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Hidatom

fixing the release schedule?

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Hopefully Boba and the scouts will release closer to the release of Han and commandos...maybe even at the same time (or commanders one week, troops the next) This game should not have an unequal release schedule. 

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50 minutes ago, Hidatom said:

This game should not have an unequal release schedule. 

Why not? 

Is your complaint about products not being released simultaneously, or that Rebels will get commando-type units before Imperials get commando-type units?

Edited by DagobahDave

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10 minutes ago, DagobahDave said:

 

Why not? 

Is your complaint about products not being released simultaneously, or that Rebels will get commando-type units before Imperials get commando-type units?

those both the same concern :) 

a game with two factions should not have 45+ days of unequal troop or commander selection...it makes competitive play unbalanced 

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I think the release schedule should be equal IF they intend to only ever have 2 factions in this game.  If that's the case, they need to have 'wave' releases like x-wing or Armada.  If they intend to have many factions (eventually, but hopefully soon), then staggering faction releases will probably be a necessity.  I can see where it might be hard to release something for every faction each wave if there's 8 factions someday.

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19 minutes ago, Willange said:

I think the release schedule should be equal IF they intend to only ever have 2 factions in this game.  If that's the case, they need to have 'wave' releases like x-wing or Armada.  If they intend to have many factions (eventually, but hopefully soon), then staggering faction releases will probably be a necessity.  I can see where it might be hard to release something for every faction each wave if there's 8 factions someday.

i am talking about the current game and the current releases. Can you imagine a regional/national/world event where one faction has 25% more options than the other faction? Not conducive to a balanced environment. 
Having Han and Boba release the same day and then the scouts and commandos release the same day would 100% fix this. 

 

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I much prefer this style of release. I'd rather have a monthly release of 2 units than a bimonthly release of 4. I never like the xwing "wave" system. 

I don't understand the hate on this. Are you upset that a faction you aren't playing is getting a shiny new toy and you aren't? 

In theory, staggered releases shouldn't unbalance the game much. The only reason that would happen is if a unit gets released and it's clearly superior than what came before it, but if that's the case, it would still be superior no matter if it is released by itself or in a group.

So I'm not sure what the problem is.

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From a business aspect, it makes perfect sense - I think that's first and foremost for FFG (and should be for any company).  As someone who is playing both sides, it means I can pick up everything that comes out as the releases are smaller.  If they both came out at the same time, I would probably have to pick one or the other.

From a gameplay standpoint, I don't see 30-45 days of non-parody to unbalance the game as a whole all that much.  If you are going into a tournament and a powerful unit has just been release, you need to plan for the likely event that you will face off against that unit.  Its called developing a strategy.  

 

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24 minutes ago, Hidatom said:

those both the same concern :) 

a game with two factions should not have 45+ days of unequal troop or commander selection...it makes competitive play unbalanced 

I think the advantage to staggering releases is that the meta is continually refreshed, and each expansion has a chance to get a good workout in a meta where it might actually shine before an equal-or-better countermeasure arrives. For as long as this lasts, I think it's pretty cool that we get a before-and-after sort of experience with each expansion, seesawing back and forth from Imperials to Rebels.

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If they'd announce official tournament structure and official tournaments it could be an issue. It looks like Legion might be skipping at least the first half of the 2018-2019 tournament cycle to make sure they have enough product out to actually make enjoyable tournaments. 

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Armada has one more Rebel ship than Imperial. No wonder Rebels won worlds!

 

Seriously, with what FFG is doing to release Legion on such a ridiculous schedule, there is no room to complain. 45 days of one faction having 3 commanders and one more unit than the other compares in no way to one faction having just a core set available for 7 months in Runewars  

 

Gripe, sure. It is your right. But nobody playing other games besides Legion will listen. I’m not trying to be cruel, just giving perspective in a rather jaded tone. 

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So Legion releases being handled in a sucky way is unreasonable to complain about because FFG has botched other games even worse? I find your argument unconvincing.

Legion is a competitive game. Whether you play it that way or not, whether you agree that it should be or not, it is. FFG has seen to that. As such, the current release schedule is a bit ridiculous. Rebels are screwed right now, especially with Disarray deployment. Imps will be screwed soon. Then probably Rebels again... doesn't matter that it keeps swinging back the other way, no one should be getting screwed. It happens enough without planning it that way, planning to screw over one faction in a competitive game is just ridiculous.

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Look buddy, the Roswell Alien's told FFG to stagger the releases so everyone will want the new thing and therefore play both factions. The Grays are really smart, I mean, just look at the size of their heads.

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21 minutes ago, shivore said:

So Legion releases being handled in a sucky way is unreasonable to complain about because FFG has botched other games even worse? I find your argument unconvincing.

Nobody said that.

22 minutes ago, shivore said:

Legion is a competitive game. Whether you play it that way or not, whether you agree that it should be or not, it is. FFG has seen to that. As such, the current release schedule is a bit ridiculous. Rebels are screwed right now, especially with Disarray deployment. Imps will be screwed soon. Then probably Rebels again... doesn't matter that it keeps swinging back the other way, no one should be getting screwed. It happens enough without planning it that way, planning to screw over one faction in a competitive game is just ridiculous.

Rebels aren’t screwed right now. What are you talking about? Veers has been out for a tick, the Snowtroopers for a matter of hours. Leia and The Backfleet Boys come out in two weeks. I need hyperbole in my life more than I need air but this is too much for even me.

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5 minutes ago, shivore said:

Legion is a competitive game. Whether you play it that way or not, whether you agree that it should be or not, it is. FFG has seen to that.

They have? I seem to remember articles and devs going out of their way to emphasize the hobby aspect. In one of the rules email responses, Alex Davy even says something to effect of "this is a hobby game after all" (you can look it up in the compilation thread. I think it's the one about modding bases.). And the tournament track is going to be different than what we've seen for X-Wing, Armada, etc. Overall, OP appears to have more emphasis on narrative events.

I'm not saying it can't be a competitive game. But I don't see anything that suggests FFG has seen to that.

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Just now, nashjaee said:

They have? I seem to remember articles and devs going out of their way to emphasize the hobby aspect. In one of the rules email responses, Alex Davy even says something to effect of "this is a hobby game after all" (you can look it up in the compilation thread. I think it's the one about modding bases.). And the tournament track is going to be different than what we've seen for X-Wing, Armada, etc. Overall, OP appears to have more emphasis on narrative events.

I'm not saying it can't be a competitive game. But I don't see anything that suggests FFG has seen to that.

I don’t think there’s any doubt that FFG wants Legion to be a competitive game. It’s getting OP support, it’ll get rolled into the Star Wars competitive scene they host annually, etc. They are doing a good job of encouraging the hobby aspect too, of course, but there’s a competitive bent to it for sure.

With that being said... Imperials right now DO have more units available. The question then becomes, do we think a lag of 3-4 weeks between Veers and the Snowies being available before Leia and the Fleet Troopers coming out means that the “Rebels are screwed right now”? That’s a pretty hard sell.

Again, once both factions have enough units to pick from so that they both have a diversity of armies to field... is it really going to matter if one side has an option or two more for a few periods throughout the year? Not if they’re doing a good job of balancing stuff.

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Yeah, I guess it really depends on what we mean by "competitive". Due to the hobby aspect, there will be a larger scene of people less interested in competition than the other games. But that competitive scene will still exist.

3 minutes ago, KalEl814 said:

Again, once both factions have enough units to pick from so that they both have a diversity of armies to field... is it really going to matter if one side has an option or two more for a few periods throughout the year? Not if they’re doing a good job of balancing stuff.

This is a very good point. We are very early in the life of the game, so adding a new unit now has a more profound impact on the options available than adding a new unit a year from now. More options will already be available on the other side to counter. If a unit counter is even necessary. Sometimes you can counter something via playstyle. Asymmetric releases don't necessarily lead to an unbalanced game. 

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Just now, Hidatom said:

"This is a very good point. We are very early in the life of the game, so adding a new unit now has a more profound impact on the options available than adding a new unit a year from now"

MY POINT.

If that was your point, you didn't make it very well. But I agree with the sentiment.

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1 minute ago, Hidatom said:

"This is a very good point. We are very early in the life of the game, so adding a new unit now has a more profound impact on the options available than adding a new unit a year from now"

MY POINT.

Oh, I thought your point was there shouldn't be an asymmetric release schedule at all. And we may differ on the severity of "profound" in this case.

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I think the releases will eventually sync up. There is ZERO reason that Han and Boba can't come out the same week as well as Scouts/Commandos. I think Asymmetrical releases will hurt this game.  

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The difference is proportionally huge right now. but will become less and less as time goes on.

when one faction has 7 commander choices and the other has 6 its a non-issue.

but it's going to sting until we get to those numbers.

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I actually love the asymmetrical release schedule. 

 

With the Operations being a monthly type of thing I look at each retail release as a faction reacting to the last Operation and bringing new troops and tactics into the theater of war.

 

Plus it allows me time to actually take a breather from painting and actually play the game.  Since both my son and I are playing, I'm painting both factions and I'd hate to have to decide who's figures get painted first since we like to have a fully painted force when we play.

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