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Undeadguy

Let's Make a Fleet for Truthiness

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1 minute ago, Lemmiwinks86 said:

In this case you have to take out the Fire-Control Teams as they don't add anything with only APT and that breaks the rule number 2 of this post. But besides that, I always wanted to play a Decimator swarm, some day I'll do it

I made this a long time ago, so I can't currently edit them out.

How about dropping FCT from both and giving the non-flagship Vet-Gunners?

That also decreases the bid to nil.

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1 minute ago, Lemmiwinks86 said:

I agree that they should stack, but according to the FAQ they don't.

Fire Control Team
If a ship with this card equipped resolves both the XX-9 Turbolasers critical effect and the standard critical effect, only the first 2 damage cards are dealt faceup.
If a ship with this card equipped resolves both the Assault Proton Torpeodes critical effect and the standard critical effect, only the damage card dealt by resolving Assault Proton Torpedoes is dealt faceup.

Cool ill keep it in mind, thanks  :D

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Tagge 400/4 (397/400)
Empire  - Author: CaptainNemo

Commander: General Tagge

[flagship] Raider I-class Corvette (44)
 - General Tagge (25)
 - Captain Brunson (5)
 - External Racks (3)
 - Ordnance Experts (4)
= 81 total points

Victory I-class Star Destroyer (73)
 - External Racks (3)
 - Heavy Turbolaser Turrets (6)
 - Ordnance Experts (4)
= 86 total points

Victory I-class Star Destroyer (73)
 - External Racks (3)
 - Heavy Turbolaser Turrets (6)
 - Ordnance Experts (4)
= 86 total points

Victory I-class Star Destroyer (73)
 - External Racks (3)
 - Heavy Turbolaser Turrets (6)
 - Ordnance Experts (4)
= 86 total points

Squadrons (58/134):
1x Valen Rudor TIE Fighter Squadron (13)
3x YV-666 (45)

or 

Thrawn 400/3 (400/400)
Empire  - Author: CaptainNemo

Commander: Grand Admiral Thrawn

[flagship] Imperial II-class Star Destroyer (120)
 - Grand Admiral Thrawn (32)
 - Chimaera (4)
 - Early Warning System (7)
 - Entrapment Formation! (5)
 - Leading Shots (4)
 - Wulff Yularen (7)
 - Quad Battery Turrets (5)
 - Gunnery Team (7)
= 191 total points

Arquitens-class Command Cruiser (59)
 - Taskmaster Grint (5)
 - Engine Techs (8)
 - Dual Turbolaser Turrets (5)
= 77 total points

Imperial Star Destroyer Kuat Refit (112)
 - Relentless (3)
 - Boarding Troopers (3)
 - Early Warning System (7)
 - Leading Shots (4)
 - External Racks (3)
= 132 total points

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My proposal.

1 • Imperial Star Destroyer Cymoon 1 Refit (112)
Card_Commander.pngDarth Vader (36)   Card_Turbolasers.pngQuad Battery Turrets (5)   Card_Title.pngRelentless (3)   
Total: 156 points

 

print_Imperial.png

en_Pilot_ImperialStarDestroyerCymoon1Refit.png 

en_Card_IntensifyFirepower.pngen_Card_QuadBatteryTurrets.png


2 • Imperial Star Destroyer Cymoon 1 Refit (112)
Card_FleetCommand.pngIntensify Firepower! (6)   Card_Turbolasers.pngQuad Battery Turrets (5)   
Total: 123 points

 

print_Imperial.png

en_Pilot_ImperialStarDestroyerCymoon1Refit.png 

en_Card_StrategicAdviser.pngen_Card_QuadBatteryTurrets.png


3 • Imperial Star Destroyer Cymoon 1 Refit (112)
Card_Officer.pngStrategic Adviser (4)   Card_Turbolasers.pngQuad Battery Turrets (5)   
Total: 121 points

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3 minutes ago, Indy_com said:

I made this a long time ago, so I can't currently edit them out.

How about dropping FCT from both and giving the non-flagship Vet-Gunners?

That also decreases the bid to nil.

I'd prefer Ordnance Experts, but Vet-Gunners could also work

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2 minutes ago, Lemmiwinks86 said:

My proposal.

1 • Imperial Star Destroyer Cymoon 1 Refit (112)
Card_Commander.pngDarth Vader (36)   Card_Turbolasers.pngQuad Battery Turrets (5)   Card_Title.pngRelentless (3)   
Total: 156 points

 

print_Imperial.png

en_Pilot_ImperialStarDestroyerCymoon1Refit.png 

en_Card_IntensifyFirepower.pngen_Card_QuadBatteryTurrets.png


2 • Imperial Star Destroyer Cymoon 1 Refit (112)
Card_FleetCommand.pngIntensify Firepower! (6)   Card_Turbolasers.pngQuad Battery Turrets (5)   
Total: 123 points

 

print_Imperial.png

en_Pilot_ImperialStarDestroyerCymoon1Refit.png 

en_Card_StrategicAdviser.pngen_Card_QuadBatteryTurrets.png


3 • Imperial Star Destroyer Cymoon 1 Refit (112)
Card_Officer.pngStrategic Adviser (4)   Card_Turbolasers.pngQuad Battery Turrets (5)   
Total: 121 points

Meh! GTs!!

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47 minutes ago, noggin said:

I think it should be Garm Bel Iblis fleet with 2+ AF...

Truthi fleet 
Author: ForceGhostofNobodyInParticular

Faction: Rebel Alliance
Points: 400/400  

Commander: Garm Bel Iblis

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory

[ flagship ] Assault Frigate Mark II A (81 points)
-  Garm Bel Iblis  ( 25  points) 
-  Intel Officer  ( 7  points) 
-  Caitken and Shollan  ( 6  points) 
-  Electronic Countermeasures  ( 7  points) 
-  Spinal Armament  ( 9  points) 
= 135 total ship cost

Assault Frigate Mark II A (81 points)
-  Intel Officer  ( 7  points) 
-  Gunnery Team  ( 7  points) 
-  Electronic Countermeasures  ( 7  points) 
-  Spinal Armament  ( 9  points) 
= 111 total ship cost

Assault Frigate Mark II A (81 points)
-  Intel Officer  ( 7  points) 
-  Gunnery Team  ( 7  points) 
-  Electronic Countermeasures  ( 7  points) 
-  Spinal Armament  ( 9  points) 
= 111 total ship cost

GR-75 Medium Transports (18 points)
-  Slicer Tools  ( 7  points) 
= 25 total ship cost

GR-75 Medium Transports (18 points)
= 18 total ship cost

= 0 total squadron cost

Card view link

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Commander: Admiral Ackbar

Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Dangerous Territory

 

[ flagship ] MC80 Assault Cruiser (114 points)
-  Admiral Ackbar  ( 38  points) 
 Defiance  ( 5  points) 
-  Engine Techs  ( 8  points) 
-  Electronic Countermeasures  ( 7  points) 
-  X17 Turbolasers  ( 6  points) 
-  Leading Shots  ( 4  points) 
= 182 total ship cost

 

CR90 Corvette A (44 points)
 Jainas Light  ( 2  points) 
-  Cluster Bombs  ( 5  points) 
-  Turbolaser Reroute Circuits  ( 7  points) 
= 58 total ship cost

 

CR90 Corvette A (44 points)
-  Cluster Bombs  ( 5  points) 
-  Turbolaser Reroute Circuits  ( 7  points) 
= 56 total ship cost

 

CR90 Corvette A (44 points)
-  Cluster Bombs  ( 5  points) 
-  Turbolaser Reroute Circuits  ( 7  points) 
= 56 total ship cost

 

GR-75 Medium Transports (18 points)
 Quantum Storm  ( 1  points) 
-  Slicer Tools  ( 7  points) 
= 26 total ship cost

 

GR-75 Medium Transports (18 points)
 Bright Hope  ( 2  points) 
-  Comms Net  ( 2  points) 
= 22 total ship cost

 

= 0 total squadron cost

 

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What’s a “Flotilla?” 

Faction: Galactic Empire
Points: 391/400  

Commander: Admiral Sloane

Assault Objective: Advanced Gunnery
Defense Objective: Planetary Ion Cannon
Navigation Objective: Superior Positions

 

[ flagship ] Imperial II-Class Star Destroyer (120 points)
-  Admiral Sloane  ( 24  points) 
-  Avenger  ( 5  points) 
-  Governor Pryce  ( 7  points) 
-  Boarding Troopers  ( 3  points) 
-  Electronic Countermeasures  ( 7  points) 
-  Leading Shots  ( 4  points) 
= 170 total ship cost

 

Imperial I-Class Star Destroyer (110 points)
-  Minister Tua  ( 2  points) 
-  Flight Controllers  ( 6  points) 
-  Boosted Comms  ( 4  points) 
-  Electronic Countermeasures  ( 7  points) 
-  Leading Shots  ( 4  points) 
= 133 total ship cost

 

1 "Howlrunner" ( 16 points) 
9 TIE Fighter Squadrons ( 72 points) 
= 88 total squadron cost

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My proposal:

Basic Imps

Faction: Galactic Empire
Points: 390/400

Commander: Admiral Motti

Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Solar Corona

 

[ flagship ] Imperial II-Class Star Destroyer (120 points)
-  Admiral Motti  ( 24  points)
Avenger  ( 5  points)
-  Early Warning System  ( 7  points)
-  X17 Turbolasers  ( 6  points)
-  Leading Shots  ( 4  points)
= 166 total ship cost

 

Victory I-Class Star Destroyer (73 points)
-  Ordnance Experts  ( 4  points)
-  Heavy Turbolaser Turrets  ( 6  points)
-  Assault Concussion Missiles  ( 7  points)
= 90 total ship cost

 

Victory I-Class Star Destroyer (73 points)
-  Ordnance Experts  ( 4  points)
-  Heavy Turbolaser Turrets  ( 6  points)
-  Assault Concussion Missiles  ( 7  points)
= 90 total ship cost

 

4 TIE Interceptor Squadrons ( 44 points)
= 44 total squadron cost

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Here's an oddball fleet that I built a while ago and ran once. Everything is supposed to work (no joke upgrades) but it's fairly janky.

Facing a squad heavy list? Burn through them with ruthless auto damage. No squads? Bomb the **** out of the opponent.

Edit: and the forum coding interprets the gladiator points as super-cool dudes. So that must be a sign. ?

QGGZ Ruthless Bombers (400/400)
==============================
Quasar Fire II-class Cruiser-Carrier (61 + 32)
    + Admiral Motti (24)
    + Ruthless Strategists (4)
    + Boosted Comms (4)
Gladiator II-class Star Destroyer (62 + 20)
    + Agent Kallus (3)
    + Ruthless Strategists (4)
    + External Racks (3)
    + Demolisher (10)
Gladiator II-class Star Destroyer (62 + ?
    + Skilled First Officer (1)
    + Ruthless Strategists (4)
    + External Racks (3)
Gozanti-class Cruisers (23 + ?
    + Bomber Command Center (8)
Captain Jonus (16)
Zertik Strom (15)
Jumpmaster 5000 (12)
9 x Tie Bomber Squadron (9 x 9)
Precision Strike
Superior Positions
Fighter Ambush

Edited by ManInTheBox
8)

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Name: Is This Cheating?

Faction: Imperial

Commander: Moff Jerjerrod

Assault: Most Wanted
Defense: Hyperspace Assault

Navigation: Solar Corona

Gladiator I (56) • Ordnance Experts (4) • Assault Concussion Missiles (7) • Demolisher (10) = 77 Points

Raider II (48) • Veteran Gunners (5) • Disposable Capacitors (3) • Heavy Ion Emplacements (9) = 65 Points

Raider I (44) • Ordnance Experts (4) • External Racks (3) = 51 Points

Raider I (44) • Ordnance Experts (4) • External Racks (3) = 51 Points

Gozanti Cruisers (23) • Slicer Tools (7) = 30 Points

Arquitens Light Cruiser (54) • Moff Jerjerrod (23) • Captain Needa (2) • Turbolaser Reroute Circuits (7) = 86 Points

Squadrons: • Valen Rudor (13) • Ciena Ree (17) = 30 Points

Total Points: 390

?

 

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1 minute ago, moodswing5537 said:

Name: Is This Cheating?

Faction: Imperial

Commander: Moff Jerjerrod

Assault: Most Wanted
Defense: Hyperspace Assault

Navigation: Solar Corona

Gladiator I (56) • Ordnance Experts (4) • Assault Concussion Missiles (7) • Demolisher (10) = 77 Points

Raider II (48) • Veteran Gunners (5) • Disposable Capacitors (3) • Heavy Ion Emplacements (9) = 65 Points

Raider I (44) • Ordnance Experts (4) • External Racks (3) = 51 Points

Raider I (44) • Ordnance Experts (4) • External Racks (3) = 51 Points

Gozanti Cruisers (23) • Slicer Tools (7) = 30 Points

Arquitens Light Cruiser (54) • Moff Jerjerrod (23) • Captain Needa (2) • Turbolaser Reroute Circuits (7) = 86 Points

Squadrons: • Valen Rudor (13) • Ciena Ree (17) = 30 Points

Total Points: 390

?

 

That looks familiar some how...

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Given I do not typically have the availability to play in Vassal tournaments lately, I'd like to propose two alternatives.

Option A) I play my next three Vassal games with whatever comes out of here.

Option B) I take it to my next in-person torunament (likely to be a bit as well, but more likely than a Vassal tourney). My use can be verified by @CyborgNinja or @duck_bird (and possibly supplemented model-wise given some of the shenanigans likely to ensue...)

Edited by Truthiness

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3 hours ago, BillHimclaw said:

"Garm wants to command the fleet" (398p)

sketch-1525725980569.png.3fe28e297af7fded457ad19b4db3200a.png

So how about we bring every fleet command to the table? The flexibility must be amazing! And the theme! Both Garm and Han are corellian! And Biggs, representing steel command, as the finishing touch.

This is truly a thing of beauty- just think of all the control you will get over your fleet! 

 

Anyway here is my submission- it looks like trash on paper but has actually been surprisingly robust for me vs a variety of fleet archetypes

Garbage Fleet(400/400)
Empire

Commander: Darth Vader

[flagship] Imperial Star Destroyer Cymoon 1 Refit (112)
 - Darth Vader (36)
 - Seventh Fleet Star Destroyer (5)
 - Strategic Adviser (4)
 - Quad Battery Turrets (5)
= 162 total points

Victory II-class Star Destroyer (85)
 - Seventh Fleet Star Destroyer (5)
 - Disposable Capacitors (3)
 - Skilled First Officer (1)
 - Quad Battery Turrets (5)
= 99 total points

Victory I-class Star Destroyer (73)
 - Seventh Fleet Star Destroyer (5)
 - Skilled First Officer (1)
 - External Racks (3)
 - Quad Battery Turrets (5)
= 87 total points

Gozanti-class Cruisers (23)
 - Comms Net (2)
 - Hondo Ohnaka (2)
= 27 total points

Gozanti-class Cruisers (23)
 - Comms Net (2)
= 25 total points

 

But again- I really wanna see Truth put 4 peltas on the table with all 4 fleet commands

Edited by MandalorianMoose

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41 minutes ago, Truthiness said:

Option B) I take it to my next in-person torunament (likely to be a bit as well, but more likely than a Vassal tourney). My use can be verified by @CyborgNinja or @duck_bird (and possibly supplemented model-wise given some of the shenanigans likely to ensure...)

I like this option. Not only would it be very fun, but hopefully you can do well and really **** with data collection.

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Leia  (398/400)
Rebels

Commander: Commander Leia Organa

Objectives: Opening Salvo, Dangerous Territory, Planetary Ion Cannon

[flagship] CR90 Corvette A (44)
 - Commander Leia Organa (38)
 - Turbolaser Reroute Circuits (7)
= 89 total points

Nebulon-B Support Refit (51)
 - Salvation (7)
 - Quad Battery Turrets (5)
= 63 total points

Hammerhead Scout Corvette (41)
 - Slaved Turrets (6)
= 47 total points

Hammerhead Scout Corvette (41)
 - Slaved Turrets (6)
= 47 total points

Hammerhead Torpedo Corvette (36)
 - Garel's Honor (4)
 - External Racks (3)
= 43 total points

GR-75 Medium Transports (18)
 - Boosted Comms (4)
= 22 total points

Squadrons (87/134):
2x YT-2400 (32)
1x Tycho Celchu A-Wing Squadron (16)
2x A-Wing Squadron (22)
1x Shara Bey A-wing Squadron (17)

 

Just for you @Truthiness

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1 hour ago, Truthiness said:

Given I do not typically have the availability to play in Vassal tournaments lately, I'd like to propose two alternatives.

Option A) I play my next three Vassal games with whatever comes out of here.

Option B) I take it to my next in-person torunament (likely to be a bit as well, but more likely than a Vassal tourney). My use can be verified by @CyborgNinja or @duck_bird (and possibly supplemented model-wise given some of the shenanigans likely to ensure...)

Yeah -- if I can make it, I'll post a running thread of the hilarity.

If he does the Rieekan Neb fleet, he can even borrow my Neb-2.

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Muahaha  (397/400)
Empire

Commander: Admiral Konstantine

Objectives: Precision Strike, Contested Outpost, Superior Positions

[flagship] Victory II-class Star Destroyer (85)
 - Admiral Konstantine (23)
 - Warlord (8)
 - Leading Shots (4)
 - Disposable Capacitors (3)
 - H9 Turbolasers (8)
 - Gunnery Team (7)
= 138 total points

Quasar Fire II-class Cruiser-Carrier (61)
 - Boosted Comms (4)
 - Admiral Chiraneau (10)
 - Ruthless Strategists (4)
 - Flight Controllers (6)
= 85 total points

Quasar Fire II-class Cruiser-Carrier (61)
 - Squall (3)
 - Boosted Comms (4)
 - Ruthless Strategists (4)
 - Flight Controllers (6)
= 78 total points

Squadrons (96/134):
8x Tie Bomber Squadron (72)
2x JumpMaster 5000 (24)

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33 minutes ago, CyborgNinja said:

 

Yeah -- if I can make it, I'll post a running thread of the hilarity.

If he does the Rieekan Neb fleet, he can even borrow my Neb-2.

I actually like the neb list, ive flown it before.

Shoot out the front at enemy, shoot out the side at squads with 2 blue AS

 

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40 minutes ago, DrakonLord said:

I actually like the neb list, ive flown it before.

Shoot out the front at enemy, shoot out the side at squads with 2 blue AS

 

We have a lady in our group that ran Rieekan nebs with TRC for a while, they were brutal at jousting 

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5 hours ago, Aresius said:

 

Commander: Admiral Ackbar

Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Dangerous Territory

 

[ flagship ] MC80 Assault Cruiser (114 points)
-  Admiral Ackbar  ( 38  points) 
 Defiance  ( 5  points) 
-  Engine Techs  ( 8  points) 
-  Electronic Countermeasures  ( 7  points) 
-  X17 Turbolasers  ( 6  points) 
-  Leading Shots  ( 4  points) 
= 182 total ship cost

 

CR90 Corvette A (44 points)
 Jainas Light  ( 2  points) 
-  Cluster Bombs  ( 5  points) 
-  Turbolaser Reroute Circuits  ( 7  points) 
= 58 total ship cost

 

CR90 Corvette A (44 points)
-  Cluster Bombs  ( 5  points) 
-  Turbolaser Reroute Circuits  ( 7  points) 
= 56 total ship cost

 

CR90 Corvette A (44 points)
-  Cluster Bombs  ( 5  points) 
-  Turbolaser Reroute Circuits  ( 7  points) 
= 56 total ship cost

 

GR-75 Medium Transports (18 points)
 Quantum Storm  ( 1  points) 
-  Slicer Tools  ( 7  points) 
= 26 total ship cost

 

GR-75 Medium Transports (18 points)
 Bright Hope  ( 2  points) 
-  Comms Net  ( 2  points) 
= 22 total ship cost

 

= 0 total squadron cost

 

Lol @rasproteus

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