Alphastealer 42 Posted April 24, 2018 I have had good success with the following list: Vader - Force Reflex, Sabre Throw Storm Troopers - extra trooper - DLT-19 - concussion grenades Storm Troopers - extra trooper - DLT-19 - concussion grenades Storm Troopers - extra trooper - HH-12 Storm Troopers - extra trooper - HH-12 Storm Troopers - Impact Grenades Z74-Z Speeder Bikes Z74-Z Speeder Bikes This is exactly 800pts. Vader is best with mass troops as he essentially makes them fearless if they keep in range of him. The 2 HH-12 units are enough to drop a T-47 or ATRT in a round with minimal backup required. The impact grenade unit are my infiltrators. They run up to a vehicle and give it love. Also a good distraction unit. In general I like to have a heavy weapon in each squad as it allows for split fire and more suppression on enemy troops. I put concussion grenades on the DLT-19 units as they can move and fire and when they get to range one, the troopers can exchange their crappy white dice for black dice. Always keep these guys moving. The HH-12 should find a good piece of cover and stay there so they can reload and shoot each turn. The bikes could benefit from long range comm links but so far I have been able to get good use out of them within Vader's command range. You will notice there is no ATST. This is intentional as I do not believe it is best to run with Vader. When Veers is released I will run 1-2 ATST with him and 2x HH-12 units for the three actions (reload, Aim and shoot) and snow troopers for filler. Quote Share this post Link to post Share on other sites
Deuzerre 187 Posted April 24, 2018 This list seems very orders efficient with only three non-core units, so you'll probably have an easy time ordering what you want in the order you want. Yeah, grenades for imperials are a must have... However, I may remove a single extra trooper from one of the HH-12 squads to give battle meditation to Vador: Very useful when you run bikes. Quote Share this post Link to post Share on other sites