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Ken on Cape

Imperial Scout troopers announced.

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On 5/14/2018 at 6:10 PM, Darth Ol Dman said:

Just getting into this game. Love the idea of imperial scouts for tabletop.  Now I’m green as grass at this game but I still think the scouts are pretty OK.  

 Though — always thought of scouts as less special forces add more training recruit.  ( guess once you can shoot straight the imperials get their body armor and rifle taken away )

 

Quartermaster: “Look trooper...It’s just resource management”. ——I can certainly see an Imperial bureaucrat “moving resources where they’re needed”.

 

Next month release: 

Bikini clad imperial  martial arts specialist.?

 

 

 

 

I'm assuming we're getting Imperial Riot Troopers which are more stormtroopers with a riot shield and shock maul...perhaps adding in black defense dice to the mix as well.

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1 minute ago, Shadows of the Future said:

I'm assuming we're getting Imperial Riot Troopers which are more stormtroopers with a riot shield and shock maul...perhaps adding in black defense dice to the mix as well.

Someone mentioned this in a different post, but there is no need to introduce black defense dice, the surge system takes care of that. 

White defense dice with no surge is  6+ save

White defense dice with a surge is a 5+ save

Red defense dice with no surge is a 4+ save

Red defense dice with surge is a 3+ save. 

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Just now, jgibbs2 said:

Someone mentioned this in a different post, but there is no need to introduce black defense dice, the surge system takes care of that. 

White defense dice with no surge is  6+ save

White defense dice with a surge is a 5+ save

Red defense dice with no surge is a 4+ save

Red defense dice with surge is a 3+ save. 

Black would up that and would be a rare thing with it. A small unit with melee only probably needs something that can be a bit more durable than standard for it.

Was thinking more of the unit normally has a red with surge for defense, and would include a grenade slot upgrade that lets you bump your defense dice by one type for the remainder of the turn. Which could be an interesting mechanic to bump durability for one round if you need it.

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23 hours ago, Shadows of the Future said:

Black would up that and would be a rare thing with it. A small unit with melee only probably needs something that can be a bit more durable than standard for it.

Was thinking more of the unit normally has a red with surge for defense, and would include a grenade slot upgrade that lets you bump your defense dice by one type for the remainder of the turn. Which could be an interesting mechanic to bump durability for one round if you need it.

No that's just faulty logic: For defence, surge is just an elegant way of saying "+1 chance to save out of 6".
Want a 6+ unit? White die
What a 5+? White surge
Want a 4+? Red
Want a 3+? Red surge
 

You shouldn't, for defence, look at surge as an independant thing: It's dice+surge that matters, not individually, to tell you the value of the save.

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1 hour ago, Deuzerre said:

No that's just faulty logic: For defence, surge is just an elegant way of saying "+1 chance to save out of 6".
Want a 6+ unit? White die
What a 5+? White surge
Want a 4+? Red
Want a 3+? Red surge
 

You shouldn't, for defence, look at surge as an independant thing: It's dice+surge that matters, not individually, to tell you the value of the save.

I Am looking at the surge as part of it.

Something that pretty much gives a 1 turn bump to your durability or similar things to boost to a 2+ or perhaps just straight up indestructible for the round would work rather well in it. Especially if it just had a bump up and could be used to also boost less defended troops to slightly higher as well for that period.

And that's if the dice doesn't have other things as possibilities such as a secondary shield marker that lets it block a second hit for you or similar things.

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