sirfrancisdubois 34 Posted April 23, 2018 This first list revolves around having a fully buffed AT-ST as a general purpose counter to whatever enemy unit(s) pose the biggest threat, with 4 corps and two speeder bike squads. The 3 corps units with DLTs are meant to push for and hold objectives, while the 4th would mainly stay by Veers as his bodyguard , with impact grenades for anything that tries to take him out at close range. The speeder bikes are there to disrupt the opponents order of command and displace/engage opportune targets, controlled by Veers commanding presence. (snowtroopers aren't taken into account because only veers will be out before the tounament on April 28) List 1: 793/800 General Veers [80]Esteemed Leader [5]Commanding Presence [10]Stormtroopers [44]DLT-19 Stormtrooper [24]Stormtroopers [44]DLT-19 Stormtrooper [24]Stormtroopers [44]DLT-19 Stormtrooper [24]Stormtroopers [44]Impact Grenades [5] AT-ST [195]General Weiss [10]88 Twin Light Blaster Cannon [20]AT-ST Mortar Launcher [10]DW-3 Concussion Grenade Launcher [15]74-Z Speeder Bikes [90]Comms Jammer [15]74-Z Speeder Bikes [90] The 2nd list trades concentrated firepower on the AT-ST for emphasis on having more minis in each core unit along with an hh-12 trooper to counter vehicle advances in areas of the board that the AT-ST can't. Veers' bodyguard has an extra trooper instead of impact grenades, and the 2 remaining squads have DLTs. There are still 2 speeder bike squads with the same purpose. Another trade off with this one is that I am less likely to be the blue player with the higher point cost. List 2: 797/800 General Veers [80]Commanding Presence [10]Esteemed Leader [5]Stormtroopers [44]Stormtrooper [11]Stormtroopers [44]DLT-19 Stormtrooper [24]Stormtrooper [11]Stormtroopers [44]DLT-19 Stormtrooper [24]Stormtrooper [11]Stormtroopers [44]HH-12 Stormtrooper [34]Stormtrooper [11] AT-ST [195]AT-ST Mortar Launcher [10]74-Z Speeder Bikes [90]Comms Jammer [15]74-Z Speeder Bikes [90] Any suggestions are appreciated :). Quote Share this post Link to post Share on other sites
Mr. Ghoti 10 Posted April 26, 2018 The second unit looks better in my opinion. Though I would drop the bonus stormtroopers for some targeting scopes and a 2nd HH-12 trooper to sit near veers. Spotter is a great keyword with them, and the card that lets them recover for free is incredible as a second shot card. Move up and aim, dodge/fire E-11's T1, aim, dodge, and fire T2, command card them T3 to recover, aim, dodge, and fire. Quote Share this post Link to post Share on other sites