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12 minutes ago, EliasWindrider said:

I'd be happy if teetoe fired a blaster cannon at stormtroopers or mandos ?

I never heard back from yours or stormbournes characters about being in the ship. I will just assume so and press on. 

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2 hours ago, Tramp Graphics said:

@Rabobankrider, how long is the hallway? I'm going to use Bind to immobilize the minion group of Niktos and push them back to Long range using it's movement upgrade. 

Bind: 4eF 3 Light Side, 3 Dark Side
f-ds-ds.pngf-ls.pngf-ls-ls.pngf-ds.png

@CathyKittenI would like to keep them alive, if possible, so we can question them.  We need information. This will make our mission much easier. 

You are going to bind 5 targets at meduim range and move them around with only 3 pips? Impressive. 

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1 hour ago, CathyKitten said:

I never heard back from yours or stormbournes characters about being in the ship. I will just assume so and press on. 

I'm willing to skip ahead past chemdat trying to do something useful and almost certainly failing and saying he's on the ship.  Excal'ur whispered somethinginto Teetoes ear from within the ship several pages back, so I'm guessing he's also just waiting for something to happen like you and I were 

Edited by EliasWindrider

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Lower Level Combat

  1. @Tramp Graphics
  2. @Stormbourne
  3. Pirate Group 1, soak 4, 0/25 wounds, 0/5 men (dead/wounded)
  4. @CathyKitten
  5. Pirate Group 2, soak 4, 25/25 wounds, 5/5 men

@Stormbourne, the lower levels combat for you guys is indeed still going. 

@Tramp Graphics, you will need to change your post with the Nikto (understandably) fleeing. Also with them being at the end of the corridor (medium range) you either have to scoot them around the corner or something similar to move them to long range. 

@CathyKitten, I hope you don't mind the Nikto recognizing Ro'Ka, but as they both work for gangs who were close on Kafrene, it seemed reasonable they'd have heard of Zicktag's prized hunter. 

Hanger Combat

  1. @EliasWindrider
  2. @player3333902
  3. @Stormbourne
  4. @EliasWindrider
  5. @CathyKitten
  6. Unknown Group, 6 soak, 1 armour, adversary 1, 45/45 wounds, 3/3 men
  7. Stormtrooper Squad 1, 5 soak, 20/50 wounds, 4/10 men
  8. Stormtrooper Squad 2, 5 soak, 50/50 wounds, 10/10 men

@CathyKitten, concussion missile damage would be 6 (60 personal range), which squad were you targeting? They'll be dead either way, just wanted to check. 

@player3333902, assuming you ran to short range of the enemies before making your move check you have a few options. The biggest thing you can chuck would be silhouette 3 (tearing a piece of the hangers wall away to drop on them). I know you have enough pips to pick up more, but most of is secure with the rest of the building, or may bring it down on your head (super violent jenga). So you could do around 30 damage if you wanted. If you move to close range (1 range band forward) you'd save a pip as well :)

@EliasWindrider, I've added to the fatalities from the stormtroopers, but as they were spread out more by the door I decided that they wouldn't all get caught by blast. It is something I will consider for future uses however so explosives will probably be a lot more effective than my previous uses with them. :)

Also if you want to skip Chemdat this turn that's fine, the seats in the ship currently are pilot and front gunner, co-pilo/sensors etc and rear gunner, so you and @Stormbourne have a choice there.

Also @EliasWindrider and @player3333902, you may both take a boost with you first part of the chase when it comes to it due to the surprise and a bunch of soldier getting hit with the doors. 

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1 minute ago, Rabobankrider said:

Lower Level Combat

  1. @Tramp Graphics
  2. @Stormbourne
  3. Pirate Group 1, soak 4, 0/25 wounds, 0/5 men (dead/wounded)
  4. @CathyKitten
  5. Pirate Group 2, soak 4, 25/25 wounds, 5/5 men

@Stormbourne, the lower levels combat for you guys is indeed still going. 

@Tramp Graphics, you will need to change your post with the Nikto (understandably) fleeing. Also with them being at the end of the corridor (medium range) you either have to scoot them around the corner or something similar to move them to long range. 

@CathyKitten, I hope you don't mind the Nikto recognizing Ro'Ka, but as they both work for gangs who were close on Kafrene, it seemed reasonable they'd have heard of Zicktag's prized hunter. 

Hanger Combat

  1. @EliasWindrider
  2. @player3333902
  3. @Stormbourne
  4. @EliasWindrider
  5. @CathyKitten
  6. Unknown Group, 6 soak, 1 armour, adversary 1, 45/45 wounds, 3/3 men
  7. Stormtrooper Squad 1, 5 soak, 20/50 wounds, 4/10 men
  8. Stormtrooper Squad 2, 5 soak, 50/50 wounds, 10/10 men

@CathyKitten, concussion missile damage would be 6 (60 personal range), which squad were you targeting? They'll be dead either way, just wanted to check. 

@player3333902, assuming you ran to short range of the enemies before making your move check you have a few options. The biggest thing you can chuck would be silhouette 3 (tearing a piece of the hangers wall away to drop on them). I know you have enough pips to pick up more, but most of is secure with the rest of the building, or may bring it down on your head (super violent jenga). So you could do around 30 damage if you wanted. If you move to close range (1 range band forward) you'd save a pip as well :)

@EliasWindrider, I've added to the fatalities from the stormtroopers, but as they were spread out more by the door I decided that they wouldn't all get caught by blast. It is something I will consider for future uses however so explosives will probably be a lot more effective than my previous uses with them. :)

Also if you want to skip Chemdat this turn that's fine, the seats in the ship currently are pilot and front gunner, co-pilo/sensors etc and rear gunner, so you and @Stormbourne have a choice there.

Also @EliasWindrider and @player3333902, you may both take a boost with you first part of the chase when it comes to it due to the surprise and a bunch of soldier getting hit with the doors. 

OK, if they're fleeing, instead of pushing them forward, How about pulling them back towards me? It's easy enough to change my IC post. I'll need to do it anyway, and copy an paste that part into a new post, to account for that, since I did "jump the gun", so to speak.

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4 minutes ago, Rabobankrider said:

You can do if you can reach them at that range, or you're going to need to give chase. 

With the 2 Range upgrades  Korath has, he can use Bind on targets up to Long range with one FP. I have three LSPs to use, so that's not a problem. He has questions, they have answers. As long as Ro'Ka doesn't get trigger happy, that is. 

Edited by Tramp Graphics

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11 minutes ago, Rabobankrider said:

@CathyKitten, I hope you don't mind the Nikto recognizing Ro'Ka, but as they both work for gangs who were close on Kafrene, it seemed reasonable they'd have heard of Zicktag's prized hunter.

I figured they would, wanted to play up that she knew who they were but do not really have details of previous encounters, other than she does not like them. 

 

13 minutes ago, Rabobankrider said:

@CathyKitten, concussion missile damage would be 6 (60 personal range), which squad were you targeting? They'll be dead either way, just wanted to check

The group who wasnt hit by blast charge please. 

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1 minute ago, CathyKitten said:

Thats interesting, do you apply the same house rule to the move power as well? 

Actually, the Developers themselves have said that it's OK to do, at GM's discretion. A Minion Group is considered a single target, by RAW. 

Edited by Tramp Graphics

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Just now, CathyKitten said:

Everything is ok at the gms discretion. Its kinda his job. 

Yes, but my point is that by RAW, a minion Group is considered a single target. not separate individuals. And the Devs have said as much including regarding the use of the Force, including Influence, and Move. One suggestion given being to increase the Silhouette of the group by one. So, yes, by RAW, you can use Bind on a minion group as a single target. 

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@CathyKitten, you'd know they are a very close rival to Zicktag, but deal mostly with rare item smuggling and theft than spice. You know the two leaders have history, but it was never expanded on by Ziktag. And I will remove the second squad from Dantooine then. 

Regarding the effects of force powers on minions: I actually had a similar discussion around this on Revans War, and came to the decision that a minion group of 5 or less counts as 1 unit, but if it's more that requires a magnitude check (sometimes if there's a lot of enemies I will lump them into groups of 10 for convenience). It seemed like a fair ruling and simplifies things. 

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1 hour ago, Rabobankrider said:

Lower Level Combat

  1. @Tramp Graphics
  2. @Stormbourne
  3. Pirate Group 1, soak 4, 0/25 wounds, 0/5 men (dead/wounded)
  4. @CathyKitten
  5. Pirate Group 2, soak 4, 25/25 wounds, 5/5 men

@Stormbourne, the lower levels combat for you guys is indeed still going. 

@Tramp Graphics, you will need to change your post with the Nikto (understandably) fleeing. Also with them being at the end of the corridor (medium range) you either have to scoot them around the corner or something similar to move them to long range. 

@CathyKitten, I hope you don't mind the Nikto recognizing Ro'Ka, but as they both work for gangs who were close on Kafrene, it seemed reasonable they'd have heard of Zicktag's prized hunter. 

Hanger Combat

  1. @EliasWindrider
  2. @player3333902
  3. @Stormbourne
  4. @EliasWindrider
  5. @CathyKitten
  6. Unknown Group, 6 soak, 1 armour, adversary 1, 45/45 wounds, 3/3 men
  7. Stormtrooper Squad 1, 5 soak, 20/50 wounds, 4/10 men
  8. Stormtrooper Squad 2, 5 soak, 50/50 wounds, 10/10 men

@CathyKitten, concussion missile damage would be 6 (60 personal range), which squad were you targeting? They'll be dead either way, just wanted to check. 

@player3333902, assuming you ran to short range of the enemies before making your move check you have a few options. The biggest thing you can chuck would be silhouette 3 (tearing a piece of the hangers wall away to drop on them). I know you have enough pips to pick up more, but most of is secure with the rest of the building, or may bring it down on your head (super violent jenga). So you could do around 30 damage if you wanted. If you move to close range (1 range band forward) you'd save a pip as well :)

@EliasWindrider, I've added to the fatalities from the stormtroopers, but as they were spread out more by the door I decided that they wouldn't all get caught by blast. It is something I will consider for future uses however so explosives will probably be a lot more effective than my previous uses with them. :)

Also if you want to skip Chemdat this turn that's fine, the seats in the ship currently are pilot and front gunner, co-pilo/sensors etc and rear gunner, so you and @Stormbourne have a choice there.

Also @EliasWindrider and @player3333902, you may both take a boost with you first part of the chase when it comes to it due to the surprise and a bunch of soldier getting hit with the doors. 

Ok sure, will move forward. Can i use the athletic check i alr did? Or must i roll a new one?

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3 hours ago, Rabobankrider said:

Lower Level Combat

  1. @Tramp Graphics
  2. @Stormbourne
  3. Pirate Group 1, soak 4, 0/25 wounds, 0/5 men (dead/wounded)
  4. @CathyKitten
  5. Pirate Group 2, soak 4, 25/25 wounds, 5/5 men

@Stormbourne, the lower levels combat for you guys is indeed still going. 

@Tramp Graphics, you will need to change your post with the Nikto (understandably) fleeing. Also with them being at the end of the corridor (medium range) you either have to scoot them around the corner or something similar to move them to long range. 

@CathyKitten, I hope you don't mind the Nikto recognizing Ro'Ka, but as they both work for gangs who were close on Kafrene, it seemed reasonable they'd have heard of Zicktag's prized hunter. 

Hanger Combat

  1. @EliasWindrider
  2. @player3333902
  3. @Stormbourne
  4. @EliasWindrider
  5. @CathyKitten
  6. Unknown Group, 6 soak, 1 armour, adversary 1, 45/45 wounds, 3/3 men
  7. Stormtrooper Squad 1, 5 soak, 20/50 wounds, 4/10 men
  8. Stormtrooper Squad 2, 5 soak, 50/50 wounds, 10/10 men

@CathyKitten, concussion missile damage would be 6 (60 personal range), which squad were you targeting? They'll be dead either way, just wanted to check. 

@player3333902, assuming you ran to short range of the enemies before making your move check you have a few options. The biggest thing you can chuck would be silhouette 3 (tearing a piece of the hangers wall away to drop on them). I know you have enough pips to pick up more, but most of is secure with the rest of the building, or may bring it down on your head (super violent jenga). So you could do around 30 damage if you wanted. If you move to close range (1 range band forward) you'd save a pip as well :)

@EliasWindrider, I've added to the fatalities from the stormtroopers, but as they were spread out more by the door I decided that they wouldn't all get caught by blast. It is something I will consider for future uses however so explosives will probably be a lot more effective than my previous uses with them. :)

Also if you want to skip Chemdat this turn that's fine, the seats in the ship currently are pilot and front gunner, co-pilo/sensors etc and rear gunner, so you and @Stormbourne have a choice there.

Also @EliasWindrider and @player3333902, you may both take a boost with you first part of the chase when it comes to it due to the surprise and a bunch of soldier getting hit with the doors. 

I'll skip chemdat's turn, and if it's alright with @Stormbourne say that chemdat is in the rear gunner position simply because Excal'ur whispered something into Teetoe's ear several pages back and I think he'd need to be in the copilot/sensors position to do that.

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1 minute ago, Stormbourne said:

just a question has anyone realize which fandom avalon is from? (i want to talk to them about some theories)

Aurthurian legend. Avalon is the name of the mythical island where Aurthur is said to have been buried. My question to you is if Avalon is your character’s first name or last name?

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