Kinjo 4 Posted May 1, 2018 I have some points to spare ..what should I include? 787 right now 2 AT-ST: 88 Blaster on each, 430 points 4 squads of Stormtroopers: DLT on each, 272 points Veers: with leader ,85 points I know... Iknow ,no Speeders in the list. I love them too but I’m feeling Tanky for this list.... 1 DarkTrooperZero reacted to this Quote Share this post Link to post Share on other sites
Copes 225 Posted May 1, 2018 37 minutes ago, Kinjo said: I have some points to spare ..what should I include? 787 right now 2 AT-ST: 88 Blaster on each, 430 points 4 squads of Stormtroopers: DLT on each, 272 points Veers: with leader ,85 points I know... Iknow ,no Speeders in the list. I love them too but I’m feeling Tanky for this list.... I'd switch your 88 blaster for Mortar + Grenader launcher. You can fire at all times at anything on the board. It will increase you from 787 to I believe 797. And this list is great, its seeing a lot of success in games I've seen. Quote Share this post Link to post Share on other sites
Kinjo 4 Posted May 1, 2018 That actually sound pretty good, thanks! Quote Share this post Link to post Share on other sites
DerBaer 1,223 Posted May 3, 2018 On 5/1/2018 at 7:23 PM, Kinjo said: I have some points to spare ..what should I include? 787 right now 2 AT-ST: 88 Blaster on each, 430 points 4 squads of Stormtroopers: DLT on each, 272 points Veers: with leader ,85 points I know... Iknow ,no Speeders in the list. I love them too but I’m feeling Tanky for this list.... Acually, I like the list the way it is. That spare points are good for initiative ... Quote Share this post Link to post Share on other sites
Copes 225 Posted May 3, 2018 3 hours ago, DerBaer said: Acually, I like the list the way it is. That spare points are good for initiative ... That's a boatload of spare points for initiative... Quote Share this post Link to post Share on other sites
SirCormac 530 Posted May 5, 2018 I run a very similar list and really like it: Veers with Esteemed (85) 2 ATST with Mortar and 88 2 Stormtrooper with Concs, Extra troop, Environmental gear 2 Stormtroopers with DLT That's 797. The 2 Stormtroopers with DLT are my 'Fire' teams, and the Stormtroopers with the grenades are my 'assault' teams, as they can jump over barricades with no problem and throw their grenades at the enemy. Quote Share this post Link to post Share on other sites
Soulfly626 109 Posted May 8, 2018 On 5/4/2018 at 9:22 PM, SirCormac said: I run a very similar list and really like it: Veers with Esteemed (85) 2 ATST with Mortar and 88 2 Stormtrooper with Concs, Extra troop, Environmental gear 2 Stormtroopers with DLT That's 797. The 2 Stormtroopers with DLT are my 'Fire' teams, and the Stormtroopers with the grenades are my 'assault' teams, as they can jump over barricades with no problem and throw their grenades at the enemy. Did you proxy your Environmental gear? Quote Share this post Link to post Share on other sites
SirCormac 530 Posted May 8, 2018 1 hour ago, Soulfly626 said: Did you proxy your Environmental gear? No, I actually own two, because I bought a second Veers to put into an ATST as a mod. Quote Share this post Link to post Share on other sites
Soulfly626 109 Posted May 9, 2018 2 hours ago, SirCormac said: No, I actually own two, because I bought a second Veers to put into an ATST as a mod. Sweet!!! Quote Share this post Link to post Share on other sites
migs6000 364 Posted May 9, 2018 The thought of going up against two walkers makes me want to puke lol. 1 sillywilly4 reacted to this Quote Share this post Link to post Share on other sites
christhesecond 5 Posted May 11, 2018 I used Veers with 2 ATST last night for the first time. I lost on points from the last roll of the game. Was a nail biter to say the least. I absolutely love the list. It takes a bit of practise to get the best out of it I think. Where you setup is also key. My advice would be don’t be tempted to setup the two walkers too close to the action. Have them plod along from the back having Veers dish out aim tokens then allowing them to move, shoot with mortar and re roll. Slowing down the enemy with suppression (hopefully two suppression tokens per attack). Then as you get closer, at range 4 you’ll have the primary plus mortar. Then as you get into range two you’ll have the primary plus the grenade launcher which is 2 red, 4 black and 2 white all ignoring cover. Quote Share this post Link to post Share on other sites