Ken on Cape 263 Posted April 23, 2018 (edited) I've been looking at 2 lists. List 1 Vader Vader 799 points Saber Throw Force reflexes Stormtoopers Stormtoopers Extra Trooper Stormtooper Extra trooper AT-ST General Weiss 88 LBC DW-3 Grenade Launcher 74-Z Speeder bikes 74-z Speeder bikes List 2 Veers 796 points General Veers Esteemed Leader Targeting Scopes AT-ST General Weiss 88 LBC DW-3 Grenade Launcher 74-Z Speeder bikes 74-z Speeder bikes Stormtoopers Extra trooper DLT-19 trooper Targeting scopes Stormtroopers Extra trooper HH-12 Trooper Targeting scopes Stormtroopers Extra trooper HH-12 Trooper Targeting scopes The Veers list will help with vehicles with the heavy weapons. Vader List has less upgrades, but Vader can do some major damage if used right. Same number of activations. Edited April 23, 2018 by Ken on Cape Quote Share this post Link to post Share on other sites
Copes 225 Posted April 23, 2018 (edited) Vader and ATST are very hard to successfully run together right now, so I would say between the two I would run the later list. However, to improve the later list, I would make a few changes to make it stronger. Keep in mind your list is currently at 790/800 from what I can tell. HH-12s are kind of useless in Imperial armies currently, because there is already so much Impact on Imperial units. Bikes have Impact 1. ATSTs have Impact 3. DLTs have Impact 1. You really don't need the HH-12s, and DLTs provide a ton more versatility. Longer range, and no Cumbersome. DLTs are also cheaper, which is excellent. (20 points saved) Targeting Scopes are kind of "meh" on Stormtroopers. They ALREADY have Precise 1, meaning when they use an Aim token they are ALREADY rerolling 3. There will be very few chances to reroll 4 dice when you only have, at most, 6 units. (18 points saved) Personally, I think your ATST has a bunch of points on it, and the spread isn't my preference. I wouldn't use Weiss unless you can use all 4 weapons... but you don't. ATST is kind of a preference thing at the moment but I've had a ton of luck with the Grenade Launcher and the Mortar. At long range you can use main gun + Mortar. At short range, you can use main gun + grenade. It also saves you (20 points saved) If you make all of the above changes, that brings your list down to 732 points. You can add a 4th DLT squad without an extra trooper, which is very good. That brings you to 800/800. If I were you though, my last move would be to strip the two cards from Veers and bulk up that 4th Stormtrooper squad. Add the extra trooper, and I think you've got a pretty strong list. Obviously all of that has to do with preference and strategy, but those are my suggestions. Cheers! And just as a note (since I see in both your list you don't value them too much) DLTs right now are considered one of, if not the, strongest unit in the game in terms of points versus Impact. Edited April 23, 2018 by Copes Quote Share this post Link to post Share on other sites
That Blasted Samophlange 6,923 Posted April 23, 2018 Lose the Targeting Scopes on veers, they don't do anything as he already has precise 1 and rolls 3 dice. You can't reroll 4 when you only roll 3. instead, either take the Environmental Gear or Grappling Hooks to help his movement. Quote Share this post Link to post Share on other sites
Ken on Cape 263 Posted April 23, 2018 Ok, this is what I came up with with people's advice. 799/800 Points General Veers Esteemed Leader Grappling Hooks 74-Z Speeder Bikes 74-Z Speeder Bikes AT-ST General Weiss 88 Twin Light Blaster Cannon DW-3 Grenade Launcher AT-ST Mortar Launcher Long range comlink Stormtroopers DLT-19 Trooper Extra trooper Grappling hooks Concussion Grenades Stormtroopers DLT-19 Trooper Extra trooper Grappling hooks Concussion Grenades Stormtroopers DLT-19 Trooper Extra trooper Grappling hooks Concussion Grenades Quote Share this post Link to post Share on other sites
Copes 225 Posted April 23, 2018 Better. I'm still of the mind that you have a boatload of really upgraded units, when the rule of thumb based on the current meta is to have as many activations as you can muster. One point I'll make though is I really think your Long-Range Comms on your ATST is a waste. You normally want to have Veers close to your ATST because of his aim token distribution - it massively increases the effectiveness of your ATST. I think if it is out of range 3 of Veers you're really doing something odd. I would still run that list with 4 groups of Troopers, given that most objectives for winning required Troopers to activate. But its your list! Main thing is to have fun with it! Quote Share this post Link to post Share on other sites
Ken on Cape 263 Posted April 23, 2018 (edited) These are all the Imperial minis I got, I don't want to buy more LOL. Well, Veers and Snowtroopers and newer units, but nothing that's already out. Edited April 23, 2018 by Ken on Cape Quote Share this post Link to post Share on other sites
Copes 225 Posted April 24, 2018 5 hours ago, Ken on Cape said: These are all the Imperial minis I got, I don't want to buy more LOL. Well, Veers and Snowtroopers and newer units, but nothing that's already out. Haha fair enough! In that case, I hope you dominate with them! Quote Share this post Link to post Share on other sites
Spideyfan629 19 Posted April 27, 2018 Just a naked at-st gets work done and can save you a lot of points. That said I really do want to run it fully loaded and see how awesome it does. So please after you play let us know how it went! Quote Share this post Link to post Share on other sites