actions generate conflict for his pc

Edited by TheShard

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15 hours ago, CathyKitten said:

How would you like if other players flipping Destiny Points to completely change the tone and goal of your actions? 

Asking and "encouraging" other players to follow your characters moral compass is one thing but to try and change the story so that you undo what they did to fuel your own motives is not at all a way to unify the party. 

You are trying to play Korath as a teacher yet you effectively tought Avalon and Ro'Ka nothing about the force. You have only told them how to act and to listen to your authority. If anything your behavoir is less of a Jedi and more of the Supreme Leader Snoke. Obey or face punish, no compromises is the abosulte teaching of the Sith!

Korath hasn’t taught Avalon anything about the Force yet because Avalon first needs to learn self control. Just as Yoda told Luke in ESB, Avalon is reckless and impulsive (Avalon’s emotional weakness is Recklessness). These are things he needs to learn to reign in before he can be taught how to use the Force. As such, Korath is currently trying to teach Avalon discipline and patience. He is also trying to teach Ro’Ka to be less bloodthirsty and more of a team player. And, given that neither Avalon nor Ro’Ka have demonstrated their Force sensitivity yet, Korath doesn’t know they’re Force sensitive for certain. He has suspicions about Ro’Ka, but nothing concrete. 

8 hours ago, TheShard said:

So i think I'd like a better sense of what Arissa & co.'s intentions arw for their chosen morality. 

I have no qualms about tough nosed, hard boiled, complicated characters.

Do they have redemption arc's in their futures? If they do the intra party conflict is a motivating force moving the plot and story forward.

However if you just wanna play a sith being a sith or playing a punisher type character going Rambo... Thats something else.

I think despite Tramp's general issues his concern is genuine. Your actions generate conflict for his pc

Thank you @TheShard

And @CathyKitten, my intention for flipping a Destiny Point is not to undo your actions. I couldn’t even if I wanted to. My intention is to mitigate the unnecessary loss of life resulting from Ro’Ka’s actions. 

Edited by Tramp Graphics

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1 hour ago, Tramp Graphics said:

 

And @CathyKitten, my intention for flipping a Destiny Point is not to undo your actions. I couldn’t even if I wanted to. My intention is to mitigate the unnecessary loss of life resulting from Ro’Ka’s actions. 

Ro'Ka's action was to deliberately cause the unnecessary loss of life, so poe-tay-toe poe-tah-toe, your attempt to spin this situation doesn't work.

From a meta perspective, Korath shouldn't be taking any conflict from Ro'Ka offing the all but one nikto's THIS TIME, and there is still one Nikto left alive to question. It provides no narrative or mechanical benefit and costs a limited shared resource, so from a PLAYER perspective (not from the perspective of Korath who is a character inside of a game and has no concept of the destiny point game mechanic anyway) if not to undo Ro'Ka's action, why flip the destiny point?

From a player perspective, I don't want you wasting a community owned destiny point on this when it might make the difference between life and death for a PC.  Other than "pet" NPCs, NPCs don't have any rights or protections.

 

Edited by EliasWindrider

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1 hour ago, EliasWindrider said:

Ro'Ka's action was to deliberately cause the unnecessary loss of life, so poe-tay-toe poe-tah-toe, your attempt to spin this situation doesn't work.

From a meta perspective, Korath shouldn't be taking any conflict from Ro'Ka offing the all but one nikto's THIS TIME, and there is still one Nikto left alive to question. It provides no narrative or mechanical benefit and costs a limited shared resource, so from a PLAYER perspective (not from the perspective of Korath who is a character inside of a game and has no concept of the destiny point game mechanic anyway) if not to undo Ro'Ka's action, why flip the destiny point?

From a player perspective, I don't want you wasting a community owned destiny point on this when it might make the difference between life and death for a PC.  Other than "pet" NPCs, NPCs don't have any rights or protections.

 

All the more reason to spend the Destiny Point. For one thing, we don’t know what each of these guys knew individually, or how much each knew. It could be quite possible that the survivor doesn’t know anything, and it is one of the “dead” that has all of the answers. It could also be that each knew only a little bit, but they each knew something different. And the fact that the character’s action was to cause unnecessary loss of life does not necessarily make that action good for the story. Whereas saving these men’s lives more likely would. For starters, by Korath actually healing these men (he has the base Heal power) and binding their wounds with the equipment in his med pac, he is likely to get more answers out of them ( or from the conscious member) than relying on the terror instilled from Ro’Ka’s actions. Not only that, but, given Jonas’ use of Forsee, it would go a long way towards providing a good impression on him about Korath in particular, and the group as a whole, Ro’Ka not withstanding, by the vision he sees being Korath healing these men. Also, it’s not a waste since we haven’t used any DP yet, and they’re supposed to be used freely anyway. 

Edited by Tramp Graphics

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1 minute ago, Tramp Graphics said:

All the more reason to spend the Destiny Point. For one thing, we don’t know what each of these guys knew individually, or how much each knew. It could be quite possible that the survivor doesn’t know anything, and it is one of the “dead” that has all of the answers. It could also be that each knew only a little bit, but they each knew something different. And the fact that the character’s action was to cause unnecessary loss of life does not necessarily make that action good for the story. Whereas saving these men’s lives more likely would. For starters, by Korath actually healing these men (he has the base Heal power) and binding their wounds with the equipment in his med pac, he is likely to get more answers out of them ( or from the conscious member) than relying on the terror instilled from Ro’Ka’s actions. Not only that, but, given Jonas’ use of Forsee, it would go a long way towards providing a good impression on him about Korath in particular, and the group as a whole, Ro’Ka not withstanding, by the vision he sees being Korath healing these men

All the more reason? That's grasping at straws that you can get more useful info out of one than the others, and the favorable impression can still be obtained by Korath healing the one.  This is a complete waste of a destiny point.

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1 hour ago, EliasWindrider said:

From a player perspective, I don't want you wasting a community owned destiny point on this when it might make the difference between life and death for a PC.  Other than "pet" NPCs, NPCs don't have any rights or protections.T

Wow.  "NPCs don't have rights," is a pretty quick path to the Dark Side...

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1 minute ago, EliasWindrider said:

All the more reason? That's grasping at straws that you can get more useful info out of one than the others, and the favorable impression can still be obtained by Korath healing the one.  This is a complete waste of a destiny point.

I disagree. And like I said, Destiny Points are intended to be spent back and forth freely anyway. 

1 minute ago, Jonas Shaaf said:

Wow.  "NPCs don't have rights," is a pretty quick path to the Dark Side...

Exactly. 

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I have been watching this game for a bit now, and I keep coming back because I love the concept. I read, and start to get interested, and start thinking this has smoothed out a bit. Sadly, it seems not to be so. 

I get wanting to do an edgy character, maybe work through redemption, etc. I get wanting to see the story you have in mind play out and be beautiful. Sadly, not happening.

Your character is your character, no one can tell you how to play it; BUT, unless you are playing a solo [small s, not the movie] then as a player you are responsible for not destroying everyone else's fun to have yours. 

Really wish I could work up the nerve and patience to try and join in here, the concept is great.

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@SithArissa, from your research to find this tomb you would know this lord was an almost zealous follower of the sith code. It is likely his tests are directly linked to the tenants of the code to ensure that those who enter the place are 'true sith'. This probably means that the tests will be based around emotion and power. This test is probably the one based around emotion (emotional weakness may be a way to go thanks to your advantage). 

Regarding the use of the destiny point, I think this time I'm going to say that you're not going to able to spend it in this situation. As a rule I usually try to discourage spending dp's against other player actions as it can too often become *** for tat. You can still question the survivor, and probably get what you're looking for. 

@Lotr_Nerd, the enemy is at short range so it would be an easy check (1 purple). 

Hanger Combat

  1. @EliasWindrider
  2. @player3333902
  3. @Stormbourne
  4. @EliasWindrider
  5. @CathyKitten
  6. Unknown Group, 6 soak, 1 armour, adversary 1, 21/45 wounds, 2/3 men
  7. Stormtrooper Squad 1, 5 soak, 20/50 wounds, 4/10 men
  8. Stormtrooper Squad 2, 5 soak, 0/50 wounds, 0/10 men (dead)

@Stormbourne, I'm currently transferring between my old and new computer, so don't have my pdf's to hand. Could you please let me know what misdirect does for hiding the ship mechanically speaking. 

Can we also now please move the morality debate to the misc thread. 

Lower Level Combat

  1. @Tramp Graphics
  2. @Stormbourne
  3. Pirate Group 1, soak 4, 0/25 wounds, 0/5 men (dead/wounded)
  4. @CathyKitten
  5. Pirate Group 2, soak 4, 1/25 wounds, 1/5 men

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1 hour ago, Jonas Shaaf said:

Wow.  "NPCs don't have rights," is a pretty quick path to the Dark Side...

That's not exactly what I said, you left off an important qualifier

From a PLAYER perspective, they are fictional characters that are not representations of players.   I personally don't want sidekick npcs to get to tip a player vote about the party's course of action.  I don't want them or any fictional character voting in real world elections either.

From a CHARACTER perspective they of course have rights (life liberty pursuit of happiness) inside the game universe, it's an out of game vs. in game perspective.  Also, the darkside of the force is a fictional element of a game universe, it doesn't apply to out of game perspectives/the real world.

GMs and players get to spend destiny points, characters don't.

Edited by EliasWindrider

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19 minutes ago, Rabobankrider said:

@SithArissa, from your research to find this tomb you would know this lord was an almost zealous follower of the sith code. It is likely his tests are directly linked to the tenants of the code to ensure that those who enter the place are 'true sith'. This probably means that the tests will be based around emotion and power. This test is probably the one based around emotion (emotional weakness may be a way to go thanks to your advantage). 

Regarding the use of the destiny point, I think this time I'm going to say that you're not going to able to spend it in this situation. As a rule I usually try to discourage spending dp's against other player actions as it can too often become *** for tat. You can still question the survivor, and probably get what you're looking for. 

@Lotr_Nerd, the enemy is at short range so it would be an easy check (1 purple). 

Hanger Combat

  1. @EliasWindrider
  2. @player3333902
  3. @Stormbourne
  4. @EliasWindrider
  5. @CathyKitten
  6. Unknown Group, 6 soak, 1 armour, adversary 1, 21/45 wounds, 2/3 men
  7. Stormtrooper Squad 1, 5 soak, 20/50 wounds, 4/10 men
  8. Stormtrooper Squad 2, 5 soak, 0/50 wounds, 0/10 men (dead)

@Stormbourne, I'm currently transferring between my old and new computer, so don't have my pdf's to hand. Could you please let me know what misdirect does for hiding the ship mechanically speaking. 

Can we also now please move the morality debate to the misc thread. 

Lower Level Combat

  1. @Tramp Graphics
  2. @Stormbourne
  3. Pirate Group 1, soak 4, 0/25 wounds, 0/5 men (dead/wounded)
  4. @CathyKitten
  5. Pirate Group 2, soak 4, 1/25 wounds, 1/5 men

That’s all I wanted to know. I’m disappointed but I accept that. Before I question him, I’m gonna bind his wounds using my emergency medpac then use Heal The following round (probably multiple rounds). What’s the difficulty for the untrained medicine check (it’ll be a pure Intellect check)? 

Edited by Tramp Graphics

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It will be an average check as he hasn't exceeded his threshold yet. As you have a kit difficulty isn't increased. If you have not ranks in medicine it will just be your intellect. Combat in the lower levels is officially over as well due to this guy not planning to run or fight back, so it is free form for player movements. 

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11 minutes ago, Rabobankrider said:

It will be an average check as he hasn't exceeded his threshold yet. As you have a kit difficulty isn't increased. If you have not ranks in medicine it will just be your intellect. Combat in the lower levels is officially over as well due to this guy not planning to run or fight back, so it is free form for player movements. 

Medicine: 3eA+2eD 0 successes, 2 advantage
a-a.pnga-s.pnga-a-a.pngd-f.pngd-th.png

Since he’s a minion, and doesn’t have a Strain threshold, any suggestion on spending those Advantages? 

Here’s the first Heal check.

Heal: 4eF 6 Light Side, 1 Dark Side
f-ds.pngf-ls-ls.pngf-ls-ls.pngf-ls-ls.png

Since you can’t activate the base power (all Korath has) multiple times, I can only spend the one LSP, so he gets back 3 wounds that round.

Edited by Tramp Graphics

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6 hours ago, Tramp Graphics said:

I disagree. And like I said, Destiny Points are intended to be spent back and forth freely anyway. 

Exactly. 

You did realize that the pool is currently 9 darkside and only 3 lightside right, or didn't you bother to check?  Lightside destiny points are currently in short supply.  While we can get more later, not having any when we really need them is a real impending issue.  *If* there were 9 lightside and 3 darkside trying to waste one like this wouldn't be a big issue (using it to undo another player's action still is).  But when there's already a shortage, making the problem worse could end up killing a PC.

Edited by EliasWindrider

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9 hours ago, Rabobankrider said:

Hanger Combat

  1. @EliasWindrider
  2. @player3333902
  3. @Stormbourne
  4. @EliasWindrider
  5. @CathyKitten
  6. Unknown Group, 6 soak, 1 armour, adversary 1, 21/45 wounds, 2/3 men
  7. Stormtrooper Squad 1, 5 soak, 20/50 wounds, 4/10 men
  8. Stormtrooper Squad 2, 5 soak, 0/50 wounds, 0/10 men (dead)

@Stormbourne, I'm currently transferring between my old and new computer, so don't have my pdf's to hand. Could you please let me know what misdirect does for hiding the ship mechanically speaking. 

if i want to hide the ship i'll need to use the darkside but if im doing that may as well use it all and do something a bit more epic otherwise i can make akua or windrunner invisible to both of the remaining groups

Edited by Stormbourne

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