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Andreievitch

Shantipole Man O'War (sky jellyfish)

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My players will be going to Shantipole in the next game, and I thought it would be cool to give creature challenge.

I have created large jellyfish-like creatures that float amongst the storms of Shantipole.  I see them as challenging the PC in 2 ways.  First is that the players vessel may collide with them, due to the difficulty of flying in Shantipole's atmosphere.  Secondly the jellfyfish live of energy and will try to attach themselves to the vessel in an attempt to draw power, much like mynock does, but more powerfully. 

Below are the stats I have come up with.  I would love to hear feedback/suggestions:

 

Ted+Chin_Sky+Jellyfish.jpg

Shantipole Man O War.JPG

Edited by Andreievitch
Updated stats - Added Shantipole Native special ability

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This is awesome. Im stealing this for one of my adventures. Now the feedback: 

I think you have forgotten to substitute mynook in some place under Energy Parasite. Also I couldnt see what its flying speed is. And the jpeg is on the small side, kinda hard to read the characteristics.

On a more mechanical side: Maybe make it a rival instead of a minion, since minions only have skill ranks in groups.

But like I said awesome idea!

Edited by VanHippo

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Thanks for the suggestions!   I have amended the working - you were correct.  Sloppy writing on my part :)  Update now attached above.

I thought about making them Rivals, but I decided to keep them as Minions as I see them as a "pest" more than a direct challenge. Kind of like Anakin trying to get rid of the Buzz Droids in Ep 3.

In my game I plan on having about 6 per Minion group.  That way each group will attach with a decent initial dice pool (2Y 3G vs 2P + any setback), and could cause a collision crit on impact PLUS system strain with Energy drain (and then ongoing System Strain).  Shooting/removing from the hull could cause for some cool story telling :)

I am going run these against my PCs on Saturday night.  I will let you know how I go.

 

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On 5/16/2018 at 2:17 AM, Andreievitch said:

Oh.  Look what I found...interesting coincidence...

 

Even in the cartoons, BB8 is pulling Finns team like a champ. If he was an MMOer, he's playing the role of tank and healer at the same time, and subbing in for DPS when they inevitably balls up the DPS checks. XD

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Yep.  I did mean vehicle size.

We played Sat night and it went very well.  The Rebel players flew through the clouds of Shantipole, ND  gave them a chance for a perception/sensors, using the Shantipole 2 upgrades on diff due to the atmospheric conditions.  The YT-2400 managed to no collide, but the B-Wing took a hit.

They jellies then managed to attach themselves to each ship.  I had 3 in each minion group.   The YT-2400 started to shoot them off with their turrets, but the B-Wing didn't have that luxury.  It started to take a fair bit of Strain damage, and the YT-2400 couldn't help as they were still shooting their jellies off (taking strain damage, too).

I let the B-Wing pilot make a pilot roll to try and shake them off.   He rolled a Triumph and a Despair!  I allowed the Triumph to shake them off, but for the Despair I said that the jelly tendrils had managed to get in between the hull plates and a bit of the ship ripped off with them.  He took a critical hit.

The YT-2400 then managed to shoot the last one off, but with a Despair again!  I used the same hook and said that a bit if ship was also ripped of, so they 2 took a crit., but at least all the jellies were destroyed and off the ships :)

This was the opening scene of the game and added a lot of excitement.  IT was the B-Wing pilot's first ever game of FFG:SW so he managed to get great experience with the narrative dice.  Especially rolling a Triumph and a Despair!  I think that is only the 2nd time that had happened with our crew. 

All up the critter worked really well, and a great twist of vehicle combat.  Let me know how you go if you use them :)

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