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Tournament Regulations are up

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6 minutes ago, kaffis said:

SoS may be somewhat random (especially for your first round opponent), but it does speak to how difficult it was for you to achieve that score. You may not be able to affect it, but it will reward those who drew the more difficult schedules and still excelled.

32 player with 3 rounds will have 4 3-0s. This isn't a huge travesty if they do prize support for top 4, which isn't uncommon for FFG. It may just mean that we don't see 1st/2nd place prize support for things like Store Champs.

The only kits that we have seen are the "recruitment" kits. They don't have prize support for anything other than participation anyway. For the system going towards playing in the World Championship, my guess will be that they require the advanced swiss system to get to the single winner to get the invite. So, a minimum player count of 9 for those type of events as opposed to a store championship requirement of 4 players. 

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11 minutes ago, DarkTemplars said:

It's basically just saying that a TO should know and post ahead of time if they need players to bring in some terrain for an event. 

More relevantly, it's saying you don't have to bring terrain with your army unless explicitly asked to do so.

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I find "Taking Notes and Outside Material" interesting. I get the outside material, but I guess they include the 'taking notes' as gaining outside information. I guess someone cannot surf on their phone while their opponent is playing, even if they are looking up rules...

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1 minute ago, Ophion said:

Do we have an answer on wysywyg? 

Ie if my atst model has the mortar glued on do i have to have the mortar in my list?

I think the answer was ask the TO, which is a poor answer.  I mighty be useful to find out what FFG plans to do for worlds, and then carry that down.  I would also say no in terms of the mortar and stuff as long ar you don't do something like have two AT-STs, one with and one without, and then use model opposite the card.

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I am afraid the answer may be in the cards you have on your list, but I would like it to be wysiwyg. There are words under component modifications that modifications should not confuse players, but it comes down to the Marshall. 

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7 hours ago, Crawfskeezen said:

This is the biggest one for me:

Army Building

Each player must build one army to use in a tournament. Standard Play typically uses the army-building rules in the Star Wars: Legion Rules Reference, but occasionally an Event Outline will provide alternative army-building rules. For typical Standard Play events, an army cannot exceed 800 points, though it may contain fewer than 800 points. A player’s army must contain miniatures from only one faction unless an effect allows him or her to do otherwise. A player’s army must also include the appropriate number of units of each rank, as listed in the Star Wars: Legion Rules Reference.

Does this imply that we could see some interchange in the future, or is this just a reference to the aforementioned alternative army-building rules?

That was also my read on it, future proofing for scenarios that allow an army mix of some kind (stolen AT-ST for example that has to be escorted safely from one end of the table to the other)

edit: triple post ? how do I delete the other two?

Edited by Derrault

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7 hours ago, Crawfskeezen said:

This is the biggest one for me:

Army Building

Each player must build one army to use in a tournament. Standard Play typically uses the army-building rules in the Star Wars: Legion Rules Reference, but occasionally an Event Outline will provide alternative army-building rules. For typical Standard Play events, an army cannot exceed 800 points, though it may contain fewer than 800 points. A player’s army must contain miniatures from only one faction unless an effect allows him or her to do otherwise. A player’s army must also include the appropriate number of units of each rank, as listed in the Star Wars: Legion Rules Reference.

Does this imply that we could see some interchange in the future, or is this just a reference to the aforementioned alternative army-building rules?

That was also my read on it, future proofing for scenarios that allow an army mix of some kind (stolen AT-ST for example that has to be escorted safely from one end of the table to the other)

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7 hours ago, Crawfskeezen said:

This is the biggest one for me:

Army Building

Each player must build one army to use in a tournament. Standard Play typically uses the army-building rules in the Star Wars: Legion Rules Reference, but occasionally an Event Outline will provide alternative army-building rules. For typical Standard Play events, an army cannot exceed 800 points, though it may contain fewer than 800 points. A player’s army must contain miniatures from only one faction unless an effect allows him or her to do otherwise. A player’s army must also include the appropriate number of units of each rank, as listed in the Star Wars: Legion Rules Reference.

Does this imply that we could see some interchange in the future, or is this just a reference to the aforementioned alternative army-building rules?

That was also my read on it, future proofing for scenarios that allow an army mix of some kind (stolen AT-ST for example that has to be escorted safely from one end of the table to the other)

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7 minutes ago, Derrault said:

That was also my read on it, future proofing for scenarios that allow an army mix of some kind (stolen AT-ST for example that has to be escorted safely from one end of the table to the other)

edit: triple post ? how do I delete the other two?

You done messed up A-A-Ron @Derrault. On the plus side I got 4 times as many notifications as I usually get in a 24 hour period. So I've got that going for me, which is nice.

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1 hour ago, Ophion said:

Do we have an answer on wysywyg? 

Ie if my atst model has the mortar glued on do i have to have the mortar in my list?

I'm fairly certain that you can assume the game is NOT WYSIWYG until otherwise explicitly stated by FFG.

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4 hours ago, nashjaee said:

Not sure why this is relevant? I thought that was resolved elsewhere?

The joke about compulsory moves was a comment about FFG again printing contradictory statements in their rules documents.  Also, is there a single definitive answer on that?

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1 hour ago, Ophion said:

Do we have an answer on wysywyg? 

It will only really affect your T-47s depending on how you glued your flaps down. If you glued the left one up then you can only make left turns, if you glued the right up then only right turns. If you glued them both down then you can't turn at all. But, if you glued both flaps up then you can reduce the speed of your compulsory move by 1, because you are "braking". 

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6 hours ago, kaffis said:

SoS may be somewhat random (especially for your first round opponent), but it does speak to how difficult it was for you to achieve that score. You may not be able to affect it, but it will reward those who drew the more difficult schedules and still excelled.

32 player with 3 rounds will have 4 3-0s. This isn't a huge travesty if they do prize support for top 4, which isn't uncommon for FFG. It may just mean that we don't see 1st/2nd place prize support for things like Store Champs.

I guess I'm a pushover since I basically just accept any system as is and acknowledge that nobody at FFG gives two ****s what my internet opinion is. But I think you've nailed it here, even if I'm not a fan of the SOS schedule I'm either going to accept it because that's what I do or because of your point here. 

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6 hours ago, kaffis said:

SoS may be somewhat random (especially for your first round opponent), but it does speak to how difficult it was for you to achieve that score. You may not be able to affect it, but it will reward those who drew the more difficult schedules and still excelled.

32 player with 3 rounds will have 4 3-0s. This isn't a huge travesty if they do prize support for top 4, which isn't uncommon for FFG. It may just mean that we don't see 1st/2nd place prize support for things like Store Champs.

SoS isn't just random, it's determined by your opponents. If your first round opponent loses then drops (because the system pretty much means lose early you're out of the running), you are punished.

I'd recommend listening to some of the X-wing podcasts that discuss the ins and outs of the different systems X-wing used for an idea of just how bad an idea going back to SoS actually is. Mission VP is obviously out (since you'll all be playing an assortment of missions), but MoV or points destroyed or points lost (or some version thereof) would be far better and actually reflects your performance as a player rather than your opponents you were provided by the system.

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9 hours ago, GilDK said:

Yeah I might just do Warmachine rounds, so 4players 2 rounds 8 =3, 16=4 etc, that works for 1 unbeaten

Actually, this is the classic swiss system. And it works for way more than 100 years now. The idea of the swiss system is to have 1 clear winner without any need for elimination rounds. FFG just made a parody of this system, and to call that swiss in my opinion is an insult to the brilliant minds that created the classic swiss system.

Privateer Press just weren't so arrogant to think, that they could create a better system than some of the most brilliant minds of their time, and kept the original swiss system as it should be.

Creating a tournament structure, that randomly chooses the champion after the last round is just a joke. Let's assume, that the last players with X-0 wins have the same SoS and eSoS after the last round, which can and will happen especially on smaller tournaments, then the winner is determined randomly.

Sorry, but this is nothing more than a punch to the face.

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5 hours ago, Ophion said:

Do we have an answer on wysywyg? 

No, we have not received an answer to one of the most frequent question of the tournament players. Which in my opinion is another punch straight to the face of the community.

Edited by DerBaer

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8 hours ago, kaffis said:

SoS may be somewhat random (especially for your first round opponent), but it does speak to how difficult it was for you to achieve that score. You may not be able to affect it, but it will reward those who drew the more difficult schedules and still excelled.

32 player with 3 rounds will have 4 3-0s. This isn't a huge travesty if they do prize support for top 4, which isn't uncommon for FFG. It may just mean that we don't see 1st/2nd place prize support for things like Store Champs.

I'm not going to tournaments for the prizes. I want to play competitively and see how good I am and who's better than me. For me they can keep their prize support. But having 4 players with 3-0 is just extremely unsatisfying.

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By the way, has anyone realized, that the final round is 210 minutes? Framing three and a half hours?

If you have the classic swiss system like described above, then you also have a great prize-giving-ceremony after the last round. This is always an event in other games. And everyone I still there, because everyone played all rounds.

With three rounds of "swiss" and then a cut to a 210 minutes final game, who will be still there for a ceremony after the final game?

Or even worse, I drive to a tournament with a friend and he makes it to the final game, but I don't. Then I have to wait for three and a half hours to drive home?

Edited by DerBaer

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8 hours ago, Bohemian73 said:

 I guess someone cannot surf on their phone while their opponent is playing, even if they are looking up rules...

Considering the RRG is digital only, FFG may want to allow people to look that up on there phone/ tablet during a match. 

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The part that stood out to me was in the PLAYER MATERIALS section 

Quote

sufficient dice for attack and defense rolls

What does this actually mean? Do you need enough that you can cover any eventuality in a single roll? Or is noting down the results and rolling multiple times OK, in which case you would just need the dice in the core set.

If you need enough for defence rolls in a single roll that seems unreasonable to me as you don't know how many that will be. There are units released soon (e.g. scout troopers) which have 2 dice per weapon so can generate large numbers of hits. Or an AT-RT with a flamethrower can get up to 12 hits if you have 6 man squads. Or an AT-ST with Weiss firing multiple weapons. It wouldn't seem so bad if FFG were less stingy about the number of dice in a core set.

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I don’t want to seem negative but these rules just clarify to me how much I DON’T want to play this game in a tournament.  However, I might have to if I can’t figure out how to find some way to play more casually.

 

There are just so many ways to induce nerd rage if people are sweating the small stuff like clarity of the front arc or the height of minis.  Adding in potential fussing about the terrain and I can easily imagine 60 minutes of bickering in each 120 minute games. I would much rather have friendly, fun, Star Wars themed games over a beer.  Now I just have to figure out how to do that...

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