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c__beck

Titanfall: Genesys

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v0.3 Update
 

  • Archer damage and blast increased
  • Mag launcher damage increased, range reduced
  • Sidewinder damage increased
  • Charge rifle is a crit-fishing weapon
  • Added titan weapons descriptions
Edited by c__beck

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@c_beck - you really need to stop horsing around and play Titanfall 2 so you can outfit everything!  :)  Titanfall is one of my favorite video games, the sequel definitely featured better game play.

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23 minutes ago, GrumpyBatman said:

@c_beck - you really need to stop horsing around and play Titanfall 2 so you can outfit everything!  :)  Titanfall is one of my favorite video games, the sequel definitely featured better game play.

Send me a TV and an Xbox One and I will!

Until then, I'll just keep on with Genesys moddin' and play vicariously through YouTube videos :p

 

I do, however, plan to grab some things from the sequal, most notably Pilot abilities (holo pilot, grapple, etc) and some Titan ordnance (laser shot, I'm looking at you!) and Pilot ordnance (firestar? Please!). If there's anything specific you want included let me know and I'll put it on the list!

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A few minor tweaks, now up to v0.7.2

v0.7.2–7.June

  • Added Stim and grapple as armour attachments
  • Added cloak as an armour
  • Data knife item changed to dataspike weapon attachment
  • Custom weapon attachments added
  • Custom armour attachments added
  • Heavy jacket's HP removed, price lowered
  • Panacea added to gear section

v0.7.1–5.June

  • Fixed DMR and kraber limited ammo wonkiness
  • Clarified how Titan weapon ammo works
  • Changed encrypted comm-bead's price

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1 hour ago, Nathelm said:

Just wanted to say thank you for your continued work on this!

You bet! And a bit of an update is that I hope to have the archetypes finalized by the weekend. A bit of a teaser:

Titanfall: Genesys is, at it's heart, a war story. In keeping with this theme the following archetypes are available to players.

  • The Brute is a powerhouse that believes in brawn over brains. Archetype ability: Push the Limit (before making a Brawn skill check you may suffer 2 strain to add S.pngH.png to the check)
  • Cyborgs believe in augmenting themselves above all else. Archetype abilities: Starts with two cybernetics, More Machine than Man (first 3 cybernetics don't reduce ST; B.png to Medicine checks to heal a cyborg), Backup Power (once per encounter, heal strain equal to 2 + number of cybernetics, suffer 3 strain at the end of the encounter)
  • The Generalist is a jack of all trades and master of none. Archetype abilities: more starting XP than the other archetypes, Starting skills (starts with 1 rank in two different non-career skills)
  • Leaders are the heart of the squad, directing their troops to the best of their abilities. Archetype abilities: Starting skills (one free rank in either Leadership or Cool, one free rank in Knowledge [Warfare]), Disconnected (Add K.png to Charm, Leadership and Negotiation checks against those not in a [para-]military organization)
  • The Specialist is the best there is at what they do. Archetype abilities: Starting skills (one free rank in 5 career skills instead of the normal 4), Neat Trick (once per encounter, suffer 2 strain to add B.png to the next career skill check you make)

Note that the names of the archetypes and abilities are still being worked on and subject to change. But there it is!

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