Anyone come up with any ideas for how to increase the difficulty level without making the game impossible? The game has gotten too easy now that I’ve realized the AI doesn’t spawn new enemies until you trigger the next mission event, so it’s very easy to take your time clearing a room and then healing up before opening the next door. The “peril” effects are pretty minor to the point of being irrelevant. This is actually giving me bad habits in the real campaign game.
I’ve already altered t